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authorAetias <aetias@outlook.com>2025-05-22 22:05:31 +0200
committerAetias <aetias@outlook.com>2025-05-22 22:05:31 +0200
commit0ae9b8c14902a59341ec84730d417eabe595f2de (patch)
tree03ce8d268435e7165017374eaee15fbc37b1ace6 /src
parent4a764f9d58cb16343c02afb3592aad7aabf66d6d (diff)
parent3f6a81d03dec2bd7c8394b508dbe4f017a5244b9 (diff)
Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl
Diffstat (limited to 'src')
-rw-r--r--src/00_Core/Actor/Actor.cpp4
-rw-r--r--src/00_Core/Actor/Dungeon/ActorActionObject.cpp85
-rw-r--r--src/00_Core/Actor/Dungeon/ActorEventIcon.cpp2
-rw-r--r--src/00_Core/Actor/Navi/ActorForceNavi.cpp14
-rw-r--r--src/00_Core/Actor/Navi/ActorNavi.cpp32
-rw-r--r--src/00_Core/Actor/Navi/ActorWisdomNavi.cpp14
-rw-r--r--src/00_Core/Item/ItemManager.cpp144
-rw-r--r--src/00_Core/Map/MapManager.cpp2
-rw-r--r--src/00_Core/Player/LinkStateBase.cpp6
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp77
-rw-r--r--src/00_Core/Player/PlayerLinkBase.cpp2
-rw-r--r--src/00_Core/Player/TouchControl.cpp34
-rw-r--r--src/00_Core/Save/AdventureFlags.cpp124
-rw-r--r--src/04_Load/Actor/Navi/ActorNavi.cpp3
-rw-r--r--src/04_Load/Player/LinkStateMove.cpp11
-rw-r--r--src/05/Player/LinkStateMove.cpp247
-rw-r--r--src/18_Overworld/Map/MapOverworld.cpp38
-rw-r--r--src/Main/Debug/DebugHierarchyBase.cpp5
-rw-r--r--src/Main/Player/LinkState.cpp2
-rw-r--r--src/Main/System/OverlayManager.cpp91
20 files changed, 809 insertions, 128 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index e12b246d..afa066fc 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -312,8 +312,8 @@ ARM void Actor::SetTransform(Transform *transform) {
ARM void Actor::vfunc_a8() {}
-ARM void Actor::func_Ov00_020c1bfc(s32 param1) {
- gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
+ARM bool Actor::func_ov00_020c1bfc(s32 param1) {
+ return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
}
ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) {
diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
new file mode 100644
index 00000000..0a2c3970
--- /dev/null
+++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
@@ -0,0 +1,85 @@
+#include "Actor/Dungeon/ActorActionObject.hpp"
+#include "Map/MapManager.hpp"
+#include "Player/LinkStateBase.hpp"
+#include "Player/PlayerLinkBase.hpp"
+#include "Save/AdventureFlags.hpp"
+
+#pragma section sbss begin
+ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ARM ActorActionObject *ActorActionObject::Create() {
+ return new(*data_027e0fe0[0], 4) ActorActionObject();
+}
+
+ARM ActorActionObject::ActorActionObject() {}
+
+ARM ActorActionObject::~ActorActionObject() {}
+
+// non-matching
+ARM bool ActorActionObject::vfunc_08() {
+ mGravity = 0;
+ mHitbox.pos = gVec3p_ZERO;
+ mHitbox.size = -1;
+ mUnk_08c.pos = mHitbox.pos;
+ mUnk_08c.size = mHitbox.size;
+ mUnk_0a4.mUnk_04 = gVec3p_ZERO;
+ mUnk_0a4.mUnk_10 = -1;
+ mVisible = false;
+ mUnk_130 = 0;
+ return true;
+}
+
+ARM void ActorActionObject::vfunc_14(u32 param1) {
+ if (!this->func_ov00_020c313c(param1)) {
+ return;
+ }
+
+ u32 flag = mUnk_020.mUnk_00[2];
+ bool bVar3;
+ switch (mUnk_020.mUnk_00[0]) {
+ case 0: bVar3 = true; break;
+ case 1:
+ if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
+ bVar3 = true;
+ } else {
+ bVar3 = false;
+ }
+ break;
+ case 2:
+ if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
+ bVar3 = true;
+ } else {
+ bVar3 = false;
+ }
+ break;
+ default: bVar3 = false; break;
+ }
+
+ if (!bVar3) {
+ return;
+ }
+ if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) {
+ return;
+ }
+ if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) {
+ return;
+ }
+ if (flag != 0 && !gAdventureFlags->Get(flag)) {
+ return;
+ }
+
+ PlayerLinkBase *link = gPlayerLink;
+ if (link != NULL && link->vfunc_18(7)) {
+ if (mUnk_020.mUnk_00[3] == 1) {
+ link->func_ov000_020bcf50(&mPos, 0x800);
+ }
+ this->func_ov00_020c1c20(1, 1);
+ this->Kill();
+ }
+}
+
+ARM void ActorActionObject::vfunc_18(u32 param1) {
+ this->func_ov00_020c313c(param1);
+}
diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
index 8e943095..94e7381d 100644
--- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
@@ -8,6 +8,6 @@ bool ActorEventIcon::vfunc_08() {}
void ActorEventIcon::vfunc_14(u32 param1) {}
void ActorEventIcon::vfunc_18(u32 param1) {}
u32 ActorEventIcon::func_ov000_02090648(u32 param1) {}
-bool func_ov000_02090774(u32 param1) {}
+bool ActorEventIcon::func_ov000_02090774(u32 param1) {}
void ActorEventIcon::vfunc_1c(u16 *param1) {}
ActorEventIcon::~ActorEventIcon() {}
diff --git a/src/00_Core/Actor/Navi/ActorForceNavi.cpp b/src/00_Core/Actor/Navi/ActorForceNavi.cpp
new file mode 100644
index 00000000..04b83c13
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorForceNavi.cpp
@@ -0,0 +1,14 @@
+#include "Actor/Navi/ActorForceNavi.hpp"
+
+#pragma section sbss begin
+ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ActorForceNavi *ActorForceNavi::Create() {
+ return new(*data_027e0fe0[0], 4) ActorForceNavi();
+}
+
+ARM FairyId ActorForceNavi::GetFairyId() {
+ return FairyId_Power;
+}
diff --git a/src/00_Core/Actor/Navi/ActorNavi.cpp b/src/00_Core/Actor/Navi/ActorNavi.cpp
new file mode 100644
index 00000000..7c195178
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorNavi.cpp
@@ -0,0 +1,32 @@
+#include "Actor/Navi/ActorNavi.hpp"
+#include "Player/EquipHammer.hpp"
+
+ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL);
+UnkStruct_ov000_020b8110 data_ov000_020ee1cc;
+
+ActorNavi *ActorNavi::Create() {}
+UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() :
+ UnkStruct_ov000_020beba8(7) {}
+UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {}
+void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {}
+void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {}
+void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {}
+void ActorNavi::func_ov000_020b8200() {}
+void ActorNavi::vfunc_c4() {}
+void ActorNavi::vfunc_c8() {}
+FairyId ActorNavi::GetFairyId() {}
+s32 ActorNavi::vfunc_b8() {}
+void ActorNavi::vfunc_d4() {}
+void ActorNavi::vfunc_d0() {}
+void ActorNavi::SetActive(bool active) {}
+void ActorNavi::vfunc_e0() {}
+void ActorNavi::vfunc_d8() {}
+void ActorNavi::vfunc_20(bool param1) {}
+bool ActorNavi::vfunc_cc(unk32 *param1) {}
+bool ActorNavi::vfunc_c0(Vec3p *param1) {}
+void ActorNavi::vfunc_e8() {}
+bool ActorNavi::vfunc_8c() {}
+void ActorNavi::vfunc_ec() {}
+EquipHammer *GetEquipHammer() {}
+void ActorNavi::func_ov000_020b853c() {}
+ActorNavi::~ActorNavi() {}
diff --git a/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp
new file mode 100644
index 00000000..84c02e33
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp
@@ -0,0 +1,14 @@
+#include "Actor/Navi/ActorWisdomNavi.hpp"
+
+#pragma section sbss begin
+ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ARM ActorWisdomNavi *ActorWisdomNavi::Create() {
+ return new(*data_027e0fe0[0], 4) ActorWisdomNavi();
+}
+
+ARM FairyId ActorWisdomNavi::GetFairyId() {
+ return FairyId_Wisdom;
+}
diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp
index 8101a888..d85fc6ab 100644
--- a/src/00_Core/Item/ItemManager.cpp
+++ b/src/00_Core/Item/ItemManager.cpp
@@ -1,6 +1,8 @@
#include "Item/ItemManager.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e0f78.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemModelLoader.hpp"
#include "Map/MapManager.hpp"
#include "Player/PlayerLinkBase.hpp"
#include "Player/PlayerManager.hpp"
@@ -158,17 +160,15 @@ ARM ItemModel *ItemManager::GetItemModel(ItemModelId id) {
return mItemModels[id];
}
-extern unk32 gItemModelLoader;
-extern "C" void *func_ov00_020bb3a8(unk32 param1, u32 index);
-extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
+extern "C" void func_ov000_020c0bdc(unk32 param1, unk32 param2);
ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 6);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(6);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 7);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(7);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) {
@@ -176,8 +176,8 @@ ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) {
}
ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 11);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(11);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM void ItemManager::Sword_vfunc_38(unk32 param1) {
@@ -238,19 +238,18 @@ ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
}
extern void *data_027e10a4;
-extern "C" bool func_ov15_02136670(void *param1);
-extern unk8 data_ov29_0217a4ac[];
+extern "C" bool func_ov015_02136670(void *param1);
+extern u8 data_ov022_0217a4ac[];
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = data_027e0d38->func_ov000_02078b40();
- if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
+ if (unk1 == 2) return func_ov015_02136670(data_027e10a4);
if (data_027e0d38->mUnk_14 == 1) return false;
- // NONMATCH: OverlayId_29 should be in constant pool
- if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
+ if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov022_0217a4ac[0x54] != 0) {
return false;
}
ItemFlag equipId = mForcedItem;
- bool unk2 = !gMapManager->func_ov00_020849f8(equipId);
+ bool unk2 = !gMapManager->func_ov00_020849f8();
if (mEquippedItem != ItemFlag_None && (unk2 || (u32) mEquippedItem - 9 <= 1) &&
(gPlayerLink == 0 || gPlayerLink->func_ov000_020bbd80(param1)) && this->HasItem(mEquippedItem))
{
@@ -316,7 +315,7 @@ THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) {
}
const u16 sQuiverSizes[] = {20, 20, 30, 50};
-const u16 sBombBagSizes[] = {10, 20, 30};
+const u16 sBombBagSizes[] = {10, 20, 30, 0};
THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
switch (equipId) {
@@ -375,8 +374,8 @@ THUMB void ItemManager::RemoveItem(ItemFlag item) {
extern ItemModel **data_027e1058;
extern ItemModel **data_027e105c;
-extern "C" ItemModel *func_ov00_02079ffc(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
- unk8 param6, bool param7);
+extern "C" ItemModel *LoadNsbTexturedModel(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
+ unk8 param6, bool param7);
extern "C" ItemModel *LoadTreasureItemFanfare(ItemModel **, s32 treasureType, bool, bool);
static char *sDefaultItemModel = "key";
static char *sItemModelNames[70] = {
@@ -387,47 +386,47 @@ static char *sItemModelNames[70] = {
[ItemId_WoodenShield] = "shA",
[ItemId_Unk_5] = NULL,
[ItemId_Unk_6] = "force_y",
- [ItemId_BombBag] = "bomb\0\0\0",
+ [ItemId_BombBag] = "bomb",
[ItemId_Bow] = "bow",
[ItemId_BigGreenRupee] = "rupee_g",
- [ItemId_HeartContainer] = "heart_utu\0\0",
+ [ItemId_HeartContainer] = "heart_utu",
[ItemId_Unk_11] = NULL,
- [ItemId_Boomerang] = "boomerang\0\0",
