diff options
| author | Aetias <aetias@outlook.com> | 2025-05-22 22:05:31 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2025-05-22 22:05:31 +0200 |
| commit | 0ae9b8c14902a59341ec84730d417eabe595f2de (patch) | |
| tree | 03ce8d268435e7165017374eaee15fbc37b1ace6 /src | |
| parent | 4a764f9d58cb16343c02afb3592aad7aabf66d6d (diff) | |
| parent | 3f6a81d03dec2bd7c8394b508dbe4f017a5244b9 (diff) | |
Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl
Diffstat (limited to 'src')
| -rw-r--r-- | src/00_Core/Actor/Actor.cpp | 4 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorActionObject.cpp | 85 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorEventIcon.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorForceNavi.cpp | 14 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorNavi.cpp | 32 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorWisdomNavi.cpp | 14 | ||||
| -rw-r--r-- | src/00_Core/Item/ItemManager.cpp | 144 | ||||
| -rw-r--r-- | src/00_Core/Map/MapManager.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Player/LinkStateBase.cpp | 6 | ||||
| -rw-r--r-- | src/00_Core/Player/LinkStateMove.cpp | 77 | ||||
| -rw-r--r-- | src/00_Core/Player/PlayerLinkBase.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Player/TouchControl.cpp | 34 | ||||
| -rw-r--r-- | src/00_Core/Save/AdventureFlags.cpp | 124 | ||||
| -rw-r--r-- | src/04_Load/Actor/Navi/ActorNavi.cpp | 3 | ||||
| -rw-r--r-- | src/04_Load/Player/LinkStateMove.cpp | 11 | ||||
| -rw-r--r-- | src/05/Player/LinkStateMove.cpp | 247 | ||||
| -rw-r--r-- | src/18_Overworld/Map/MapOverworld.cpp | 38 | ||||
| -rw-r--r-- | src/Main/Debug/DebugHierarchyBase.cpp | 5 | ||||
| -rw-r--r-- | src/Main/Player/LinkState.cpp | 2 | ||||
| -rw-r--r-- | src/Main/System/OverlayManager.cpp | 91 |
20 files changed, 809 insertions, 128 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index e12b246d..afa066fc 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -312,8 +312,8 @@ ARM void Actor::SetTransform(Transform *transform) { ARM void Actor::vfunc_a8() {} -ARM void Actor::func_Ov00_020c1bfc(s32 param1) { - gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); +ARM bool Actor::func_ov00_020c1bfc(s32 param1) { + return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); } ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) { diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp new file mode 100644 index 00000000..0a2c3970 --- /dev/null +++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp @@ -0,0 +1,85 @@ +#include "Actor/Dungeon/ActorActionObject.hpp" +#include "Map/MapManager.hpp" +#include "Player/LinkStateBase.hpp" +#include "Player/PlayerLinkBase.hpp" +#include "Save/AdventureFlags.hpp" + +#pragma section sbss begin +ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorActionObject *ActorActionObject::Create() { + return new(*data_027e0fe0[0], 4) ActorActionObject(); +} + +ARM ActorActionObject::ActorActionObject() {} + +ARM ActorActionObject::~ActorActionObject() {} + +// non-matching +ARM bool ActorActionObject::vfunc_08() { + mGravity = 0; + mHitbox.pos = gVec3p_ZERO; + mHitbox.size = -1; + mUnk_08c.pos = mHitbox.pos; + mUnk_08c.size = mHitbox.size; + mUnk_0a4.mUnk_04 = gVec3p_ZERO; + mUnk_0a4.mUnk_10 = -1; + mVisible = false; + mUnk_130 = 0; + return true; +} + +ARM void ActorActionObject::vfunc_14(u32 param1) { + if (!this->func_ov00_020c313c(param1)) { + return; + } + + u32 flag = mUnk_020.mUnk_00[2]; + bool bVar3; + switch (mUnk_020.mUnk_00[0]) { + case 0: bVar3 = true; break; + case 1: + if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + case 2: + if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + default: bVar3 = false; break; + } + + if (!bVar3) { + return; + } + if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) { + return; + } + if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) { + return; + } + if (flag != 0 && !gAdventureFlags->Get(flag)) { + return; + } + + PlayerLinkBase *link = gPlayerLink; + if (link != NULL && link->vfunc_18(7)) { + if (mUnk_020.mUnk_00[3] == 1) { + link->func_ov000_020bcf50(&mPos, 0x800); + } + this->func_ov00_020c1c20(1, 1); + this->Kill(); + } +} + +ARM void ActorActionObject::vfunc_18(u32 param1) { + this->func_ov00_020c313c(param1); +} diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp index 8e943095..94e7381d 100644 --- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp +++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp @@ -8,6 +8,6 @@ bool ActorEventIcon::vfunc_08() {} void ActorEventIcon::vfunc_14(u32 param1) {} void ActorEventIcon::vfunc_18(u32 param1) {} u32 ActorEventIcon::func_ov000_02090648(u32 param1) {} -bool func_ov000_02090774(u32 param1) {} +bool ActorEventIcon::func_ov000_02090774(u32 param1) {} void ActorEventIcon::vfunc_1c(u16 *param1) {} ActorEventIcon::~ActorEventIcon() {} diff --git a/src/00_Core/Actor/Navi/ActorForceNavi.cpp b/src/00_Core/Actor/Navi/ActorForceNavi.cpp new file mode 100644 index 00000000..04b83c13 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorForceNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorForceNavi.hpp" + +#pragma section sbss begin +ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ActorForceNavi *ActorForceNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorForceNavi(); +} + +ARM FairyId ActorForceNavi::GetFairyId() { + return FairyId_Power; +} diff --git a/src/00_Core/Actor/Navi/ActorNavi.cpp b/src/00_Core/Actor/Navi/ActorNavi.cpp new file mode 100644 index 00000000..7c195178 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorNavi.cpp @@ -0,0 +1,32 @@ +#include "Actor/Navi/ActorNavi.hpp" +#include "Player/EquipHammer.hpp" + +ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL); +UnkStruct_ov000_020b8110 data_ov000_020ee1cc; + +ActorNavi *ActorNavi::Create() {} +UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() : + UnkStruct_ov000_020beba8(7) {} +UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {} +void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {} +void ActorNavi::func_ov000_020b8200() {} +void ActorNavi::vfunc_c4() {} +void ActorNavi::vfunc_c8() {} +FairyId ActorNavi::GetFairyId() {} +s32 ActorNavi::vfunc_b8() {} +void ActorNavi::vfunc_d4() {} +void ActorNavi::vfunc_d0() {} +void ActorNavi::SetActive(bool active) {} +void ActorNavi::vfunc_e0() {} +void ActorNavi::vfunc_d8() {} +void ActorNavi::vfunc_20(bool param1) {} +bool ActorNavi::vfunc_cc(unk32 *param1) {} +bool ActorNavi::vfunc_c0(Vec3p *param1) {} +void ActorNavi::vfunc_e8() {} +bool ActorNavi::vfunc_8c() {} +void ActorNavi::vfunc_ec() {} +EquipHammer *GetEquipHammer() {} +void ActorNavi::func_ov000_020b853c() {} +ActorNavi::~ActorNavi() {} diff --git a/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp new file mode 100644 index 00000000..84c02e33 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorWisdomNavi.hpp" + +#pragma section sbss begin +ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorWisdomNavi *ActorWisdomNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorWisdomNavi(); +} + +ARM FairyId ActorWisdomNavi::GetFairyId() { + return FairyId_Wisdom; +} diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp index 8101a888..d85fc6ab 100644 --- a/src/00_Core/Item/ItemManager.cpp +++ b/src/00_Core/Item/ItemManager.cpp @@ -1,6 +1,8 @@ #include "Item/ItemManager.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e0f78.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemModelLoader.hpp"
#include "Map/MapManager.hpp"
#include "Player/PlayerLinkBase.hpp"
#include "Player/PlayerManager.hpp"
@@ -158,17 +160,15 @@ ARM ItemModel *ItemManager::GetItemModel(ItemModelId id) { return mItemModels[id];
}
-extern unk32 gItemModelLoader;
-extern "C" void *func_ov00_020bb3a8(unk32 param1, u32 index);
-extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
+extern "C" void func_ov000_020c0bdc(unk32 param1, unk32 param2);
ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 6);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(6);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 7);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(7);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) {
@@ -176,8 +176,8 @@ ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) { }
ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
- void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 11);
- func_ov00_020c0bdc(unk1, param1);
+ unk32 unk1 = gItemModelLoader->func_ov000_020bb3a8(11);
+ func_ov000_020c0bdc(unk1, param1);
}
ARM void ItemManager::Sword_vfunc_38(unk32 param1) {
@@ -238,19 +238,18 @@ ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) { }
extern void *data_027e10a4;
-extern "C" bool func_ov15_02136670(void *param1);
-extern unk8 data_ov29_0217a4ac[];
+extern "C" bool func_ov015_02136670(void *param1);
+extern u8 data_ov022_0217a4ac[];
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = data_027e0d38->func_ov000_02078b40();
- if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
+ if (unk1 == 2) return func_ov015_02136670(data_027e10a4);
if (data_027e0d38->mUnk_14 == 1) return false;
- // NONMATCH: OverlayId_29 should be in constant pool
- if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
+ if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov022_0217a4ac[0x54] != 0) {
return false;
}
ItemFlag equipId = mForcedItem;
- bool unk2 = !gMapManager->func_ov00_020849f8(equipId);
+ bool unk2 = !gMapManager->func_ov00_020849f8();
if (mEquippedItem != ItemFlag_None && (unk2 || (u32) mEquippedItem - 9 <= 1) &&
(gPlayerLink == 0 || gPlayerLink->func_ov000_020bbd80(param1)) && this->HasItem(mEquippedItem))
{
@@ -316,7 +315,7 @@ THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) { }
const u16 sQuiverSizes[] = {20, 20, 30, 50};
-const u16 sBombBagSizes[] = {10, 20, 30};
+const u16 sBombBagSizes[] = {10, 20, 30, 0};
THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
switch (equipId) {
@@ -375,8 +374,8 @@ THUMB void ItemManager::RemoveItem(ItemFlag item) { extern ItemModel **data_027e1058;
extern ItemModel **data_027e105c;
-extern "C" ItemModel *func_ov00_02079ffc(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
- unk8 param6, bool param7);
+extern "C" ItemModel *LoadNsbTexturedModel(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
+ unk8 param6, bool param7);
extern "C" ItemModel *LoadTreasureItemFanfare(ItemModel **, s32 treasureType, bool, bool);
static char *sDefaultItemModel = "key";
static char *sItemModelNames[70] = {
@@ -387,47 +386,47 @@ static char *sItemModelNames[70] = { [ItemId_WoodenShield] = "shA",
[ItemId_Unk_5] = NULL,
[ItemId_Unk_6] = "force_y",
- [ItemId_BombBag] = "bomb\0\0\0",
+ [ItemId_BombBag] = "bomb",
[ItemId_Bow] = "bow",
[ItemId_BigGreenRupee] = "rupee_g",
- [ItemId_HeartContainer] = "heart_utu\0\0",
