summaryrefslogtreecommitdiff
path: root/include/Actor
AgeCommit message (Collapse)Author
2026-05-12ActorItemSeller OK (#164)Aetias
2026-05-11ActorItemSellerBase OK (#163)Aetias
* ActorItemSellerBase OK * Fix broken matches
2026-05-11ActorCharacter OK (#162)Aetias
* ActorCharacter 93% * ActorCharacter 98% * ActorCharacter OK * Fix broken matches
2026-05-09ActorCharacterBase OK (#161)Aetias
* ActorCharacterBase OK * Fix broken matches
2026-05-09Delink character actor base classes and shop keeper actors (#152)Aetias
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra * Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Don't define `override` macro during intellisense/clangd * Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter * Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra * Fix duplicate symbol
2026-05-04ActorShopItem 98% (#151)Aetias
* ActorShopItem 93% * Fix build * Add missing symbols to usa * Document BMG message ID functions * Create bmg.py for inspecting BMG files * ActorShopItem 98% * Match func_ov031_0217dfec * Port reloc changes to usa * Make `ModelRender::GetLcdcAddress` non-const
2026-04-16Delink ActorShopItem.cpp (#147)Aetias
* Make types compatible with dsd-ghidra typesync * Update actors.md * Update docs * Delink ActorShopItem.cpp
2026-04-16Decomp sbc.c (100%) (#144)enzofc708
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
2026-01-30Decomp ModelRender (#139)enzofc708
* decomp ModelRender * fix ModelRender function name * fix other ModelRender references * reloc vtables * fix ModelRender obect size * fix matches * match 100%
2025-12-29ActorManager_04 (#138)Aetias
* Map symbol in Game * ActorManager_04 OK
2025-11-16LinkStateInteract (#135)Aetias
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
2025-08-29ActorNavi (#132)Aetias
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
2025-07-31EquipBombchu (#131)Aetias
* Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression
2025-07-25ActorSwitchObject OK (#130)Aetias
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
2025-07-21ActorRupee 90% (#124)Aetias
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
2025-07-16Match `00_Core/Actor/Dungeon/ActorEventIcon.cpp` (#119)Yanis
* match ActorEventIcon * mark as complete
2025-07-01Merge remote-tracking branch 'zeldaret/main' into hammerAetias
2025-07-01Merge remote-tracking branch 'zeldaret/main' into decomp/MapManagerAetias
2025-07-01fixed SetActive issueYanis002
2025-06-29fixed some issuesYanis002
2025-06-29Merge remote-tracking branch 'upstream/main' into hammerYanis002
2025-06-29Merge remote-tracking branch 'zeldaret/main' into decomp-ActorSpawnerAetias
2025-05-31Decompile `ActorSwitchObject` `vfunc_08` and `vfunc_0c`mike8699
2025-05-30`ActorRefill::vfunc_b4` -> `ActorRefill::GetAmmoItem`Aetias
2025-05-29`Actor::vfunc_08` -> `Actor::Init`Aetias
2025-05-29`ActorSpawner` 99%Aetias
2025-05-27Decomp `ActorRefill` 94%Aetias
2025-05-27Add symbols for `ActorRefill`Aetias
2025-05-26Delink `ActorRefill`Aetias
2025-05-22Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControlAetias
2025-04-01Merge branch 'main' into decomp/MapManagerSammygoodTunes
2025-03-09Fix accidental capital letter in `func_Ov00_020c1bfc`Aetias
2025-03-08Delink and 81% decomp `ActorActionObject`Aetias
2025-03-08Decomp `ActorForceNavi` and `ActorWisdomNavi` 100%Aetias
2025-03-07Delink `ActorWisdomNavi`Aetias
2025-03-06Delink `ActorForceNavi`Aetias
2025-03-06Delink `ActorNavi`Aetias
2025-02-18PlayerControl: Decomp 80%Aetias
2025-02-12formatYanis002
2025-02-10PlayerControl: Decomp 38%Aetias
2025-02-09Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControlAetias
2025-02-09PlayerControl: Decomp 27%Aetias
2025-02-08Merge remote-tracking branch 'upstream/main' into hammerYanis002
2025-02-08progress on ActorNaviBase.cppYanis002
2025-02-08Merge branch 'main' of https://github.com/SammygoodTunes/ph into ↵SammygoodTunes
decomp/MapManager
2025-02-08cleanup actornavibase and match `ActorNavi::func_ov059_0219b020`Yanis002
2025-02-08match `LinkStateItem::func_ov059_021990a4`Yanis002
2025-02-07match `EquipHammer::IsUsable`Yanis002
2025-02-06Fix ActorSpawner double mangled symbol namesAetias
2025-02-04Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControlAetias