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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-12-01
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
Ethan Roseman
2020-10-28
En_Elf Decompiled (#432)
fig02
2020-10-26
BgJyaBombchuiwa OK (#452)
louist103
2020-10-18
Small asm-processor optimization (#459)
zelda2774
2020-10-03
Fix ichaindis.py always outputting an unsigned value (#435)
Dragorn421
2020-09-27
Decompile En_Mag (#406)
Roman971
2020-09-26
Decompiled ovl_En_Rd (1 nonmatching) (#390)
Ethan Roseman
2020-09-21
Native MacOS build support (#399)
Ethan Roseman
2020-09-20
Added ability to provide ichaindis a symbol (#385)
Darin
2020-09-02
fix m2ctx incompatibility on MacOS (#354)
notyouraveragehooman
2020-08-30
Match/Improve more non matching functions (#366)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Update ZAP2 (#344)
Ethan Roseman
2020-08-23
Speed up build a bit (#341)
zelda2774
2020-08-22
Ido Static Recomp (#337)
Ethan Roseman
2020-08-22
z_en_js OK (#336)
fullgrowngaming
2020-08-19
En_Light OK (#332)
fig02
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-08-15
Various repo improvements (#316)
Ethan Roseman
2020-08-13
Fix Bug with colliderinit.py (#321)
louist103
2020-07-28
add vt_fmt.py script (#295)
Random
2020-07-19
Split remaining unsplit asm files and migrate more rodata (#277)
Tharo
2020-07-19
Fx bootstrap (#278)
Ethan Roseman
2020-07-18
Effect rodata migration (#268)
Ethan Roseman
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-12
Disassemble more cutscenes (#241)
Tharo
2020-07-08
Decompiled ovl_Demo_Sa (#231)
Ethan Roseman
2020-07-04
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
Ethan Roseman
2020-07-03
Add cutscene disassembler script (#235)
Tharo
2020-06-24
fix colliderinit typo (#226)
fig02
2020-06-23
Fail the Jenkins build if there's any unused asm (#222)
Ethan Roseman
2020-06-18
Improved mips_to_c context script (#214)
Ethan Roseman
2020-06-17
Decompiled ovl_Bg_Spot18_Obj (#204)
Ethan Roseman
2020-06-14
Update asm processor and migrate/improve rodata for a few files (#209)
Roman971
2020-06-07
Add sym_info.py and first_diff.py scripts for convenience (#192)
Roman971
2020-06-07
Add support for 'after' and 'number' in mkldscript and use 'after' to properl...
Roman971
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-29
All 110 scenes decompiled. (#175)
Nicholas Estelami
2020-05-29
Decompiled ovl_Bg_Treemouth (#168)
Ethan Roseman
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-05-26
Properly align asm & data (+ minor fixes) (#165)
Roman971
2020-05-26
Decompiled 101 of the 110 scenes. (#153)
Nicholas Estelami
2020-05-26
en_sb OK (#159)
fig02
2020-05-20
Create Macros for Cutscene Data (#63)
Tharo
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-14
Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133)
mzxrules
2020-05-10
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
Random
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-05-04
Decompiled ovl_En_Cow (#113)
Ethan Roseman
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