+ [ItemId_HeartContainer] = "heart_utu",
[ItemId_Unk_11] = NULL,
- [ItemId_Boomerang] = "boomerang\0\0",
+ [ItemId_Boomerang] = "boomerang",
[ItemId_Scoop] = "scp",
- [ItemId_BombchuBag] = "bomchu\0",
+ [ItemId_BombchuBag] = "bomchu",
[ItemId_BossKey] = "bosskey",
[ItemId_Unk_16] = "rev_bin",
[ItemId_Unk_17] = NULL,
[ItemId_PhantomHourglass] = NULL,
- [ItemId_SWSeaChart] = "mapSea\0",
- [ItemId_NWSeaChart] = "mapSea\0",
- [ItemId_SESeaChart] = "mapSea\0",
- [ItemId_NESeaChart] = "mapSea\0",
+ [ItemId_SWSeaChart] = "mapSea",
+ [ItemId_NWSeaChart] = "mapSea",
+ [ItemId_SESeaChart] = "mapSea",
+ [ItemId_NESeaChart] = "mapSea",
[ItemId_Unk_23] = NULL,
[ItemId_BlueRupee] = "rupee_b",
[ItemId_RedRupee] = "rupee_r",
[ItemId_BigRedRupee] = "rupee_r",
- [ItemId_GoldRupee] = "rupee_go\0\0\0",
+ [ItemId_GoldRupee] = "rupee_go",
[ItemId_Unk_28] = "force_y",
[ItemId_Unk_29] = "force_r",
[ItemId_Unk_30] = "force_b",
[ItemId_Hammer] = "ham",
- [ItemId_Rope] = "rope\0\0\0",
- [ItemId_SquareCrystal] = "cstl_c\0",
- [ItemId_RoundCrystal] = "cstl_s\0",
- [ItemId_TriangleCrystal] = "cstl_t\0",
- [ItemId_FishingRod] = "fp\0",
+ [ItemId_Rope] = "rope",
+ [ItemId_SquareCrystal] = "cstl_c",
+ [ItemId_RoundCrystal] = "cstl_s",
+ [ItemId_TriangleCrystal] = "cstl_t",
+ [ItemId_FishingRod] = "fp",
[ItemId_Cannon] = NULL,
- [ItemId_SunKey] = "key_su\0",
+ [ItemId_SunKey] = "key_su",
[ItemId_Unk_39] = NULL,
- [ItemId_Quiver] = "arrowpod\0\0\0",
- [ItemId_BigBombBag] = "bmbagM\0",
- [ItemId_BigBombchuBag] = "bcbagM\0",
+ [ItemId_Quiver] = "arrowpod",
+ [ItemId_BigBombBag] = "bmbagM",
+ [ItemId_BigBombchuBag] = "bcbagM",
[ItemId_Unk_43] = NULL,
- [ItemId_KingsKey] = "key_ki\0",
- [ItemId_PowerGem] = "minaP\0\0",
- [ItemId_WisdomGem] = "minaC\0\0",
- [ItemId_CourageGem] = "minaY\0\0",
+ [ItemId_KingsKey] = "key_ki",
+ [ItemId_PowerGem] = "minaP",
+ [ItemId_WisdomGem] = "minaC",
+ [ItemId_CourageGem] = "minaY",
[ItemId_PinkCoral] = NULL,
[ItemId_WhitePearlLoop] = NULL,
[ItemId_DarkPearlLoop] = NULL,
@@ -436,44 +435,40 @@ static char *sItemModelNames[70] = { [ItemId_RutoCrown] = NULL,
[ItemId_HelmarocPlume] = NULL,
[ItemId_RegalRing] = NULL,
- [ItemId_GhostKey] = "key_gh\0",
- [ItemId_FreebieCard] = "tic_tada\0\0\0",
- [ItemId_ComplimentCard] = "tic_ohome\0\0",
- [ItemId_ComplimentaryCard] = "tic_rare\0\0\0",
- [ItemId_RegalNecklace] = "neckl\0\0",
- [ItemId_SalvageArm] = "slvarm\0",
+ [ItemId_GhostKey] = "key_gh",
+ [ItemId_FreebieCard] = "tic_tada",
+ [ItemId_ComplimentCard] = "tic_ohome",
+ [ItemId_ComplimentaryCard] = "tic_rare",
+ [ItemId_RegalNecklace] = "neckl",
+ [ItemId_SalvageArm] = "slvarm",
[ItemId_HerosNewClothes] = NULL,
- [ItemId_Kaleidoscope] = "telescope\0\0",
- [ItemId_GuardNotebook] = "notebook\0\0\0",
- [ItemId_JolenesLetter] = "letter\0",
- [ItemId_PrizePostcard] = "card\0\0\0",
- [ItemId_WoodHeart] = "marron\0",
+ [ItemId_Kaleidoscope] = "telescope",
+ [ItemId_GuardNotebook] = "notebook",
+ [ItemId_JolenesLetter] = "letter",
+ [ItemId_PrizePostcard] = "card",
+ [ItemId_WoodHeart] = "marron",
[ItemId_PhantomSwordBlade] = "swBedge",
[ItemId_PhantomSword] = NULL,
};
static char *sItemModelNames2[8] = {
- [ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono\0\0\0",
- [ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH\0\0",
- [ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK\0\0",
- [ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS\0\0",
+ [ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono",
+ [ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH",
+ [ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK",
+ [ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS",
[ItemId_RedPotion - ItemId_SwordsmanScroll] = "rev_bin",
- [ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP\0\0\0",
- [ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY\0\0\0",
- [ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m\0",
+ [ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP",
+ [ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY",
+ [ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m",
};
static char *sItemModelNames3[9] = {
- [ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass",
- [ItemId_Unk_128 - ItemId_CycloneSlate] = "lure\0\0\0",
- [ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
- [ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
- [ItemId_Unk_131 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_133 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
- [ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
+ [ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass", [ItemId_Unk_128 - ItemId_CycloneSlate] = "lure",
+ [ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb", [ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb",
+ [ItemId_Unk_131 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
+ [ItemId_Unk_133 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
+ [ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
};
char *sSpecialItemModelNames[7] = {
- "mapTakara\0\0", "arrowpodL\0\0", "bmbagL\0", "bcbagL\0", "Player/get/gd_\0", ".nsbmd\0", ".nsbtx\0",
+ "mapTakara", "arrowpodL", "bmbagL", "bcbagL", "Player/get/gd_", ".nsbmd", ".nsbtx",
};
THUMB void ItemManager::LoadFanfareItem(ItemId id) {
mFanfareItem = id;
@@ -517,7 +512,7 @@ THUMB void ItemManager::LoadFanfareItem(ItemId id) { strcat(textureName, sSpecialItemModelNames[4]);
