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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-05-04
Decompiled ovl_En_Ma3 (re-created) (#114)
Ethan Roseman
2020-05-01
Decompiled ovl_En_Ma2 (#93)
Ethan Roseman
2020-04-27
Decompiled ovl_En_Ma1 (#83)
Ethan Roseman
2020-04-26
vtx extractor (#94)
krimtonz
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-24
Docker Support for OSX (#91)
Ethan Roseman
2020-04-18
Naming some functions in libultra_code, decompiling a decent amount. (#77)
Lucas Shaw
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-04-11
add script to find (and optionally delete) old/unused asm files and delete al...
pixel-stuck
2020-04-02
pr updates
KrimtonZ
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-21
Merge pull request #20 from ethteck/ovl_Demo_Geff
fig02
2020-03-21
Add script to generate REG macros from GameInfo offsets
Roman971
2020-03-20
Merge branch 'fix-build' into ovl_Demo_Geff
Ethan Roseman
2020-03-20
Fixing build to successfully stop on failure
Ethan Roseman
2020-03-19
Merge branch 'master' into ovl_Demo_Geff
Ethan Roseman
2020-03-18
ovl_Door_Ana OK
Thar0
2020-03-17
Migrated rodata
Ethan Roseman
2020-03-17
Updating ZAP2
Ethan Roseman
2020-03-17
Re-added ZAP2
Jack Walker
2020-03-17
First proper commit.
Jack Walker
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