diff options
| author | robojumper <robojumper@gmail.com> | 2026-07-26 19:08:51 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-26 19:08:51 +0200 |
| commit | 38bdcb4ca9272e1c8cdea6856052a503e8b13a1a (patch) | |
| tree | 5f2d4752a9707c85a38b4f0901a8def791250ba6 | |
| parent | 021593e951c316bfeae3bf031a4b81ac48962dba (diff) | |
| parent | 2b83778fdbcd73d25d616706ed3516329f2670bd (diff) | |
Merge pull request #334 from lepelog/bee
Bee
| -rw-r--r-- | config/SOUE01/rels/d_a_npc_beeNP/symbols.txt | 115 | ||||
| -rw-r--r-- | config/SOUE01/rels/d_a_npc_insect_capture_game_kobunNP/symbols.txt | 2 | ||||
| -rw-r--r-- | config/SOUE01/symbols.txt | 2 | ||||
| -rw-r--r-- | include/d/a/d_a_base.h | 2 | ||||
| -rw-r--r-- | include/d/a/e/d_a_e_bc.h | 6 | ||||
| -rw-r--r-- | include/d/a/npc/d_a_npc_bee.h | 79 | ||||
| -rw-r--r-- | include/d/a/npc/d_a_npc_honeycomb.h | 8 | ||||
| -rw-r--r-- | include/d/a/npc/d_a_npc_insect_capture_game_kobun.h | 1 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_spore.h | 11 | ||||
| -rw-r--r-- | include/m/m_vec.h | 4 | ||||
| -rw-r--r-- | include/toBeSorted/d_unk_mdl_stuff_2.h | 7 | ||||
| -rw-r--r-- | src/REL/d/a/npc/d_a_npc_bee.cpp | 712 |
12 files changed, 911 insertions, 38 deletions
diff --git a/config/SOUE01/rels/d_a_npc_beeNP/symbols.txt b/config/SOUE01/rels/d_a_npc_beeNP/symbols.txt index cf3a1e68..80b008d5 100644 --- a/config/SOUE01/rels/d_a_npc_beeNP/symbols.txt +++ b/config/SOUE01/rels/d_a_npc_beeNP/symbols.txt @@ -2,46 +2,97 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global _epilog = .text:0x00000030; // type:function size:0x2C scope:global _unresolved = .text:0x00000060; // type:function size:0x4 scope:global dAcNpcBee_c_classInit__Fv = .text:0x00000070; // type:function size:0xD0 -fn_14_140 = .text:0x00000140; // type:function size:0x58 -fn_14_1A0 = .text:0x000001A0; // type:function size:0x58 -fn_14_200 = .text:0x00000200; // type:function size:0x5C -AcNpcBeeSingleBee__ctor = .text:0x00000260; // type:function size:0x68 -fn_14_2D0 = .text:0x000002D0; // type:function size:0x90 -AcNpcBeeSingleBee__dtor = .text:0x00000360; // type:function size:0x9C -fn_14_400 = .text:0x00000400; // type:function size:0xD0 -AcNpcBee__init = .text:0x000004D0; // type:function size:0x1DC -fn_14_6B0 = .text:0x000006B0; // type:function size:0x8 -AcNpcBee__actuallyUpdateSwarmBees = .text:0x000006C0; // type:function size:0x6CC -AcNpcBee__handleBeeCrawlingOnHive = .text:0x00000D90; // type:function size:0x5BC -fn_14_1350 = .text:0x00001350; // type:function size:0xBEC -fn_14_1F40 = .text:0x00001F40; // type:function size:0x1B0 -fn_14_20F0 = .text:0x000020F0; // type:function size:0x1B4 -AcNpcBee__update = .text:0x000022B0; // type:function size:0x88 -AcNpcBee__updateSwarmBeeColliders = .text:0x00002340; // type:function size:0x2E4 -fn_14_2630 = .text:0x00002630; // type:function size:0x5C -fn_14_2690 = .text:0x00002690; // type:function size:0x1D4 -fn_14_2870 = .text:0x00002870; // type:function size:0x8 -fn_14_2880 = .text:0x00002880; // type:function size:0x4 -fn_14_2890 = .text:0x00002890; // type:function size:0x4 -fn_14_28A0 = .text:0x000028A0; // type:function size:0x8 +__ct__11dShpProc1_cFv = .text:0x00000140; // type:function size:0x58 +__dt__14dShpProcBase_cFv = .text:0x000001A0; // type:function size:0x58 +__dt__11dShpProc1_cFv = .text:0x00000200; // type:function size:0x5C +__ct__18dAcNpcBeeSingleBeeFv = .text:0x00000260; // type:function size:0x68 +__dt__15dCcD_Linked_SphFv = .text:0x000002D0; // type:function size:0x90 +__dt__18dAcNpcBeeSingleBeeFv = .text:0x00000360; // type:function size:0x9C +createHeap__11dAcNpcBee_cFv = .text:0x00000400; // type:function size:0xD0 +create__11dAcNpcBee_cFv = .text:0x000004D0; // type:function size:0x1DC +doDelete__11dAcNpcBee_cFv = .text:0x000006B0; // type:function size:0x8 +actuallyUpdateSwarmBees__11dAcNpcBee_cFv = .text:0x000006C0; // type:function size:0x6CC +handleBeeCrawlingOnHive__11dAcNpcBee_cFP18dAcNpcBeeSingleBee = .text:0x00000D90; // type:function size:0x5BC +handleBeeFlyingStates__11dAcNpcBee_cFP18dAcNpcBeeSingleBee = .text:0x00001350; // type:function size:0xBEC +handleBeeRising__11dAcNpcBee_cFP18dAcNpcBeeSingleBee = .text:0x00001F40; // type:function size:0x1B0 +handleBeeBlownAway__11dAcNpcBee_cFP18dAcNpcBeeSingleBee = .text:0x000020F0; // type:function size:0x1B4 +actorExecute__11dAcNpcBee_cFv = .text:0x000022B0; // type:function size:0x88 +updateSwarmBeeColliders__11dAcNpcBee_cFv = .text:0x00002340; // type:function size:0x2E4 +draw__11dAcNpcBee_cFv = .text:0x00002630; // type:function size:0x5C +beeCheckWallFloorCollision__11dAcNpcBee_cFP18dAcNpcBeeSingleBee = .text:0x00002690; // type:function size:0x1D4 +vt_0x88__11dAcEnBase_cFi = .text:0x00002870; // type:function size:0x8 +vt_0x84__11dAcEnBase_cFv = .text:0x00002880; // type:function size:0x4 +vt_0x80__11dAcEnBase_cFv = .text:0x00002890; // type:function size:0x4 +getObjectListEntry__11dAcEnBase_cFv = .text:0x000028A0; // type:function size:0x8 __dt__11dAcNpcBee_cFv = .text:0x000028B0; // type:function size:0xC4 -fn_14_2980 = .text:0x00002980; // type:function size:0x4 -fn_14_2990 = .text:0x00002990; // type:function size:0x4 -fn_14_29A0 = .text:0x000029A0; // type:function size:0x8 +drawXlu__11dShpProc1_cFv = .text:0x00002980; // type:function size:0x4 +drawOpa__11dShpProc1_cFv = .text:0x00002990; // type:function size:0x4 +@272@__dt__15dCcD_Linked_SphFv = .text:0x000029A0; // type:function size:0x8 _ctors = .ctors:0x00000000; // type:label scope:global _dtors = .dtors:0x00000000; // type:label scope:global -lbl_14_rodata_0 = .rodata:0x00000000; // type:object size:0xC4 data:float +lbl_14_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float +lbl_14_rodata_4 = .rodata:0x00000004; // type:object size:0x4 data:float +lbl_14_rodata_8 = .rodata:0x00000008; // type:object size:0x4 data:float +lbl_14_rodata_c = .rodata:0x0000000C; // type:object size:0x4 data:float +lbl_14_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float +lbl_14_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float +lbl_14_rodata_18 = .rodata:0x00000018; // type:object size:0x4 data:float +lbl_14_rodata_1c = .rodata:0x0000001C; // type:object size:0x4 data:float +lbl_14_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float +lbl_14_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float +lbl_14_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float +lbl_14_rodata_2c = .rodata:0x0000002C; // type:object size:0x4 data:float +lbl_14_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float +lbl_14_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float +lbl_14_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float +lbl_14_rodata_3c = .rodata:0x0000003C; // type:object size:0x4 data:float +lbl_14_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float +lbl_14_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float +lbl_14_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float +lbl_14_rodata_4c = .rodata:0x0000004C; // type:object size:0x4 data:float +lbl_14_rodata_50 = .rodata:0x00000050; // type:object size:0x4 data:float +lbl_14_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float +lbl_14_rodata_58 = .rodata:0x00000058; // type:object size:0x4 data:float +lbl_14_rodata_5c = .rodata:0x0000005C; // type:object size:0x4 data:float +lbl_14_rodata_60 = .rodata:0x00000060; // type:object size:0x4 data:float +lbl_14_rodata_64 = .rodata:0x00000064; // type:object size:0x4 data:float +lbl_14_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float +lbl_14_rodata_6c = .rodata:0x0000006C; // type:object size:0x4 data:float +lbl_14_rodata_70 = .rodata:0x00000070; // type:object size:0x4 data:float +lbl_14_rodata_74 = .rodata:0x00000074; // type:object size:0x4 data:float +lbl_14_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float +lbl_14_rodata_7c = .rodata:0x0000007C; // type:object size:0x4 data:float +lbl_14_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float +lbl_14_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float +lbl_14_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float +lbl_14_rodata_8c = .rodata:0x0000008C; // type:object size:0x4 data:float +lbl_14_rodata_90 = .rodata:0x00000090; // type:object size:0x4 data:float +lbl_14_rodata_94 = .rodata:0x00000094; // type:object size:0x4 data:float +lbl_14_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float +lbl_14_rodata_9c = .rodata:0x0000009C; // type:object size:0x4 data:float +lbl_14_rodata_a0 = .rodata:0x000000A0; // type:object size:0x4 data:float +lbl_14_rodata_a4 = .rodata:0x000000A4; // type:object size:0x4 data:float +lbl_14_rodata_a8 = .rodata:0x000000A8; // type:object size:0x4 data:float +lbl_14_rodata_ac = .rodata:0x000000AC; // type:object size:0x4 data:float +lbl_14_rodata_b0 = .rodata:0x000000B0; // type:object size:0x4 data:float +lbl_14_rodata_b4 = .rodata:0x000000B4; // type:object size:0x4 data:float +lbl_14_rodata_b8 = .rodata:0x000000B8; // type:object size:0x4 data:float +lbl_14_rodata_bc = .rodata:0x000000BC; // type:object size:0x4 data:float +lbl_14_rodata_c0 = .rodata:0x000000C0; // type:object size:0x4 data:float g_profile_NPC_BEE = .data:0x00000000; // type:object size:0x10 data:4byte -lbl_14_data_10 = .data:0x00000010; // type:object size:0x2C +beeColliderSrc = .data:0x00000010; // type:object size:0x2C lbl_14_data_3C = .data:0x0000003C; // type:object size:0x6 data:string lbl_14_data_44 = .data:0x00000044; // type:object size:0x6 data:string lbl_14_data_4C = .data:0x0000004C; // type:object size:0x7 data:string lbl_14_data_54 = .data:0x00000054; // type:object size:0x7 data:string -lbl_14_data_60 = .data:0x00000060; // type:object size:0x10 data:4byte +@LOCAL@createHeap__11dAcNpcBee_cFv@sModelNames = .data:0x00000060; // type:object size:0x10 data:4byte lbl_14_data_70 = .data:0x00000070; // type:object size:0x4 data:string -lbl_14_data_74 = .data:0x00000074; // type:object size:0x28 -AcNpcBee__vtable = .data:0x0000009C; // type:object size:0x8C -lbl_14_data_128 = .data:0x00000128; // type:object size:0x70 -lbl_14_data_198 = .data:0x00000198; // type:object size:0x58 +lbl_14_data_74 = .data:0x00000074; // type:object size:0x19 data:string +lbl_14_data_90 = .data:0x00000090; // type:object size:0x4 +lbl_14_data_94 = .data:0x00000094; // type:object size:0x4 +lbl_14_data_98 = .data:0x00000098; // type:object size:0x4 +__vt__11dAcNpcBee_c = .data:0x0000009C; // type:object size:0x8C +__vt__15dCcD_Linked_Sph = .data:0x00000128; // type:object size:0x70 +__vt__11dShpProc1_c = .data:0x00000198; // type:object size:0x58 lbl_14_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte lbl_14_bss_C = .bss:0x0000000C; // type:object size:0xC align:4 data:float diff --git a/config/SOUE01/rels/d_a_npc_insect_capture_game_kobunNP/symbols.txt b/config/SOUE01/rels/d_a_npc_insect_capture_game_kobunNP/symbols.txt index 03740a3a..273beb53 100644 --- a/config/SOUE01/rels/d_a_npc_insect_capture_game_kobunNP/symbols.txt +++ b/config/SOUE01/rels/d_a_npc_insect_capture_game_kobunNP/symbols.txt @@ -102,7 +102,7 @@ fn_66_2E30 = .text:0x00002E30; // type:function size:0x1C shouldEndBugMaybeMinigameTooLowHealthMaybeMaybe = .text:0x00002E50; // type:function size:0x70 fn_66_2EC0 = .text:0x00002EC0; // type:function size:0xC0 fn_66_2F80 = .text:0x00002F80; // type:function size:0x138 -fn_66_30C0 = .text:0x000030C0; // type:function size:0xB4 +fn_66_30C0__16dAcNpcIcgKobun_cFUl = .text:0x000030C0; // type:function size:0xB4 fn_66_3180 = .text:0x00003180; // type:function size:0x174 fn_66_3300 = .text:0x00003300; // type:function size:0x210 fn_66_3510 = .text:0x00003510; // type:function size:0xB4 diff --git a/config/SOUE01/symbols.txt b/config/SOUE01/symbols.txt index fe721dc1..66e0a011 100644 --- a/config/SOUE01/symbols.txt +++ b/config/SOUE01/symbols.txt @@ -17102,7 +17102,7 @@ AcOSpore__stateWaitEnter = .text:0x802D8B50; // type:function size:0x4 AcOSpore__stateWaitUpdate = .text:0x802D8B60; // type:function size:0x304 AcOSpore__stateWaitLeave = .text:0x802D8E70; // type:function size:0x4 fn_802D8E80 = .text:0x802D8E80; // type:function size:0x10 -fn_802D8E90 = .text:0x802D8E90; // type:function size:0x8 +getListHead__11dAcOSpore_cFv = .text:0x802D8E90; // type:function size:0x8 fBase__deleteRequest3 = .text:0x802D8EA0; // type:function size:0x4 fn_802D8EB0 = .text:0x802D8EB0; // type:function size:0x80 fn_802D8F30 = .text:0x802D8F30; // type:function size:0xE4 diff --git a/include/d/a/d_a_base.h b/include/d/a/d_a_base.h index f063e4e2..b405f69d 100644 --- a/include/d/a/d_a_base.h +++ b/include/d/a/d_a_base.h @@ -72,7 +72,7 @@ public: enum AcProperties_e { AC_PROP_0x1 = (1 << 0), AC_PROP_0x2 = (1 << 1), - AC_PROP_0x4 = (1 << 2), + AC_PROP_0x4 = (1 << 2), // when set, also update in event AC_PROP_0x100 = (1 << 8), AC_PROP_0x400 = (1 << 10), AC_PROP_0x800 = (1 << 11), diff --git a/include/d/a/e/d_a_e_bc.h b/include/d/a/e/d_a_e_bc.h index 520aa7d9..bf5671ad 100644 --- a/include/d/a/e/d_a_e_bc.h +++ b/include/d/a/e/d_a_e_bc.h @@ -45,8 +45,14 @@ public: STATE_FUNC_DECLARE(dAcEbc_c, AAttack); STATE_FUNC_DECLARE(dAcEbc_c, ADamage); + u8 getField_0x130D() const { + return field_0x130D; + } + private: /* 0x??? */ STATE_MGR_DECLARE(dAcEbc_c); + /* 0x??? */ u8 field_unk[0xF59]; + /* 0x130D */ u8 field_0x130D; }; #endif diff --git a/include/d/a/npc/d_a_npc_bee.h b/include/d/a/npc/d_a_npc_bee.h index 855e6c25..96286f4b 100644 --- a/include/d/a/npc/d_a_npc_bee.h +++ b/include/d/a/npc/d_a_npc_bee.h @@ -1,14 +1,91 @@ #ifndef D_A_NPC_BEE_H #define D_A_NPC_BEE_H +#include "common.h" +#include "d/a/d_a_base.h" #include "d/a/e/d_a_en_base.h" +#include "d/a/npc/d_a_npc_honeycomb.h" +#include "d/a/obj/d_a_obj_base.h" +#include "d/col/cc/d_cc_d.h" +#include "d/d_cc.h" +#include "m/m3d/m_proc.h" +#include "m/m_angle.h" +#include "m/m_vec.h" +#include "nw4r/g3d/res/g3d_resfile.h" + +class dAcOSpore_c; + +class dAcNpcBeeSingleBee { +public: + enum State { + BEE_STATE_DEAD = 0, + BEE_STATE_CHASE = 1, + BEE_STATE_FLY_TO_HIVE = 2, + BEE_STATE_FLY_UP = 