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#include "Game/Game.hpp"
#include <nds/system.h>
#include "GameStart/GameStart.hpp"
#include "Render/FadeController.hpp"
#include "System/OverlayManager.hpp"
extern "C" void func_0200d938(void *);
ARM Game::Game() :
mModeId(1),
mPrevModeId(1),
mMode(NULL),
mUnk_00c(Game::func_0202cf44, this, 0),
mFadeControl() {
mUnk_0f0 = 0;
mUnk_0f2 = 1;
mUnk_0f4 = 0;
mUnk_0f8 = 0;
mUnk_0fc = 0;
mUnk_0fe = 0;
mUnk_100 = false;
mUnk_101 = 0;
mUnk_102 = false;
mUnk_103 = 0;
}
ARM void Game::func_ov016_0211fd68() {
mFadeControl.Register();
mFadeControl.mUnk_20 = false;
gFadeController.func_0202d77c(&mFadeControl);
if (HW_RESET_PARAMETER_BUF == 2) {
gOverlayManager.LoadGameMode(1);
GameStart::func_ov008_02112e88();
gOverlayManager.UnloadGameMode();
mPrevModeId = 4;
mModeId = 3;
}
func_0200d938(mUnk_00c.pad_0x00);
}
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