+ [ItemId_Boomerang] = "boomerang",
[ItemId_Scoop] = "scp",
- [ItemId_BombchuBag] = "bomchu\0",
+ [ItemId_BombchuBag] = "bomchu",
[ItemId_BossKey] = "bosskey",
[ItemId_Unk_16] = "rev_bin",
[ItemId_Unk_17] = NULL,
[ItemId_PhantomHourglass] = NULL,
- [ItemId_SWSeaChart] = "mapSea\0",
- [ItemId_NWSeaChart] = "mapSea\0",
- [ItemId_SESeaChart] = "mapSea\0",
- [ItemId_NESeaChart] = "mapSea\0",
+ [ItemId_SWSeaChart] = "mapSea",
+ [ItemId_NWSeaChart] = "mapSea",
+ [ItemId_SESeaChart] = "mapSea",
+ [ItemId_NESeaChart] = "mapSea",
[ItemId_Unk_23] = NULL,
[ItemId_BlueRupee] = "rupee_b",
[ItemId_RedRupee] = "rupee_r",
[ItemId_BigRedRupee] = "rupee_r",
- [ItemId_GoldRupee] = "rupee_go\0\0\0",
+ [ItemId_GoldRupee] = "rupee_go",
[ItemId_Unk_28] = "force_y",
[ItemId_Unk_29] = "force_r",
[ItemId_Unk_30] = "force_b",
[ItemId_Hammer] = "ham",
- [ItemId_Rope] = "rope\0\0\0",
- [ItemId_SquareCrystal] = "cstl_c\0",
- [ItemId_RoundCrystal] = "cstl_s\0",
- [ItemId_TriangleCrystal] = "cstl_t\0",
- [ItemId_FishingRod] = "fp\0",
+ [ItemId_Rope] = "rope",
+ [ItemId_SquareCrystal] = "cstl_c",
+ [ItemId_RoundCrystal] = "cstl_s",
+ [ItemId_TriangleCrystal] = "cstl_t",
+ [ItemId_FishingRod] = "fp",
[ItemId_Cannon] = NULL,
- [ItemId_SunKey] = "key_su\0",
+ [ItemId_SunKey] = "key_su",
[ItemId_Unk_39] = NULL,
- [ItemId_Quiver] = "arrowpod\0\0\0",
- [ItemId_BigBombBag] = "bmbagM\0",
- [ItemId_BigBombchuBag] = "bcbagM\0",
+ [ItemId_Quiver] = "arrowpod",
+ [ItemId_BigBombBag] = "bmbagM",
+ [ItemId_BigBombchuBag] = "bcbagM",
[ItemId_Unk_43] = NULL,
- [ItemId_KingsKey] = "key_ki\0",
- [ItemId_PowerGem] = "minaP\0\0",
- [ItemId_WisdomGem] = "minaC\0\0",
- [ItemId_CourageGem] = "minaY\0\0",
+ [ItemId_KingsKey] = "key_ki",
+ [ItemId_PowerGem] = "minaP",
+ [ItemId_WisdomGem] = "minaC",
+ [ItemId_CourageGem] = "minaY",
[ItemId_PinkCoral] = NULL,
[ItemId_WhitePearlLoop] = NULL,
[ItemId_DarkPearlLoop] = NULL,
@@ -436,44 +435,40 @@ static char *sItemModelNames[70] = {
[ItemId_RutoCrown] = NULL,
[ItemId_HelmarocPlume] = NULL,
[ItemId_RegalRing] = NULL,
- [ItemId_GhostKey] = "key_gh\0",
- [ItemId_FreebieCard] = "tic_tada\0\0\0",
- [ItemId_ComplimentCard] = "tic_ohome\0\0",
- [ItemId_ComplimentaryCard] = "tic_rare\0\0\0",
- [ItemId_RegalNecklace] = "neckl\0\0",
- [ItemId_SalvageArm] = "slvarm\0",
+ [ItemId_GhostKey] = "key_gh",
+ [ItemId_FreebieCard] = "tic_tada",
+ [ItemId_ComplimentCard] = "tic_ohome",
+ [ItemId_ComplimentaryCard] = "tic_rare",
+ [ItemId_RegalNecklace] = "neckl",
+ [ItemId_SalvageArm] = "slvarm",
[ItemId_HerosNewClothes] = NULL,
- [ItemId_Kaleidoscope] = "telescope\0\0",
- [ItemId_GuardNotebook] = "notebook\0\0\0",
- [ItemId_JolenesLetter] = "letter\0",
- [ItemId_PrizePostcard] = "card\0\0\0",
- [ItemId_WoodHeart] = "marron\0",
+ [ItemId_Kaleidoscope] = "telescope",
+ [ItemId_GuardNotebook] = "notebook",
+ [ItemId_JolenesLetter] = "letter",
+ [ItemId_PrizePostcard] = "card",
+ [ItemId_WoodHeart] = "marron",
[ItemId_PhantomSwordBlade] = "swBedge",
[ItemId_PhantomSword] = NULL,
};
static char *sItemModelNames2[8] = {
- [ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono\0\0\0",
- [ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH\0\0",
- [ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK\0\0",
- [ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS\0\0",
+ [ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono",
+ [ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH",
+ [ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK",
+ [ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS",
[ItemId_RedPotion - ItemId_SwordsmanScroll] = "rev_bin",
- [ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP\0\0\0",
- [ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY\0\0\0",
- [ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m\0",
+ [ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP",
+ [ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY",
+ [ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m",
};
static char *sItemModelNames3[9] = {
- [ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass",
- [ItemId_Unk_128 - ItemId_CycloneSlate] = "lure\0\0\0",
- [ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
- [ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
- [ItemId_Unk_131 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_133 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
+ [ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass", [ItemId_Unk_128 - ItemId_CycloneSlate] = "lure",
+ [ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb", [ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb",
+ [ItemId_Unk_131 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
+ [ItemId_Unk_133 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
+ [ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
};
char *sSpecialItemModelNames[7] = {
- "mapTakara\0\0", "arrowpodL\0\0", "bmbagL\0", "bcbagL\0", "Player/get/gd_\0", ".nsbmd\0", ".nsbtx\0",
+ "mapTakara", "arrowpodL", "bmbagL", "bcbagL", "Player/get/gd_", ".nsbmd", ".nsbtx",
};
THUMB void ItemManager::LoadFanfareItem(ItemId id) {
mFanfareItem = id;
@@ -517,7 +512,7 @@ THUMB void ItemManager::LoadFanfareItem(ItemId id) {
strcat(textureName, sSpecialItemModelNames[4]);
strcat(textureName, itemName);
strcat(textureName, sSpecialItemModelNames[6]);
- model = func_ov00_02079ffc(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