3, + BEE_STATE_BLOWN_AWAY = 4, + BEE_STATE_RISE = 5, + BEE_STATE_CRAWL = 0xA, + }; + /* 0x000 */ u8 mIndex; + /* 0x001 */ u8 mBeeState; // see State enum + /* 0x002 */ u8 mActionTimer; + /* 0x003 */ bool mIsFlying; + /* 0x004 */ u8 field_0x004; // unused + /* 0x005 */ u8 mSubState; + /* 0x006 */ u8 mDisableAttackTimer; + /* 0x007 */ u8 mSwordDodgeTimer; + /* 0x008 */ bool mHide; + /* 0x009 */ u8 mAttackCooldownTimer; + /* 0x00A */ bool mIsAttacking; + /* 0x00B */ u8 mWallReflectTimer; + /* 0x00C */ s16 mTimer; // only counts up, used for kinda random calculations + /* 0x00E */ s16 mFlyingStatesTimer; // used for vanishing after flying up and something else + /* 0x010 */ f32 mCrawlingSpeed; + /* 0x014 */ f32 mSpeed; + /* 0x018 */ mVec3_c mPos; + /* 0x024 */ mVec3_c field_0x024; + /* 0x030 */ mVec3_c mSwordDodgeOffset; + /* 0x03C */ mVec3_c mOldPos; + /* 0x048 */ mVec3_c field_0x048; + /* 0x054 */ mVec3_c mTargetPos; // Either an absolute target or relative to the attacked actor + /* 0x060 */ mAng3_c mCrawlingRotation; + /* 0x066 */ mAng3_c mModelRotation; + /* 0x06C */ dCcD_Linked_Sph mCollider; +}; class dAcNpcBee_c : public dAcEnBase_c { public: - dAcNpcBee_c() {} + dAcNpcBee_c() : mRes(nullptr) {} virtual ~dAcNpcBee_c() {} + virtual bool createHeap() override; + virtual int create() override; + virtual int actorExecute() override; + virtual int draw() override; + virtual int doDelete() override; + u32 updateSwarmBeeColliders(); + void actuallyUpdateSwarmBees(); + void handleBeeCrawlingOnHive(dAcNpcBeeSingleBee *bee); + void handleBeeFlyingStates(dAcNpcBeeSingleBee *bee); + void handleBeeRising(dAcNpcBeeSingleBee *bee); + s32 beeCheckWallFloorCollision(dAcNpcBeeSingleBee *bee); + void handleBeeBlownAway(dAcNpcBeeSingleBee *bee); private: + /* 0x0378 */ u8 mSwarmBeeCount; + /* 0x0379 */ u8 mRumbleTimer; + /* 0x037A */ u8 mSceneflag; + /* 0x037C */ s16 mFrameCounter; // used to only search for new targets every 16 frames + /* 0x0380 */ f32 mAttackActorDistFromHome; + /* 0x0384 */ u8 field_0x0384[4]; // unused + /* 0x0388 */ nw4r::g3d::ResFile mRes; + /* 0x038C */ dShpProc1_c mBeeModels[4]; + /* 0x045C */ dAcNpcBeeSingleBee mBees[100]; // only 20 slots are used + /* 0xB80C */ dAcRef_c<dAcNpcHc_c> mHiveRef; + /* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef; + /* 0xB824 */ dColliderLinkedList mColliderList; + /* 0xB830 */ mVec3_c mAliveBeePos; // overwritten by all alive bees, so it's the last on in the list + /* 0xB83C */ dAcObjBase_c *mAttackActor; + /* 0xB840 */ dAcOSpore_c *mSporeActor; }; #endif diff --git a/include/d/a/npc/d_a_npc_honeycomb.h b/include/d/a/npc/d_a_npc_honeycomb.h index a0c3c7dd..f04640a2 100644 --- a/include/d/a/npc/d_a_npc_honeycomb.h +++ b/include/d/a/npc/d_a_npc_honeycomb.h @@ -2,13 +2,19 @@ #define D_A_NPC_HONEYCOMB_H #include "d/a/e/d_a_en_base.h" +#include "m/m_vec.h" class dAcNpcHc_c : public dAcEnBase_c { public: dAcNpcHc_c() {} virtual ~dAcNpcHc_c() {} -private: + // private: + /* 0x378 */ u8 field_0x378[0x915 - 0x378]; + /* 0x915 */ u8 field_0x915; + /* 0x916 */ u8 field_0x916; + /* 0x917 */ u8 field_0x917[0x928 - 0x917]; + /* 0x928 */ mVec3_c field_0x928; }; #endif diff --git a/include/d/a/npc/d_a_npc_insect_capture_game_kobun.h b/include/d/a/npc/d_a_npc_insect_capture_game_kobun.h index ffec4454..f4ace5eb 100644 --- a/include/d/a/npc/d_a_npc_insect_capture_game_kobun.h +++ b/include/d/a/npc/d_a_npc_insect_capture_game_kobun.h @@ -8,6 +8,7 @@ class dAcNpcIcgKobun_c : public dAcNpc_c { public: dAcNpcIcgKobun_c() : mStateMgr(*this) {} virtual ~dAcNpcIcgKobun_c() {} + void fn_66_30C0(u32 itemId); private: /* 0x??? */ STATE_MGR_DECLARE(dAcNpcIcgKobun_c); diff --git a/include/d/a/obj/d_a_obj_spore.h b/include/d/a/obj/d_a_obj_spore.h index 1f787c6e..2685bf93 100644 --- a/include/d/a/obj/d_a_obj_spore.h +++ b/include/d/a/obj/d_a_obj_spore.h @@ -1,13 +1,24 @@ #ifndef D_A_O_SPORE_H #define D_A_O_SPORE_H +#include "common.h" #include "d/a/obj/d_a_obj_base.h" +#include "f/f_list_mg.h" class dAcOSpore_c : public dAcObjBase_c { public: dAcOSpore_c() {} virtual ~dAcOSpore_c() {} + static fLiNdBa_c *getListHead(); + s32 getSporeType() const { + return mParams & 0xF; + } + bool isGlitteringSpore() const { + return getSporeType() == 1; + } + private: + static fLiMgBa_c sSpores; }; #endif diff --git a/include/m/m_vec.h b/include/m/m_vec.h index bd4cc4b0..8a61d03f 100644 --- a/include/m/m_vec.h +++ b/include/m/m_vec.h @@ -276,6 +276,10 @@ public: return cM::atan2s(y, absXZ()); } + s32 atan2sXZ_Y() const { + return -atan2sY_XZ(); + } + f32 angle(const mVec3_c &other) const { return EGG::Vector3f::angle(other); } diff --git a/include/toBeSorted/d_unk_mdl_stuff_2.h b/include/toBeSorted/d_unk_mdl_stuff_2.h index c46ab28e..0815c998 100644 --- a/include/toBeSorted/d_unk_mdl_stuff_2.h +++ b/include/toBeSorted/d_unk_mdl_stuff_2.h @@ -6,13 +6,15 @@ #include "m/m_allocator.h" #include "m/m_mtx.h" #include "m/m_vec.h" +#include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmat.h" +#include "nw4r/g3d/res/g3d_resmdl.h" #include "nw4r/g3d/res/g3d_resshp.h" /** a process for drawing shapes directly */ class dShpProcBase_c : public m3d::proc_c { public: - dShpProcBase_c(): mLightSetId(1) {} + dShpProcBase_c() : mLightSetId(1) {} virtual ~dShpProcBase_c() {} void setResMat(nw4r::g3d::ResMat mat); @@ -59,6 +61,9 @@ public: } bool create(nw4r::g3d::ResMat mat, nw4r::g3d::ResShp shp, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize); + bool create(nw4r::g3d::ResMdl mdl, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize) { + return create(mdl.GetResMat(0), mdl.GetResShp(0), count, alloc, xlu, pSize); + } void draw(); void setTransform(s32 idx, const mMtx_c &transform) { diff --git a/src/REL/d/a/npc/d_a_npc_bee.cpp b/src/REL/d/a/npc/d_a_npc_bee.cpp index 3b859974..ad571d57 100644 --- a/src/REL/d/a/npc/d_a_npc_bee.cpp +++ b/src/REL/d/a/npc/d_a_npc_bee.cpp @@ -1,3 +1,715 @@ #include "d/a/npc/d_a_npc_bee.h" +#include "c/c_lib.h" +#include "c/c_math.h" +#include "common.h" +#include "d/a/d_a_itembase.h" +#include "d/a/d_a_player.h" +#include "d/a/e/d_a_e_bc.h" +#include "d/a/npc/d_a_npc_honeycomb.h" +#include "d/a/npc/d_a_npc_insect_capture_game_kobun.h" +#include "d/a/obj/d_a_obj_base.h" +#include "d/a/obj/d_a_obj_spore.h" +#include "d/col/bg/d_bg_s.h" +#include "d/col/bg/d_bg_s_gnd_chk.h" +#include "d/col/bg/d_bg_s_lin_chk.h" +#include "d/col/c/c_cc_d.h" +#include "d/col/cc/d_cc_d.h" +#include "d/d_camera.h" +#include "d/d_player_act.h" +#include "d/d_rumble.h" +#include "d/d_sc_game.h" +#include "d/flag/sceneflag_manager.h" +#include "d/snd/d_snd_wzsound.h" +#include "f/f_base.h" +#include "f/f_manager.h" +#include "f/f_profile_name.h" +#include "m/m_angle.h" +#include "m/m_mtx.h" +#include "m/m_vec.h" +#include "nw4r/g3d/res/g3d_resfile.h" +#include "nw4r/g3d/res/g3d_resmat.h" +#include "nw4r/g3d/res/g3d_resmdl.h" +#include "nw4r/g3d/res/g3d_resshp.h" +#include "nw4r/math/math_arithmetic.h" +#include "nw4r/math/math_triangular.h" +#include "s/s_Math.h" +#include "toBeSorted/d_emitter.h" + +#include <cmath> + SPECIAL_ACTOR_PROFILE(NPC_BEE, dAcNpcBee_c, fProfile::NPC_BEE, 0x123, 0, 0); + +static dCcD_SrcSph beeColliderSrc = { + /* mObjInf */ {/* mObjAt */ {AT_TYPE_0x2000000, 0x20000F, {0, 0, 0}, 1, 0, 0, 0, 0, 0}, + /* mObjTg */ {AT_TYPE_BUGNET | AT_TYPE_BELLOWS | AT_TYPE_BOMB, 0x00004011, {0, 00, 0x40F}, 8, 0}, + /* mObjCo */ {0}}, + /* mSphInf */ + {15.0f} +}; + +bool dAcNpcBee_c::createHeap() { + mRes = nw4r::g3d::ResFile(getOarcResFile("Bee")); + static const char *sModelNames[4] = { + "fly_A", + "fly_B", + "walk_A", + "walk_B", + }; + mSwarmBeeCount = 20; + for (int i = 0; i < (int)ARRAY_LENGTH(sModelNames); i++) { + nw4r::g3d::ResMdl mdl = mRes.GetResMdl(sModelNames[i]); + TRY_CREATE(mBeeModels[i].create(mdl, mSwarmBeeCount, &mAllocator, true, nullptr)); + } + return SUCCEEDED; +} + +int dAcNpcBee_c::create() { + mSceneflag = getFromParams(0x10, 0xFF); + if (mSceneflag != 0xFF && SceneflagManager::sInstance && + SceneflagManager::sInstance->checkFlag(getRoomId(), mSceneflag)) { + return FAILED; + } + CREATE_ALLOCATOR(dAcNpcBee_c); + dAcNpcBeeSingleBee *bee = &mBees[0]; + for (int i = 0; i < mSwarmBeeCount; i++, bee++) { + bee->mIndex = i; + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CRAWL; + bee->mPos = mPosition; + bee->mTimer = cM::rndF(65536); + mColliderList.addCc(bee->mCollider, beeColliderSrc); + bee->mCollider.mTg.OffSPrm(0x100); + bee->mCollider.mAt.OnSPrm(0x100); + // hide half of the bees until the hive breaks + if (i < mSwarmBeeCount / 2) { + bee->mHide = true; + } + } + setInteractionFlags(0x80); + mStts.SetRank(3); + mColliderList.SetStts(mStts); + mFrameCounter = cM::rndF(65536); + dAcObjBase_c *honeycomb = + dAcObjBase_c::create(fProfile::NPC_HONEYCOMB, -1, mParams, &mPosition, nullptr, nullptr, -1); + if (honeycomb == nullptr) { + return FAILED; + } else { + mHiveRef.link(static_cast<dAcNpcHc_c *>(honeycomb)); + mAttackRef.link(dAcPy_c::GetLinkM()); + } + return SUCCEEDED; +} + +int dAcNpcBee_c::doDelete() { + return SUCCEEDED; +} + +// non matching +void dAcNpcBee_c::actuallyUpdateSwarmBees() { + if (mHiveRef.isLinked()) { + setStartingPosition(mHiveRef.get()->field_0x928); + } + dAcPy_c *player = dAcPy_c::GetLinkM(); + if ((mFrameCounter & 0xF) == 0) { + mAttackRef.link(player); + bool noSporeFound = true; + fLiNdBa_c *current = dAcOSpore_c::getListHead(); + if (current != nullptr) { + for (; current != nullptr; current = current->getNext()) { + dAcOSpore_c *spore = static_cast<dAcOSpore_c *>(current->p_owner); + if (spore != nullptr && spore->isGlitteringSpore()) { + mVec3_c &sporePos = spore->mPosition; + if (spore->mPosition.squareDistanceToXZ(mAliveBeePos) < 1000000.f && + std::fabsf(spore->mPosition.y - mAliveBeePos.y) < 500.f) { + if (!dBgS_ObjLinChk::LineCross(&mAliveBeePos, &sporePos, this)) { + mAttackRef.link(spore); + noSporeFound = false; + mSporeActor = spore; + break; + } + } + } + } + } + if (noSporeFound) { + dAcEbc_c *boko = nullptr; + while ((boko = static_cast<dAcEbc_c *>(fManager_c::searchBaseByProfName(fProfile::E_BC, boko)))) { + if (boko->getField_0x130D()) { + continue; + } + f32 distToPlayer = mAliveBeePos.distance(dAcPy_c::GetLink()->mPositionCopy2); + f32 distToBoko = mAliveBeePos.distance(boko->mPositionCopy2); + if (distToBoko < distToPlayer) { + mAttackRef.link(boko); + break; + } + } + } + } + mAttackActor = mAttackRef.get(); + if (mAttackActor == nullptr) { + mAttackActor = player; + } + dAcNpcBeeSingleBee *bee = &mBees[0]; + u8 beesAlive = 0; + int beeModelIndex = 