strcat(textureName, itemName);
strcat(textureName, sSpecialItemModelNames[6]);
- model = func_ov00_02079ffc(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
+ model = LoadNsbTexturedModel(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
}
mUnk_114->vfunc_0c(model);
}
@@ -837,9 +832,6 @@ ARM s32 ItemManager::GetMaxRupees() const { return 9999;
}
-extern void *data_027e103c;
-extern "C" s32 func_ov00_020cf374(void *param1, bool param2);
-extern "C" void func_ov05_02104004(void *param1);
ARM void ItemManager::GiveRupees(s32 amount, bool param2) {
s32 newRupees = mNumRupees + amount;
if (newRupees > this->GetMaxRupees()) {
@@ -848,11 +840,11 @@ ARM void ItemManager::GiveRupees(s32 amount, bool param2) { newRupees = 0;
}
- s32 currRupees = func_ov00_020cf374(data_027e103c, true);
+ s32 currRupees = data_027e103c->func_ov000_020cf374(true);
if (param2) {
currRupees = mNumRupees;
if (currRupees != newRupees) {
- func_ov05_02104004(data_027e103c);
+ data_027e103c->WalletFull();
}
}
mNumRupees = newRupees;
@@ -990,7 +982,7 @@ THUMB void ItemManager::LoadDungeonItemModels() { }
}
-extern unk32 data_ov00_020eec68;
+extern unk32 data_ov000_020eec68;
extern "C" void PlaySoundEffect(void *param1, SfxId sfx);
THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
if (gItemManager->mMuteNextFanfare == true) {
@@ -1039,7 +1031,7 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) { gItemManager->mFanfareSfx = SfxId_None;
}
- PlaySoundEffect(&data_ov00_020eec68, sfx);
+ PlaySoundEffect(&data_ov000_020eec68, sfx);
}
THUMB bool ItemManager::HasShipPartPriceShown(ShipPart part, ShipType type) const {
diff --git a/src/00_Core/Map/MapManager.cpp b/src/00_Core/Map/MapManager.cpp index b392ba54..6abb27cc 100644 --- a/src/00_Core/Map/MapManager.cpp +++ b/src/00_Core/Map/MapManager.cpp @@ -165,7 +165,7 @@ unk8 MapManager::GetMapData_Unk_07() {} unk8 MapManager::func_ov00_0208499c() {} unk8 MapManager::func_ov00_020849c0() {} unk8 MapManager::func_ov00_020849dc() {} -bool MapManager::func_ov00_020849f8(unk32 param_1) {} +bool MapManager::func_ov00_020849f8() {} unk8 MapManager::func_ov00_02084a50() {} void MapManager::SpawnNPC(Vec3p *param_2, unk32 param_3, unk32 param_4) {} bool MapManager::func_ov00_02084ac4(u32 actorId) {} diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp index 7479667e..37215e6f 100644 --- a/src/00_Core/Player/LinkStateBase.cpp +++ b/src/00_Core/Player/LinkStateBase.cpp @@ -16,7 +16,7 @@ void LinkStateBase::UpdateSwordShieldInUse() {} void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {} LinkStateItem *LinkStateBase::GetLinkItemState() {} void LinkStateBase::LookAt(Vec3p *target) {} -void LinkStateBase::func_ov00_020a81fc() {} +void LinkStateBase::func_ov00_020a81fc(Vec3p *param1, unk32 param2) {} void LinkStateBase::AddHealth(s16 amount) {} void LinkStateBase::func_ov00_020a8224(unk32 param1) {} void LinkStateBase::TurnTo(s16 angle, unk32 param2, unk32 speed) {} @@ -38,7 +38,7 @@ bool LinkStateBase::func_ov00_020a8638(unk32 param1) {} void LinkStateBase::Clear_PlayerLinkBase_Unk48(u16 flags) {} void LinkStateBase::func_ov00_020a8680(unk32 param1, unk16 param2, bool param3) {} void LinkStateBase::PlayerLinkBase_func_ov00_020bccc8() {} -bool LinkStateBase::PlayerLinkBase_vfunc_58() {} +bool LinkStateBase::PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2) {} bool LinkStateBase::func_ov00_020a8704(s16 *pAngle) {} bool LinkStateBase::func_ov00_020a8774(Vec3p *param1, s32 angle) {} void LinkStateBase::func_ov00_020a8844(Vec3p *param1, bool param2, bool param3) {} @@ -46,7 +46,7 @@ void LinkStateBase::func_ov00_020a8954(bool param1, unk32 *param2) {} void LinkStateBase::func_ov00_020a8994() {} void LinkStateBase::func_ov00_020a89bc(unk32 param1, unk32 param2) {} void LinkStateBase::func_ov00_020a8a08(unk32 param1) {} -void LinkStateBase::func_ov00_020a8a4c(unk32 param1, unk32 param2) {} +void LinkStateBase::func_ov00_020a8a4c(const void *param1, unk32 param2) {} void LinkStateBase::func_ov00_020a8a90(unk32 param1) {} void LinkStateBase::func_ov00_020a8ab0(unk32 param1) {} void LinkStateBase::func_ov00_020a8ad0(unk32 param1) {} diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp index 918a92fe..5509be66 100644 --- a/src/00_Core/Player/LinkStateMove.cpp +++ b/src/00_Core/Player/LinkStateMove.cpp @@ -1,10 +1,71 @@ #include "Player/LinkStateMove.hpp" -void LinkStateMove::vfunc_00() {} -LinkStateId LinkStateMove::GetId() {} -void LinkStateMove::CreateDebugHierarchy() {} -void LinkStateMove::OnStateEnter() {} -void LinkStateMove::OnStateLeave(s32 param1) {} -bool LinkStateMove::vfunc_24(s32 param1) {} -bool LinkStateMove::func_ov00_020a8f2c() {} -bool LinkStateMove::func_ov00_020a8f4c() {} +unk32 LinkStateMove::data_ov000_020e56f0 = 0x800; + +THUMB void LinkStateMove::vfunc_00() {} + +ARM LinkStateId LinkStateMove::GetId() { + return LinkStateId_Move; +} + +THUMB void LinkStateMove::CreateDebugHierarchy() { + unk32 id = 'LMOV'; + // Breath volume decay rate "息吹きボリューム低下率" + const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6"; + + DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0(); + debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0); + + debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0); +} + +extern u32 data_ov000_020eec9c; +extern "C" void func_ov000_020d77e4(void *param1, s32 param2); + +ARM void LinkStateMove::OnStateEnter() { + this->mUnk_0c = 0; + this->mUnk_10 = 0; + this->mUnk_12 = 0; + if (this->mUnk_14 == 0) { + return; + } + + EquipItem *sword = this->GetEquipItem(ItemFlag_OshusSword); + sword->UpdateInUse(1); + EquipItem *shield = this->GetEquipItem(ItemFlag_WoodenShield); + shield->UpdateInUse(1); + + PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1); + func_ov000_020d77e4(&data_ov000_020eec9c, 0xD); +} + +ARM void LinkStateMove::OnStateLeave(s32 param1) { + LinkStateBase::OnStateLeave(param1); + this->mUnk_14 = 0; + this->mUnk_15 = 0; + this->mUnk_16 = 0; +} + +ARM bool LinkStateMove::vfunc_24(s32 param1) { + if (this->GetHealth() > 0) { + return LinkStateBase::vfunc_24(param1); + } + switch (param1) { + case 2: return true; + default: return false; + } +} + +ARM bool LinkStateMove::func_ov00_020a8f2c() { + static unk32 data_ov000_020e56f4 = 0x100; + return this->mUnk_0c > data_ov000_020e56f4; +} + +ARM bool LinkStateMove::func_ov00_020a8f4c() { + if (this->mUnk_15) { + return false; + } + this->mUnk_15 = true; + this->mUnk_16 = false; + return true; +} diff --git a/src/00_Core/Player/PlayerLinkBase.cpp b/src/00_Core/Player/PlayerLinkBase.cpp index 897932c8..bc248044 100644 --- a/src/00_Core/Player/PlayerLinkBase.cpp +++ b/src/00_Core/Player/PlayerLinkBase.cpp @@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {} bool PlayerLinkBase::func_ov000_020bba14() {} bool PlayerLinkBase::func_ov000_020bba28() {} void PlayerLinkBase::func_ov000_020bba48() {} -void PlayerLinkBase::vfunc_18(s32 param1) {} +bool PlayerLinkBase::vfunc_18(s32 param1) {} bool PlayerLinkBase::CanMove() {} bool PlayerLinkBase::vfunc_58() {} bool PlayerLinkBase::vfunc_5c() {} diff --git a/src/00_Core/Player/TouchControl.cpp b/src/00_Core/Player/TouchControl.cpp index 5cae75a5..9630de1a 100644 --- a/src/00_Core/Player/TouchControl.cpp +++ b/src/00_Core/Player/TouchControl.cpp @@ -1,11 +1,39 @@ #include "Player/TouchControl.hpp" TouchControl::TouchControl() {} -void TouchControl::IncreaseSpeed(s16 increase) {} + +void TouchControl::IncreaseSpeed(s16 increase) { + this->mFlags = 0; + this->mSpeed += increase; +} + void TouchControl::UpdateFlags(u16 speed) {} void TouchControl::UpdateWithStateFlags(TouchStateFlags *state, u16 speed) {} void TouchControl::Update(TouchState *state, u16 speed) {} -bool TouchControl::func_ov00_0207aeac() {} +bool TouchControl::func_ov00_0207aeac() { + return ((*data_0207aecc & 0x8000) >> 15) == 1; +} void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {} -void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {} + +void TouchControl::func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease) { + TouchStateFlags touchState; + + if (shouldIncrease) { + IncreaseSpeed(speedIncrease); /* TODO: IncreaseSpeed expects an s16 variable, + while speedIncrease is a u16. As a result, the function + performs a conversion that is not present in the binary. */ + return; + } + + u32 result = TouchControl::func_ov00_0207aeac(); + if (result != 0) { + Fill16(0, &touchState.touchX, 8); + } else { + + GetTouchStateFlags(&touchState); + } + + UpdateWithStateFlags(&touchState, speedIncrease); +} + TouchControl::~TouchControl() {} diff --git a/src/00_Core/Save/AdventureFlags.cpp b/src/00_Core/Save/AdventureFlags.cpp index 7ba5f7c6..012e9efa 100644 --- a/src/00_Core/Save/AdventureFlags.cpp +++ b/src/00_Core/Save/AdventureFlags.cpp @@ -1,9 +1,34 @@ #include "Save/AdventureFlags.hpp" +#include "Cutscene/CutsceneHandler.hpp" + +extern void func_ov000_020980f8(CutsceneHandler *cutsceneHandler); +extern unk32 func_ov000_020980fc(CutsceneHandler *cutsceneHandler); +extern bool func_ov000_02098114(CutsceneHandler *cutsceneHandler); +extern u8 data_ov000_020e310c[]; +extern u8 data_ov000_020e313c[]; +extern u8 data_ov000_020e3140[]; +extern u8 data_ov000_020e3144[]; +extern u8 data_ov000_020e314c[]; +extern u8 data_ov000_020e314e[]; +extern u8 data_ov000_020e3150[]; +extern u8 data_ov000_020e3154[]; +extern u8 data_ov000_020e3155[]; +extern u8 data_ov000_020e3156[]; + +bool AdventureFlags::Exists() { + return gAdventureFlags != NULL; +} -bool AdventureFlags::Exists() {} void AdventureFlags::CopyTo(unk32 *flags) {} -void AdventureFlags::func_ov00_02097674() {} -s32 AdventureFlags::func_ov00_02097684() {} + +void AdventureFlags::func_ov00_02097674() { + func_ov000_020980f8(this->mCutsceneHandler); +} + +s32 AdventureFlags::func_ov00_02097684() { + return func_ov000_020980fc(this->mCutsceneHandler); +} + void AdventureFlags::Load() {} void AdventureFlags::func_ov00_020976c8() {} void AdventureFlags::func_ov00_02097700() {} @@ -20,22 +45,83 @@ bool AdventureFlags::func_ov00_02097bbc() {} bool AdventureFlags::func_ov00_02097bcc() {} bool AdventureFlags::func_ov00_02097bcc(s32 param2) {} s32 AdventureFlags::func_ov00_02097c08() {} -bool AdventureFlags::Get_FlagsUnk_30_Flag(int index) {} -unk8 AdventureFlags::Get_FlagsUnk_49(int index) {} -unk8 AdventureFlags::Get_FlagsUnk_48(int index) {} -unk8 AdventureFlags::Get_FlagsUnk_4a(int index) {} -unk16 AdventureFlags::Get_FlagsUnk_42(int index) {} -unk16 AdventureFlags::Get_FlagsUnk_40(int index) {} -unk32 AdventureFlags::Get_FlagsUnk_38(int index) {} -unk32 AdventureFlags::Get_FlagsUnk_34(int index) {} -unk32 AdventureFlags::Get_FlagsUnk_44(int index) {} -unk32 AdventureFlags::Get_FlagsUnk_30(int index) {} -bool AdventureFlags::Get_FlagsUnk_00(int index, FlagsUnk2 *result) {} -bool AdventureFlags::Get_FlagsUnk_18(int