+ model = LoadNsbTexturedModel(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
}
mUnk_114->vfunc_0c(model);
}
@@ -837,9 +832,6 @@ ARM s32 ItemManager::GetMaxRupees() const {
return 9999;
}
-extern void *data_027e103c;
-extern "C" s32 func_ov00_020cf374(void *param1, bool param2);
-extern "C" void func_ov05_02104004(void *param1);
ARM void ItemManager::GiveRupees(s32 amount, bool param2) {
s32 newRupees = mNumRupees + amount;
if (newRupees > this->GetMaxRupees()) {
@@ -848,11 +840,11 @@ ARM void ItemManager::GiveRupees(s32 amount, bool param2) {
newRupees = 0;
}
- s32 currRupees = func_ov00_020cf374(data_027e103c, true);
+ s32 currRupees = data_027e103c->func_ov000_020cf374(true);
if (param2) {
currRupees = mNumRupees;
if (currRupees != newRupees) {
- func_ov05_02104004(data_027e103c);
+ data_027e103c->WalletFull();
}
}
mNumRupees = newRupees;
@@ -990,7 +982,7 @@ THUMB void ItemManager::LoadDungeonItemModels() {
}
}
-extern unk32 data_ov00_020eec68;
+extern unk32 data_ov000_020eec68;
extern "C" void PlaySoundEffect(void *param1, SfxId sfx);
THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
if (gItemManager->mMuteNextFanfare == true) {
@@ -1039,7 +1031,7 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
gItemManager->mFanfareSfx = SfxId_None;
}
- PlaySoundEffect(&data_ov00_020eec68, sfx);
+ PlaySoundEffect(&data_ov000_020eec68, sfx);
}
THUMB bool ItemManager::HasShipPartPriceShown(ShipPart part, ShipType type) const {
diff --git a/src/00_Core/Map/MapManager.cpp b/src/00_Core/Map/MapManager.cpp
index b392ba54..6abb27cc 100644
--- a/src/00_Core/Map/MapManager.cpp
+++ b/src/00_Core/Map/MapManager.cpp
@@ -165,7 +165,7 @@ unk8 MapManager::GetMapData_Unk_07() {}
unk8 MapManager::func_ov00_0208499c() {}
unk8 MapManager::func_ov00_020849c0() {}
unk8 MapManager::func_ov00_020849dc() {}
-bool MapManager::func_ov00_020849f8(unk32 param_1) {}
+bool MapManager::func_ov00_020849f8() {}
unk8 MapManager::func_ov00_02084a50() {}
void MapManager::SpawnNPC(Vec3p *param_2, unk32 param_3, unk32 param_4) {}
bool MapManager::func_ov00_02084ac4(u32 actorId) {}
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp
index 7479667e..37215e6f 100644
--- a/src/00_Core/Player/LinkStateBase.cpp
+++ b/src/00_Core/Player/LinkStateBase.cpp
@@ -16,7 +16,7 @@ void LinkStateBase::UpdateSwordShieldInUse() {}
void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
LinkStateItem *LinkStateBase::GetLinkItemState() {}
void LinkStateBase::LookAt(Vec3p *target) {}
-void LinkStateBase::func_ov00_020a81fc() {}
+void LinkStateBase::func_ov00_020a81fc(Vec3p *param1, unk32 param2) {}
void LinkStateBase::AddHealth(s16 amount) {}
void LinkStateBase::func_ov00_020a8224(unk32 param1) {}
void LinkStateBase::TurnTo(s16 angle, unk32 param2, unk32 speed) {}
@@ -38,7 +38,7 @@ bool LinkStateBase::func_ov00_020a8638(unk32 param1) {}
void LinkStateBase::Clear_PlayerLinkBase_Unk48(u16 flags) {}
void LinkStateBase::func_ov00_020a8680(unk32 param1, unk16 param2, bool param3) {}
void LinkStateBase::PlayerLinkBase_func_ov00_020bccc8() {}
-bool LinkStateBase::PlayerLinkBase_vfunc_58() {}
+bool LinkStateBase::PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2) {}
bool LinkStateBase::func_ov00_020a8704(s16 *pAngle) {}
bool LinkStateBase::func_ov00_020a8774(Vec3p *param1, s32 angle) {}
void LinkStateBase::func_ov00_020a8844(Vec3p *param1, bool param2, bool param3) {}
@@ -46,7 +46,7 @@ void LinkStateBase::func_ov00_020a8954(bool param1, unk32 *param2) {}
void LinkStateBase::func_ov00_020a8994() {}
void LinkStateBase::func_ov00_020a89bc(unk32 param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a08(unk32 param1) {}
-void LinkStateBase::func_ov00_020a8a4c(unk32 param1, unk32 param2) {}
+void LinkStateBase::func_ov00_020a8a4c(const void *param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a90(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ab0(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ad0(unk32 param1) {}
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index 918a92fe..5509be66 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -1,10 +1,71 @@
#include "Player/LinkStateMove.hpp"
-void LinkStateMove::vfunc_00() {}
-LinkStateId LinkStateMove::GetId() {}
-void LinkStateMove::CreateDebugHierarchy() {}
-void LinkStateMove::OnStateEnter() {}
-void LinkStateMove::OnStateLeave(s32 param1) {}
-bool LinkStateMove::vfunc_24(s32 param1) {}
-bool LinkStateMove::func_ov00_020a8f2c() {}
-bool LinkStateMove::func_ov00_020a8f4c() {}
+unk32 LinkStateMove::data_ov000_020e56f0 = 0x800;
+
+THUMB void LinkStateMove::vfunc_00() {}
+
+ARM LinkStateId LinkStateMove::GetId() {
+ return LinkStateId_Move;
+}
+
+THUMB void LinkStateMove::CreateDebugHierarchy() {
+ unk32 id = 'LMOV';
+ // Breath volume decay rate "息吹きボリューム低下率"
+ const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6";
+
+ DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0);
+
+ debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
+}
+
+extern u32 data_ov000_020eec9c;
+extern "C" void func_ov000_020d77e4(void *param1, s32 param2);
+
+ARM void LinkStateMove::OnStateEnter() {
+ this->mUnk_0c = 0;
+ this->mUnk_10 = 0;
+ this->mUnk_12 = 0;
+ if (this->mUnk_14 == 0) {
+ return;
+ }
+
+ EquipItem *sword = this->GetEquipItem(ItemFlag_OshusSword);
+ sword->UpdateInUse(1);
+ EquipItem *shield = this->GetEquipItem(ItemFlag_WoodenShield);
+ shield->UpdateInUse(1);
+
+ PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1);
+ func_ov000_020d77e4(&data_ov000_020eec9c, 0xD);
+}
+
+ARM void LinkStateMove::OnStateLeave(s32 param1) {
+ LinkStateBase::OnStateLeave(param1);
+ this->mUnk_14 = 0;
+ this->mUnk_15 = 0;
+ this->mUnk_16 = 0;
+}
+
+ARM bool LinkStateMove::vfunc_24(s32 param1) {
+ if (this->GetHealth() > 0) {
+ return LinkStateBase::vfunc_24(param1);
+ }
+ switch (param1) {
+ case 2: return true;
+ default: return false;
+ }
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f2c() {
+ static unk32 data_ov000_020e56f4 = 0x100;
+ return this->mUnk_0c > data_ov000_020e56f4;
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f4c() {
+ if (this->mUnk_15) {
+ return false;
+ }
+ this->mUnk_15 = true;
+ this->mUnk_16 = false;
+ return true;
+}
diff --git a/src/00_Core/Player/PlayerLinkBase.cpp b/src/00_Core/Player/PlayerLinkBase.cpp
index 897932c8..bc248044 100644
--- a/src/00_Core/Player/PlayerLinkBase.cpp
+++ b/src/00_Core/Player/PlayerLinkBase.cpp
@@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {}
bool PlayerLinkBase::func_ov000_020bba14() {}
bool PlayerLinkBase::func_ov000_020bba28() {}
void PlayerLinkBase::func_ov000_020bba48() {}
-void PlayerLinkBase::vfunc_18(s32 param1) {}
+bool PlayerLinkBase::vfunc_18(s32 param1) {}
bool PlayerLinkBase::CanMove() {}
bool PlayerLinkBase::vfunc_58() {}
bool PlayerLinkBase::vfunc_5c() {}
diff --git a/src/00_Core/Player/TouchControl.cpp b/src/00_Core/Player/TouchControl.cpp
index 5cae75a5..9630de1a 100644
--- a/src/00_Core/Player/TouchControl.cpp
+++ b/src/00_Core/Player/TouchControl.cpp
@@ -1,11 +1,39 @@
#include "Player/TouchControl.hpp"
TouchControl::TouchControl() {}
-void TouchControl::IncreaseSpeed(s16 increase) {}
+
+void TouchControl::IncreaseSpeed(s16 increase) {
+ this->mFlags = 0;
+ this->mSpeed += increase;
+}
+
void TouchControl::UpdateFlags(u16 speed) {}
void TouchControl::UpdateWithStateFlags(TouchStateFlags *state, u16 speed) {}
void TouchControl::Update(TouchState *state, u16 speed) {}
-bool TouchControl::func_ov00_0207aeac() {}
+bool TouchControl::func_ov00_0207aeac() {
+ return ((*data_0207aecc & 0x8000) >> 15) == 1;
+}
void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
-void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {}
+
+void TouchControl::func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease) {
+ TouchStateFlags touchState;
+
+ if (shouldIncrease) {
+ IncreaseSpeed(speedIncrease); /* TODO: IncreaseSpeed expects an s16 variable,
+ while speedIncrease is a u16. As a result, the function
+ performs a conversion that is not present in the binary. */
+ return;
+ }
+
+ u32 result = TouchControl::func_ov00_0207aeac();
+ if (result != 0) {
+ Fill16(0, &touchState.touchX, 8);
+ } else {
+
+ GetTouchStateFlags(&touchState);
+ }
+
+ UpdateWithStateFlags(&touchState, speedIncrease);
+}
+
TouchControl::~TouchControl() {}
diff --git a/src/00_Core/Save/AdventureFlags.cpp b/src/00_Core/Save/AdventureFlags.cpp
index 7ba5f7c6..012e9efa 100644
--- a/src/00_Core/Save/AdventureFlags.cpp
+++ b/src/00_Core/Save/AdventureFlags.cpp
@@ -1,9 +1,34 @@
#include "Save/AdventureFlags.hpp"
+#include "Cutscene/CutsceneHandler.hpp"
+
+extern void func_ov000_020980f8(CutsceneHandler *cutsceneHandler);
+extern unk32 func_ov000_020980fc(CutsceneHandler *cutsceneHandler);
+extern bool func_ov000_02098114(CutsceneHandler *cutsceneHandler);
+extern u8 data_ov000_020e310c[];
+extern u8 data_ov000_020e313c[];
+extern u8 data_ov000_020e3140[];
+extern u8 data_ov000_020e3144[];
+extern u8 data_ov000_020e314c[];
+extern u8 data_ov000_020e314e[];
+extern u8 data_ov000_020e3150[];
+extern u8 data_ov000_020e3154[];
+extern u8 data_ov000_020e3155[];
+extern u8 data_ov000_020e3156[];
+
+bool AdventureFlags::Exists() {
+ return gAdventureFlags != NULL;
+}
-bool AdventureFlags::Exists() {}
void AdventureFlags::CopyTo(unk32 *flags) {}
-void AdventureFlags::func_ov00_02097674() {}
-s32 AdventureFlags::func_ov00_02097684() {}
+
+void AdventureFlags::func_ov00_02097674() {
+ func_ov000_020980f8(this->mCutsceneHandler);
+}
+
+s32 AdventureFlags::func_ov00_02097684() {
+ return func_ov000_020980fc(this->mCutsceneHandler);
+}
+
void AdventureFlags::Load() {}
void AdventureFlags::func_ov00_020976c8() {}
void AdventureFlags::func_ov00_02097700() {}
@@ -20,22 +45,83 @@ bool AdventureFlags::func_ov00_02097bbc() {}
bool AdventureFlags::func_ov00_02097bcc() {}
bool AdventureFlags::func_ov00_02097bcc(s32 param2) {}
s32 AdventureFlags::func_ov00_02097c08() {}
-bool AdventureFlags::Get_FlagsUnk_30_Flag(int index) {}
-unk8 AdventureFlags::Get_FlagsUnk_49(int index) {}
-unk8 AdventureFlags::Get_FlagsUnk_48(int index) {}
-unk8 AdventureFlags::Get_FlagsUnk_4a(int index) {}
-unk16 AdventureFlags::Get_FlagsUnk_42(int index) {}
-unk16 AdventureFlags::Get_FlagsUnk_40(int index) {}
-unk32 AdventureFlags::Get_FlagsUnk_38(int index) {}
-unk32 AdventureFlags::Get_FlagsUnk_34(int index) {}
-unk32 AdventureFlags::Get_FlagsUnk_44(int index) {}
-unk32 AdventureFlags::Get_FlagsUnk_30(int index) {}
-bool AdventureFlags::Get_FlagsUnk_00(int index, FlagsUnk2 *result) {}
-bool AdventureFlags::Get_FlagsUnk_18(int index, FlagsUnk2 *result) {}
-FlagsUnk *AdventureFlags::Get_FlagsUnk(int index) {}
-bool AdventureFlags::func_ov00_02097e6c() {}
-bool AdventureFlags::func_ov00_02097e7c() {}
-bool AdventureFlags::func_ov00_02097ea4() {}
+
+bool AdventureFlags::Get_FlagsUnk_30_Flag(s32 index) {
+ unk32 unk30 = this->Get_FlagsUnk_30(index);
+
+ return this->Get(unk30);
+}
+
+u8 AdventureFlags::Get_FlagsUnk_49(s32 index) {
+ return data_ov000_020e3155[index * 0x4C];
+}
+
+u8 AdventureFlags::Get_FlagsUnk_48(s32 index) {
+ return data_ov000_020e3154[index * 0x4C];
+}
+
+u8 AdventureFlags::Get_FlagsUnk_4a(s32 index) {
+ return data_ov000_020e3156[index * 0x4C];
+}
+
+u16 AdventureFlags::Get_FlagsUnk_42(s32 index) {
+ return *(u16 *) (data_ov000_020e314e + index * 0x4C);
+}
+
+u16 AdventureFlags::Get_FlagsUnk_40(s32 index) {
+ return *(unk16 *) (data_ov000_020e314c + index * 0x4C);
+}
+
+unk32 AdventureFlags::Get_FlagsUnk_38(s32 index) {
+ return *(unk32 *) (data_ov000_020e3144 + index * 0x4C);
+}
+
+unk32 AdventureFlags::Get_FlagsUnk_34(s32 index) {
+ return *(unk32 *) (data_ov000_020e3140 + index * 0x4C);
+}
+
+unk32 AdventureFlags::Get_FlagsUnk_44(s32 index) {
+ return *(unk32 *) (data_ov000_020e3150 + index * 0x4C);
+}
+
+unk32 AdventureFlags::Get_FlagsUnk_30(s32 index) {
+ return *(unk32 *) (data_ov000_020e313c + index * 0x4C);
+}
+
+bool AdventureFlags::Get_FlagsUnk_00(s32 index, FlagsUnk2 *result) {}
+bool AdventureFlags::Get_FlagsUnk_18(s32 index, FlagsUnk2 *result) {}
+
+FlagsUnk *AdventureFlags::Get_FlagsUnk(s32 index) {
+ return (FlagsUnk *) (data_ov000_020e310c + index * 0x4C);
+}
+
+bool AdventureFlags::func_ov00_02097e6c() {
+ return func_ov000_02098114(this->mCutsceneHandler);
+}
+
+bool AdventureFlags::func_ov00_02097e7c() {
+ bool bVar1;
+
+ bVar1 = this->func_ov00_02097e6c();
+ if (bVar1) {
+ bVar1 = this->mCutsceneHandler->SkipCutscene(0);
+ return bVar1;
+ }
+
+ return false;
+}
+
+bool AdventureFlags::func_ov00_02097ea4() {
+ bool bVar1;
+
+ bVar1 = this->func_ov00_02097e6c();
+ if (bVar1) {
+ bVar1 = this->mCutsceneHandler->SkipCutscene(1);
+ return bVar1;
+ }
+
+ return false;
+}
unk32 AdventureFlags::func_ov00_02097ecc() {}
void *AdventureFlags::func_ov00_02097f8c() {}
void *AdventureFlags::func_ov00_02097fac() {}
diff --git a/src/04_Load/Actor/Navi/ActorNavi.cpp b/src/04_Load/Actor/Navi/ActorNavi.cpp
new file mode 100644
index 00000000..12939c04
--- /dev/null
+++ b/src/04_Load/Actor/Navi/ActorNavi.cpp
@@ -0,0 +1,3 @@
+#include "Actor/Navi/ActorNavi.hpp"
+
+ActorNavi::ActorNavi() {}
diff --git a/src/04_Load/Player/LinkStateMove.cpp b/src/04_Load/Player/LinkStateMove.cpp
index ffd5c89e..a844ddd2 100644
--- a/src/04_Load/Player/LinkStateMove.cpp
+++ b/src/04_Load/Player/LinkStateMove.cpp
@@ -1,5 +1,10 @@
#include "Player/LinkStateMove.hpp"
-LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
- LinkStateBase(link) {}
-LinkStateMove::~LinkStateMove() {}
+THUMB LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
+ LinkStateBase(link),
+ mUnk_0c(0),
+ mUnk_14(false),
+ mUnk_15(false),
+ mUnk_16(false) {}
+
+THUMB LinkStateMove::~LinkStateMove() {}
diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp
index 367fd3f9..815d9060 100644
--- a/src/05/Player/LinkStateMove.cpp
+++ b/src/05/Player/LinkStateMove.cpp
@@ -1,5 +1,246 @@
#include "Player/LinkStateMove.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "Player/LinkStateDamage.hpp"
+#include "Player/LinkStateFollow.hpp"
+#include "Player/LinkStateInteract.hpp"
+#include "Player/LinkStateItem.hpp"
+#include "Player/LinkStateRoll.hpp"
+#include "Player/PlayerControl.hpp"
+#include "Save/AdventureFlags.hpp"
+#include "Unknown/UnkStruct_02037750.hpp"
-void LinkStateMove::func_ov005_021113d0() {}
-void LinkStateMove::vfunc_1c() {}
-bool LinkStateMove::vfunc_3c() {}
+class UnkFilterActor : public FilterActorBase {
+public:
+ /* 00 (base) */
+ /* 04 */ Actor *mActor;
+ /* 08 */ q20 mUnk_08;
+ /* 0c */ Vec3p mPos;
+ /* 18 */ s16 mAngle;
+ /* 1a */
+
+ /* 0 */ virtual bool Filter(Actor *actor) override;
+ /* 4 */
+};
+
+struct UnkStruct_ov005_021123ac {
+ /* 00 */ unk32 mUnk_00;
+ /* 04 */ unk32 mUnk_04;
+ /* 08 */ unk32 mUnk_08;
+ /* 0c */ unk32 mUnk_0c;
+ /* 10 */
+};
+
+ARM void LinkStateMove::func_ov005_021113d0() {
+ mUnk_12 = 10;
+}
+
+static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0);
+static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0);
+static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0);
+static const Vec3p data_ov005_021123ac = {
+ FLOAT_TO_Q20(0.0122),
+ FLOAT_TO_Q20(1.0),
+ FLOAT_TO_Q20(0.0),
+};
+static Vec3p data_ov005_02112bf0 = {
+ FLOAT_TO_Q20(0.3),
+ FLOAT_TO_Q20(0.25),
+ FLOAT_TO_Q20(0.01),
+};
+static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0);
+
+extern LinkStateFollow *GetLinkStateFollow();
+extern unk32 data_027e0618;
+extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step);
+extern unk32 data_027e0ffc;
+extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4);
+ARM void LinkStateMove::vfunc_1c() {
+ Actor *grabActor = this->GetGrabActor();
+ Vec3p sp4C;
+ s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C);
+ s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C);
+ bool var_r9;
+ if ((temp_r0 == 0) && (temp_r7 == 0)) {
+ var_r9 = false;
+ } else {
+ var_r9 = true;
+ }
+ LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage);
+ if (damage->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Damage);
+ return;
+ }