index, FlagsUnk2 *result) {} -FlagsUnk *AdventureFlags::Get_FlagsUnk(int index) {} -bool AdventureFlags::func_ov00_02097e6c() {} -bool AdventureFlags::func_ov00_02097e7c() {} -bool AdventureFlags::func_ov00_02097ea4() {} + +bool AdventureFlags::Get_FlagsUnk_30_Flag(s32 index) { + unk32 unk30 = this->Get_FlagsUnk_30(index); + + return this->Get(unk30); +} + +u8 AdventureFlags::Get_FlagsUnk_49(s32 index) { + return data_ov000_020e3155[index * 0x4C]; +} + +u8 AdventureFlags::Get_FlagsUnk_48(s32 index) { + return data_ov000_020e3154[index * 0x4C]; +} + +u8 AdventureFlags::Get_FlagsUnk_4a(s32 index) { + return data_ov000_020e3156[index * 0x4C]; +} + +u16 AdventureFlags::Get_FlagsUnk_42(s32 index) { + return *(u16 *) (data_ov000_020e314e + index * 0x4C); +} + +u16 AdventureFlags::Get_FlagsUnk_40(s32 index) { + return *(unk16 *) (data_ov000_020e314c + index * 0x4C); +} + +unk32 AdventureFlags::Get_FlagsUnk_38(s32 index) { + return *(unk32 *) (data_ov000_020e3144 + index * 0x4C); +} + +unk32 AdventureFlags::Get_FlagsUnk_34(s32 index) { + return *(unk32 *) (data_ov000_020e3140 + index * 0x4C); +} + +unk32 AdventureFlags::Get_FlagsUnk_44(s32 index) { + return *(unk32 *) (data_ov000_020e3150 + index * 0x4C); +} + +unk32 AdventureFlags::Get_FlagsUnk_30(s32 index) { + return *(unk32 *) (data_ov000_020e313c + index * 0x4C); +} + +bool AdventureFlags::Get_FlagsUnk_00(s32 index, FlagsUnk2 *result) {} +bool AdventureFlags::Get_FlagsUnk_18(s32 index, FlagsUnk2 *result) {} + +FlagsUnk *AdventureFlags::Get_FlagsUnk(s32 index) { + return (FlagsUnk *) (data_ov000_020e310c + index * 0x4C); +} + +bool AdventureFlags::func_ov00_02097e6c() { + return func_ov000_02098114(this->mCutsceneHandler); +} + +bool AdventureFlags::func_ov00_02097e7c() { + bool bVar1; + + bVar1 = this->func_ov00_02097e6c(); + if (bVar1) { + bVar1 = this->mCutsceneHandler->SkipCutscene(0); + return bVar1; + } + + return false; +} + +bool AdventureFlags::func_ov00_02097ea4() { + bool bVar1; + + bVar1 = this->func_ov00_02097e6c(); + if (bVar1) { + bVar1 = this->mCutsceneHandler->SkipCutscene(1); + return bVar1; + } + + return false; +} unk32 AdventureFlags::func_ov00_02097ecc() {} void *AdventureFlags::func_ov00_02097f8c() {} void *AdventureFlags::func_ov00_02097fac() {} diff --git a/src/04_Load/Actor/Navi/ActorNavi.cpp b/src/04_Load/Actor/Navi/ActorNavi.cpp new file mode 100644 index 00000000..12939c04 --- /dev/null +++ b/src/04_Load/Actor/Navi/ActorNavi.cpp @@ -0,0 +1,3 @@ +#include "Actor/Navi/ActorNavi.hpp" + +ActorNavi::ActorNavi() {} diff --git a/src/04_Load/Player/LinkStateMove.cpp b/src/04_Load/Player/LinkStateMove.cpp index ffd5c89e..a844ddd2 100644 --- a/src/04_Load/Player/LinkStateMove.cpp +++ b/src/04_Load/Player/LinkStateMove.cpp @@ -1,5 +1,10 @@ #include "Player/LinkStateMove.hpp" -LinkStateMove::LinkStateMove(PlayerLinkBase *link) : - LinkStateBase(link) {} -LinkStateMove::~LinkStateMove() {} +THUMB LinkStateMove::LinkStateMove(PlayerLinkBase *link) : + LinkStateBase(link), + mUnk_0c(0), + mUnk_14(false), + mUnk_15(false), + mUnk_16(false) {} + +THUMB LinkStateMove::~LinkStateMove() {} diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp index 367fd3f9..815d9060 100644 --- a/src/05/Player/LinkStateMove.cpp +++ b/src/05/Player/LinkStateMove.cpp @@ -1,5 +1,246 @@ #include "Player/LinkStateMove.hpp" +#include "DTCM/UnkStruct_027e0d38.hpp" +#include "Player/LinkStateDamage.hpp" +#include "Player/LinkStateFollow.hpp" +#include "Player/LinkStateInteract.hpp" +#include "Player/LinkStateItem.hpp" +#include "Player/LinkStateRoll.hpp" +#include "Player/PlayerControl.hpp" +#include "Save/AdventureFlags.hpp" +#include "Unknown/UnkStruct_02037750.hpp" -void LinkStateMove::func_ov005_021113d0() {} -void LinkStateMove::vfunc_1c() {} -bool LinkStateMove::vfunc_3c() {} +class UnkFilterActor : public FilterActorBase { +public: + /* 00 (base) */ + /* 04 */ Actor *mActor; + /* 08 */ q20 mUnk_08; + /* 0c */ Vec3p mPos; + /* 18 */ s16 mAngle; + /* 1a */ + + /* 0 */ virtual bool Filter(Actor *actor) override; + /* 4 */ +}; + +struct UnkStruct_ov005_021123ac { + /* 00 */ unk32 mUnk_00; + /* 04 */ unk32 mUnk_04; + /* 08 */ unk32 mUnk_08; + /* 0c */ unk32 mUnk_0c; + /* 10 */ +}; + +ARM void LinkStateMove::func_ov005_021113d0() { + mUnk_12 = 10; +} + +static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0); +static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0); +static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0); +static const Vec3p data_ov005_021123ac = { + FLOAT_TO_Q20(0.0122), + FLOAT_TO_Q20(1.0), + FLOAT_TO_Q20(0.0), +}; +static Vec3p data_ov005_02112bf0 = { + FLOAT_TO_Q20(0.3), + FLOAT_TO_Q20(0.25), + FLOAT_TO_Q20(0.01), +}; +static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0); + +extern LinkStateFollow *GetLinkStateFollow(); +extern unk32 data_027e0618; +extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step); +extern unk32 data_027e0ffc; +extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4); +ARM void LinkStateMove::vfunc_1c() { + Actor *grabActor = this->GetGrabActor(); + Vec3p sp4C; + s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C); + s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C); + bool var_r9; + if ((temp_r0 == 0) && (temp_r7 == 0)) { + var_r9 = false; + } else { + var_r9 = true; + } + LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage); + if (damage->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Damage); + return; + } + if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) { + LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact); + if (interact->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Interact); + return; + } + LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow); + if (follow->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Follow); + return; + } + LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll); + if (roll->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Roll); + return; + } + LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item); + if (item->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Item); + return; + } + } + if ((temp_r0 == 2) || (temp_r7 == 8)) { + this->UpdateSwordShieldInUse(); + } else { + if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) || + (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U)) + { + this->EquipItem_vfunc_28(); + } + } + if (data_027e0618 != 6) { + s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418(); + if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) { + mUnk_0c = temp_r7_2; + } + if (mUnk_0c > 0) { + + q4 temp_r8 = data_ov005_02112be4; + s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32(); + this->TurnTo(temp_r1, temp_r1, temp_r8); + s32 temp_r1_2 = mUnk_0c; + if (temp_r7_2 > temp_r1_2) { + temp_r1_2 = temp_r7_2 - temp_r1_2; + Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec), + 0x7FFFFFFF); + if (mUnk_0c > FLOAT_TO_Q20(1.0)) { + mUnk_0c = FLOAT_TO_Q20(1.0); + } + } else { + Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF); + } + } + } + s32 var_r4; + if (mUnk_16 != 1) { + if (var_r9 != 0) { + Vec3p sp40 = {0, 0, 0}; + sp40.x = sp4C.x - this->GetPlayerPos()->x; + sp40.z = sp4C.z - this->GetPlayerPos()->z; + if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) { + var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL); + } else { + gPlayerControl->StopFollowing(); + } + } else { + s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c(); + var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL); + if (gAdventureFlags->func_ov00_02097750() == 0) { + UnkFilterActor filter; + filter.mActor = NULL; + filter.mUnk_08 = FLOAT_TO_Q20(4.0); + Vec3p pos = *this->GetPlayerPos(); + filter.mPos = pos; + filter.mAngle = *this->GetPlayerAngle(); + if (gActorManager->FilterActors(&filter, NULL) > 0) { + q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08; + Vec3p spC = filter.mActor->mPos; + spC.y += filter.mActor->mYOffset; + q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1); + if (var_r2 >= FLOAT_TO_Q20(1.0)) { + var_r2 = FLOAT_TO_Q20(1.0); + } + this->func_ov00_020a81fc(&spC, var_r2); + this->func_ov005_021113d0(); + } + } + if (mUnk_12 > 0) { + this->func_ov005_021107fc(); + mUnk_12 -= 1; + } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) { + this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2)); + this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2)); + } + if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) { + if (this->func_ov00_020a8b80() != 0) { + mUnk_10 = 0x19; + } else if (mUnk_10 > 0) { + *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD; + if (mUnk_10 == 0x19) { + func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0); + } + mUnk_10 -= 1; + } else { + LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract(); + interact->SetGrabActorVelocity(this->GetPlayerVel()); + } + } + } + } + if (this->GetGrabActor() == NULL) { + if (var_r4 <= data_ov005_02112bf0.x) { + this->func_ov005_021112ec(); + } + if (mUnk_15) { + if (!mUnk_16) { + this->func_ov00_020a8a4c(&data_ov005_021123ac, 0); + this->func_ov00_020a8ad0(0); + mUnk_16 = true; + } else if (mUnk_0c > 0) { + q20 temp_r4 = data_ov005_021123b8; + if (this->func_ov00_020a8d6c() >= temp_r4) { + this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0))); + } + } else { + mUnk_15 = false; + mUnk_16 = false; + } + } + ActorRef sp4; + this->PlayerLinkBase_vfunc_58(0, &sp4); + return; + } + this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef()); +} + +ARM bool LinkStateMove::vfunc_3c() { + if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowActor == NULL) && + (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3)) + { + return true; + } + return false; +} + +ARM bool UnkFilterActor::Filter(Actor *actor) { + if (!actor->mVisible) { + return false; + } + + s32 temp_r0 = actor->mUnk_12c; + if ((temp_r0 != 2) && (temp_r0 != 5)) { + return false; + } + + Vec3p sp0; + Vec3p_Sub(&actor->mPos, &mPos, &sp0); + s16 angle2 = mAngle; + s16 angle1 = (s16) Atan2(sp0.x, sp0.z); + s32 var_r6 = (s16) (angle1 - angle2) >> 3; + if (var_r6 < 0) { + var_r6 = -var_r6; + } + + q20 length = Vec3p_Length(&sp0); + s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0)); + if (temp_r2 < mUnk_08) { + mActor = actor; + mUnk_08 = temp_r2; + return true; + } + + return false; +} diff --git a/src/18_Overworld/Map/MapOverworld.cpp b/src/18_Overworld/Map/MapOverworld.cpp new file mode 100644 index 00000000..5737ea54 --- /dev/null +++ b/src/18_Overworld/Map/MapOverworld.cpp @@ -0,0 +1,38 @@ +#include "Map/MapOverworld.hpp" + +MapOverworld::MapOverworld(u32 width, u32 height) : + MapBase(width, height) {} +MapOverworld::~MapOverworld() {} +void MapOverworld::vfunc_08(u32 param_2, u32 param_3, Course *param_4) {} +void MapOverworld::vfunc_14() {} +void MapOverworld::vfunc_1c(bool param_2) {} +void MapOverworld::func_ov018_0215bfc8() {} +void MapOverworld::vfunc_20(s32 param_2) {} +void MapOverworld::vfunc_2c() {} +void MapOverworld::vfunc_94() {} +unk32 MapOverworld::vfunc_a4() {} +unk32 MapOverworld::vfunc_54() {} +unk32 MapOverworld::vfunc_58() {} +unk32 MapOverworld::vfunc_5c() {} +unk32 MapOverworld::vfunc_60() {} +unk32 MapOverworld::vfunc_64() {} +u32 MapOverworld::func_ov018_0215c34c() {} +u32 MapOverworld::func_ov018_0215c368() {} +s32 MapOverworld::func_ov018_0215c380(u8 *param1) {} +void MapOverworld::vfunc_bc() {} +void MapOverworld::vfunc_98() {} +void MapOverworld::vfunc_c0() {} +unk32 MapOverworld::vfunc_78() {} +unk32 MapOverworld::vfunc_7c() {} +unk32 MapOverworld::vfunc_80() {} +unk8 MapOverworld::vfunc_b0(unk32 param_2, unk32 param_3) {} +void MapOverworld::func_ov018_0215c650() {} +void MapOverworld::func_ov018_0215c6ac() {} +void MapOverworld::func_ov018_0215c6d0() {} +MapOverworld_Unk1::MapOverworld_Unk1(u32 param1, u8 *param2, unk32 param3) : + UnkStruct_ov000_020c0c08(0, param2) {} +void MapOverworld::func_ov018_0215c9ac() {} +void func_ov018_0215ca24(s32 param1) {} +void func_ov018_0215ca3c(s32 param1, s32 param2, unk32 param3, unk32 param4) {} +void func_ov018_0215ca8c(s32 param1) {} +void MapOverworld::vfunc_4c() {} diff --git a/src/Main/Debug/DebugHierarchyBase.cpp b/src/Main/Debug/DebugHierarchyBase.cpp index d224703d..cdcb1fb7 100644 --- a/src/Main/Debug/DebugHierarchyBase.cpp +++ b/src/Main/Debug/DebugHierarchyBase.cpp @@ -3,7 +3,8 @@ DebugHierarchyBase::DebugHierarchyBase() {} DebugHierarchyBase::~DebugHierarchyBase() {} DebugHierarchyNode *DebugHierarchyBase::FindNode(u32 id) {} -bool DebugHierarchyBase::GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4) {} +bool DebugHierarchyBase::GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4, unk32 param5, + unk32 param6, unk32 param7, unk32 param8) {} void DebugHierarchyBase::vfunc_08() {} void DebugHierarchyBase::vfunc_0c() {} void DebugHierarchyBase::vfunc_10() {} @@ -16,4 +17,4 @@ void DebugHierarchyBase::vfunc_28() {} void DebugHierarchyBase::vfunc_2c() {} void DebugHierarchyBase::vfunc_30() {} void DebugHierarchyBase::vfunc_38() {} -void DebugHierarchyBase::vfunc_3c() {} +void DebugHierarchyBase::vfunc_3c(unk32 param1, void *param2) {} diff --git a/src/Main/Player/LinkState.cpp b/src/Main/Player/LinkState.cpp index b5e5621e..940f126e 100644 --- a/src/Main/Player/LinkState.cpp +++ b/src/Main/Player/LinkState.cpp @@ -1,5 +1,5 @@ #include "Player/LinkStateBase.hpp" -LinkStateBase *GetLinkState(s32 index) { +LinkStateBase *GetLinkState(LinkStateId index) { return gLinkStates[index]; } diff --git a/src/Main/System/OverlayManager.cpp b/src/Main/System/OverlayManager.cpp index 9c50ebb6..5295fa2d 100644 --- a/src/Main/System/OverlayManager.cpp +++ b/src/Main/System/OverlayManager.cpp @@ -1,7 +1,88 @@ #include "System/OverlayManager.hpp" +#include "global.h" +#include "nds/overlay.h" -void OverlayManager::Load(OverlayIndex index, OverlayId id) {} -void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {} -void OverlayManager::Unload(OverlayIndex index) {} -void OverlayManager::LoadOverlaySetup(s32 index) {} -void OverlayManager::UnloadOverlaySetup() {} +struct UnkStruct_020ee698 { + /* 00 */ unk8 mUnk_00[0x2C]; + /* 2c */ unk32 mUnk_2c; + /* 30 */ +}; +extern UnkStruct_020ee698 data_ov000_020ee698; + +struct OverlaySetup { + /* 00 */ unk8 mUnk_00; + /* 01 */ unk8 mUnk_01; + /* 02 */ unk8 mUnk_02; + /* 03 */ unk8 mUnk_03; + /* 04 */ OverlayId slot1Overlay; + /* 08 */ OverlayId slot2Overlay; + /* 0c */ OverlayId slot3Overlay; + /* 10 */ OverlayId slot12Overlay; + /* 14 */ void *mUnk_14; + /* 18 */ void *mUnk_18; + /* 1c */ +}; +extern OverlaySetup gOverlaySetups[]; + +extern u32 *data_027e0ce0[]; +extern "C" void func_ov007_02102850(u32 **); +extern "C" void func_ov007_021028a0(u32 **); + +THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) { + if (id != OverlayId_None) { + Overlay_Load(NULL, id); + } + + this->mLoadedOverlays[index] = id; +} + +THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) { + OverlayId loadedId = this->mLoadedOverlays[index]; + + if (loadedId != id) { + this->Unload(index); + this->Load(index, id); + } +} + +THUMB void OverlayManager::Unload(OverlayIndex index) { + if (this->mLoadedOverlays[index] != OverlayId_None) { + Overlay_Unload(NULL, this->mLoadedOverlays[index]); + this->mLoadedOverlays[index] = OverlayId_None; + } +} + +//! TODO: solve the .word issue with the overlay IDs +//! both functions should match otherwise +THUMB void OverlayManager::LoadOverlaySetup(s32 index) { + OverlayId overlayId; + OverlaySetup *pSetup; + + pSetup = &gOverlaySetups[index]; + + this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay); + this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay); + + if (index == 5) { + func_ov007_02102850(data_027e0ce0); + } else { + overlayId = pSetup->slot12Overlay; + + if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) { + overlayId = OverlayId_61; + } + + this->Load(OverlayIndex_3, pSetup->slot3Overlay); + this->Load(OverlayIndex_12, overlayId); + } +} + +THUMB void OverlayManager::UnloadOverlaySetup() { + this->Unload(OverlayIndex_12); + this->Unload(OverlayIndex_3); + + if (this->mLoadedOverlays[2] == OverlayId_07) { + func_ov007_021028a0(data_027e0ce0); + this->Unload(OverlayIndex_2); + } +} |