+ if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) {
+ LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact);
+ if (interact->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Interact);
+ return;
+ }
+ LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow);
+ if (follow->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Follow);
+ return;
+ }
+ LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll);
+ if (roll->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Roll);
+ return;
+ }
+ LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item);
+ if (item->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Item);
+ return;
+ }
+ }
+ if ((temp_r0 == 2) || (temp_r7 == 8)) {
+ this->UpdateSwordShieldInUse();
+ } else {
+ if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) ||
+ (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U))
+ {
+ this->EquipItem_vfunc_28();
+ }
+ }
+ if (data_027e0618 != 6) {
+ s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418();
+ if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) {
+ mUnk_0c = temp_r7_2;
+ }
+ if (mUnk_0c > 0) {
+
+ q4 temp_r8 = data_ov005_02112be4;
+ s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
+ this->TurnTo(temp_r1, temp_r1, temp_r8);
+ s32 temp_r1_2 = mUnk_0c;
+ if (temp_r7_2 > temp_r1_2) {
+ temp_r1_2 = temp_r7_2 - temp_r1_2;
+ Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec),
+ 0x7FFFFFFF);
+ if (mUnk_0c > FLOAT_TO_Q20(1.0)) {
+ mUnk_0c = FLOAT_TO_Q20(1.0);
+ }
+ } else {
+ Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF);
+ }
+ }
+ }
+ s32 var_r4;
+ if (mUnk_16 != 1) {
+ if (var_r9 != 0) {
+ Vec3p sp40 = {0, 0, 0};
+ sp40.x = sp4C.x - this->GetPlayerPos()->x;
+ sp40.z = sp4C.z - this->GetPlayerPos()->z;
+ if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) {
+ var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL);
+ } else {
+ gPlayerControl->StopFollowing();
+ }
+ } else {
+ s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c();
+ var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL);
+ if (gAdventureFlags->func_ov00_02097750() == 0) {
+ UnkFilterActor filter;
+ filter.mActor = NULL;
+ filter.mUnk_08 = FLOAT_TO_Q20(4.0);
+ Vec3p pos = *this->GetPlayerPos();
+ filter.mPos = pos;
+ filter.mAngle = *this->GetPlayerAngle();
+ if (gActorManager->FilterActors(&filter, NULL) > 0) {
+ q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08;
+ Vec3p spC = filter.mActor->mPos;
+ spC.y += filter.mActor->mYOffset;
+ q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1);
+ if (var_r2 >= FLOAT_TO_Q20(1.0)) {
+ var_r2 = FLOAT_TO_Q20(1.0);
+ }
+ this->func_ov00_020a81fc(&spC, var_r2);
+ this->func_ov005_021113d0();
+ }
+ }
+ if (mUnk_12 > 0) {
+ this->func_ov005_021107fc();
+ mUnk_12 -= 1;
+ } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) {
+ this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2));
+ this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2));
+ }
+ if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) {
+ if (this->func_ov00_020a8b80() != 0) {
+ mUnk_10 = 0x19;
+ } else if (mUnk_10 > 0) {
+ *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD;
+ if (mUnk_10 == 0x19) {
+ func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0);
+ }
+ mUnk_10 -= 1;
+ } else {
+ LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract();
+ interact->SetGrabActorVelocity(this->GetPlayerVel());
+ }
+ }
+ }
+ }
+ if (this->GetGrabActor() == NULL) {
+ if (var_r4 <= data_ov005_02112bf0.x) {
+ this->func_ov005_021112ec();
+ }
+ if (mUnk_15) {
+ if (!mUnk_16) {
+ this->func_ov00_020a8a4c(&data_ov005_021123ac, 0);
+ this->func_ov00_020a8ad0(0);
+ mUnk_16 = true;
+ } else if (mUnk_0c > 0) {
+ q20 temp_r4 = data_ov005_021123b8;
+ if (this->func_ov00_020a8d6c() >= temp_r4) {
+ this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0)));
+ }
+ } else {
+ mUnk_15 = false;
+ mUnk_16 = false;
+ }
+ }
+ ActorRef sp4;
+ this->PlayerLinkBase_vfunc_58(0, &sp4);
+ return;
+ }
+ this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef());
+}
+
+ARM bool LinkStateMove::vfunc_3c() {
+ if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowActor == NULL) &&
+ (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3))
+ {
+ return true;
+ }
+ return false;
+}
+
+ARM bool UnkFilterActor::Filter(Actor *actor) {
+ if (!actor->mVisible) {
+ return false;
+ }
+
+ s32 temp_r0 = actor->mUnk_12c;
+ if ((temp_r0 != 2) && (temp_r0 != 5)) {
+ return false;
+ }
+
+ Vec3p sp0;
+ Vec3p_Sub(&actor->mPos, &mPos, &sp0);
+ s16 angle2 = mAngle;
+ s16 angle1 = (s16) Atan2(sp0.x, sp0.z);
+ s32 var_r6 = (s16) (angle1 - angle2) >> 3;
+ if (var_r6 < 0) {
+ var_r6 = -var_r6;
+ }
+
+ q20 length = Vec3p_Length(&sp0);
+ s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0));
+ if (temp_r2 < mUnk_08) {
+ mActor = actor;
+ mUnk_08 = temp_r2;
+ return true;
+ }
+
+ return false;
+}
diff --git a/src/18_Overworld/Map/MapOverworld.cpp b/src/18_Overworld/Map/MapOverworld.cpp
new file mode 100644
index 00000000..5737ea54
--- /dev/null
+++ b/src/18_Overworld/Map/MapOverworld.cpp
@@ -0,0 +1,38 @@
+#include "Map/MapOverworld.hpp"
+
+MapOverworld::MapOverworld(u32 width, u32 height) :
+ MapBase(width, height) {}
+MapOverworld::~MapOverworld() {}
+void MapOverworld::vfunc_08(u32 param_2, u32 param_3, Course *param_4) {}
+void MapOverworld::vfunc_14() {}
+void MapOverworld::vfunc_1c(bool param_2) {}
+void MapOverworld::func_ov018_0215bfc8() {}
+void MapOverworld::vfunc_20(s32 param_2) {}
+void MapOverworld::vfunc_2c() {}
+void MapOverworld::vfunc_94() {}
+unk32 MapOverworld::vfunc_a4() {}
+unk32 MapOverworld::vfunc_54() {}
+unk32 MapOverworld::vfunc_58() {}
+unk32 MapOverworld::vfunc_5c() {}
+unk32 MapOverworld::vfunc_60() {}
+unk32 MapOverworld::vfunc_64() {}
+u32 MapOverworld::func_ov018_0215c34c() {}
+u32 MapOverworld::func_ov018_0215c368() {}
+s32 MapOverworld::func_ov018_0215c380(u8 *param1) {}
+void MapOverworld::vfunc_bc() {}
+void MapOverworld::vfunc_98() {}
+void MapOverworld::vfunc_c0() {}
+unk32 MapOverworld::vfunc_78() {}
+unk32 MapOverworld::vfunc_7c() {}
+unk32 MapOverworld::vfunc_80() {}
+unk8 MapOverworld::vfunc_b0(unk32 param_2, unk32 param_3) {}
+void MapOverworld::func_ov018_0215c650() {}
+void MapOverworld::func_ov018_0215c6ac() {}
+void MapOverworld::func_ov018_0215c6d0() {}
+MapOverworld_Unk1::MapOverworld_Unk1(u32 param1, u8 *param2, unk32 param3) :
+ UnkStruct_ov000_020c0c08(0, param2) {}
+void MapOverworld::func_ov018_0215c9ac() {}
+void func_ov018_0215ca24(s32 param1) {}
+void func_ov018_0215ca3c(s32 param1, s32 param2, unk32 param3, unk32 param4) {}
+void func_ov018_0215ca8c(s32 param1) {}
+void MapOverworld::vfunc_4c() {}
diff --git a/src/Main/Debug/DebugHierarchyBase.cpp b/src/Main/Debug/DebugHierarchyBase.cpp
index d224703d..cdcb1fb7 100644
--- a/src/Main/Debug/DebugHierarchyBase.cpp
+++ b/src/Main/Debug/DebugHierarchyBase.cpp
@@ -3,7 +3,8 @@
DebugHierarchyBase::DebugHierarchyBase() {}
DebugHierarchyBase::~DebugHierarchyBase() {}
DebugHierarchyNode *DebugHierarchyBase::FindNode(u32 id) {}
-bool DebugHierarchyBase::GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4) {}
+bool DebugHierarchyBase::GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4, unk32 param5,
+ unk32 param6, unk32 param7, unk32 param8) {}
void DebugHierarchyBase::vfunc_08() {}
void DebugHierarchyBase::vfunc_0c() {}
void DebugHierarchyBase::vfunc_10() {}
@@ -16,4 +17,4 @@ void DebugHierarchyBase::vfunc_28() {}
void DebugHierarchyBase::vfunc_2c() {}
void DebugHierarchyBase::vfunc_30() {}
void DebugHierarchyBase::vfunc_38() {}
-void DebugHierarchyBase::vfunc_3c() {}
+void DebugHierarchyBase::vfunc_3c(unk32 param1, void *param2) {}
diff --git a/src/Main/Player/LinkState.cpp b/src/Main/Player/LinkState.cpp
index b5e5621e..940f126e 100644
--- a/src/Main/Player/LinkState.cpp
+++ b/src/Main/Player/LinkState.cpp
@@ -1,5 +1,5 @@
#include "Player/LinkStateBase.hpp"
-LinkStateBase *GetLinkState(s32 index) {
+LinkStateBase *GetLinkState(LinkStateId index) {
return gLinkStates[index];
}
diff --git a/src/Main/System/OverlayManager.cpp b/src/Main/System/OverlayManager.cpp
index 9c50ebb6..5295fa2d 100644
--- a/src/Main/System/OverlayManager.cpp
+++ b/src/Main/System/OverlayManager.cpp
@@ -1,7 +1,88 @@
#include "System/OverlayManager.hpp"
+#include "global.h"
+#include "nds/overlay.h"
-void OverlayManager::Load(OverlayIndex index, OverlayId id) {}
-void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {}
-void OverlayManager::Unload(OverlayIndex index) {}
-void OverlayManager::LoadOverlaySetup(s32 index) {}
-void OverlayManager::UnloadOverlaySetup() {}
+struct UnkStruct_020ee698 {
+ /* 00 */ unk8 mUnk_00[0x2C];
+ /* 2c */ unk32 mUnk_2c;
+ /* 30 */
+};
+extern UnkStruct_020ee698 data_ov000_020ee698;
+
+struct OverlaySetup {
+ /* 00 */ unk8 mUnk_00;
+ /* 01 */ unk8 mUnk_01;
+ /* 02 */ unk8 mUnk_02;
+ /* 03 */ unk8 mUnk_03;
+ /* 04 */ OverlayId slot1Overlay;
+ /* 08 */ OverlayId slot2Overlay;
+ /* 0c */ OverlayId slot3Overlay;
+ /* 10 */ OverlayId slot12Overlay;
+ /* 14 */ void *mUnk_14;
+ /* 18 */ void *mUnk_18;
+ /* 1c */
+};
+extern OverlaySetup gOverlaySetups[];
+
+extern u32 *data_027e0ce0[];
+extern "C" void func_ov007_02102850(u32 **);
+extern "C" void func_ov007_021028a0(u32 **);
+
+THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
+ if (id != OverlayId_None) {
+ Overlay_Load(NULL, id);
+ }
+
+ this->mLoadedOverlays[index] = id;
+}
+
+THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
+ OverlayId loadedId = this->mLoadedOverlays[index];
+
+ if (loadedId != id) {
+ this->Unload(index);
+ this->Load(index, id);
+ }
+}
+
+THUMB void OverlayManager::Unload(OverlayIndex index) {
+ if (this->mLoadedOverlays[index] != OverlayId_None) {
+ Overlay_Unload(NULL, this->mLoadedOverlays[index]);
+ this->mLoadedOverlays[index] = OverlayId_None;
+ }
+}
+
+//! TODO: solve the .word issue with the overlay IDs
+//! both functions should match otherwise
+THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
+ OverlayId overlayId;
+ OverlaySetup *pSetup;
+
+ pSetup = &gOverlaySetups[index];
+
+ this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
+ this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
+
+ if (index == 5) {
+ func_ov007_02102850(data_027e0ce0);
+ } else {
+ overlayId = pSetup->slot12Overlay;
+
+ if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
+ overlayId = OverlayId_61;
+ }
+
+ this->Load(OverlayIndex_3, pSetup->slot3Overlay);
+ this->Load(OverlayIndex_12, overlayId);
+ }
+}
+
+THUMB void OverlayManager::UnloadOverlaySetup() {
+ this->Unload(OverlayIndex_12);
+ this->Unload(OverlayIndex_3);
+
+ if (this->mLoadedOverlays[2] == OverlayId_07) {
+ func_ov007_021028a0(data_027e0ce0);
+ this->Unload(OverlayIndex_2);
+ }
+}