0; + static mVec3_c colliderDisabledPos(10000.f, -20000.f, 50000.f); + dCamera_c *camera = dScGame_c::getCamera(); + bool hideBee; + bool isFirst = true; + int flyingBeeCount = 0; + mAttackActorDistFromHome = mStartingPos.distance(mAttackActor->mPositionCopy2); + mPosition = mStartingPos; + for (u32 i = 0; (s32)i < mSwarmBeeCount; i++, bee++) { + hideBee = true; + mMtx_c mtx; + if (bee->mBeeState != dAcNpcBeeSingleBee::BEE_STATE_DEAD) { + beesAlive++; + bee->mOldPos = bee->mPos; + if (bee->mActionTimer) { + bee->mActionTimer--; + } + if (bee->mDisableAttackTimer) { + bee->mDisableAttackTimer--; + } + if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CRAWL) { + handleBeeCrawlingOnHive(bee); + bee->mDisableAttackTimer = 5; + } else { + bee->mTimer++; + if (bee->mBeeState <= dAcNpcBeeSingleBee::BEE_STATE_FLY_UP) { + handleBeeFlyingStates(bee); + flyingBeeCount++; + if (isFirst) { + isFirst = false; + mPosition = bee->mPos; + } + } else if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_BLOWN_AWAY) { + handleBeeBlownAway(bee); + } else if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_RISE) { + handleBeeRising(bee); + } + } + mVec3_c localA4; + mVec3_c localB0; + if (!bee->mHide) { + localA4 = bee->mPos - camera->getPosition(); + // float constants should be in a different order + if (localA4.absXZ() < 3000.f) { + localA4.normalize(); + localB0 = camera->getTarget() - camera->getPosition(); + localB0.normalize(); + if (localB0.dot(localA4) > 0.5f) { + if (bee->mIsFlying) { + if (bee->mTimer & 1) { + beeModelIndex = 0; // MODEL_FLY_A + } else { + beeModelIndex = 1; // MODEL_FLY_B + } + } else { + beeModelIndex = (bee->mTimer >> 2 & 1) ? 2 /* MODEL_WALK_A */ : 3 /* MODEL_WALK_B */; + } + if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CRAWL) { + mtx.transS(bee->mPos); + mtx.ZrotM(bee->mCrawlingRotation.x); + mtx.XrotM(bee->mCrawlingRotation.z); + mtx.YrotM(bee->mCrawlingRotation.y); + mtx.XrotM(0x8000); + } else { + mtx.transS(bee->mPos); + mtx.YrotM(bee->mModelRotation.y); + mtx.XrotM(bee->mModelRotation.x); + mtx.ZrotM(bee->mModelRotation.z); + } + hideBee = false; + } + } + } + mAliveBeePos = bee->mPos; + } + for (u8 j = 0; j < ARRAY_LENGTH(mBeeModels); j++) { + if (!hideBee && j == (u8)beeModelIndex) { + mBeeModels[j].setDrawDisabled(i, false); + mBeeModels[j].setTransform(i, mtx); + } else { + mBeeModels[j].setDrawDisabled(i, true); + } + } + if (!hideBee && bee->mDisableAttackTimer == 0) { + bee->mCollider.SetC(bee->mPos); + } else { + bee->mCollider.SetC(colliderDisabledPos); + } + } + if (flyingBeeCount != 0) { + holdSoundWithIntParam(SE_Bee_FLY_LV, flyingBeeCount); + } + mColliderList.registerColliders(); + if (!beesAlive) { + deleteRequest(); + } +} + +void dAcNpcBee_c::handleBeeCrawlingOnHive(dAcNpcBeeSingleBee *bee) { +#define CRAWLING_SUBSTATE_NONMOVING 0 +#define CRAWLING_SUBSTATE_MOVE 1 +#define CRAWLING_SUBSTATE_FLY 2 +#define CRAWLING_SUBSTATE_LAND 3 +#define CRAWLING_SUBSTATE_PRE_RISE 4 + f32 targetSpeed = 0.0f; + dAcNpcHc_c *hive = mHiveRef.get(); + if (hive == nullptr || hive->mHealth == 0) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD; + } else { + if (bee->mHide) { + if (hive->mHealth == 1) { + bee->mHide = false; + bee->field_0x024.x = cM::rndFX(300.f); + bee->field_0x024.z = cM::rndFX(300.f); + } else { + bee->mPos = mStartingPos; + return; + } + } + if (dAcPy_c::GetLink()->getRidingActorType() != daPlayerActBase_c::RIDING_LOFTWING && + (mAttackActor->getPosition().y - getPosition().y) < 0.f && bee->mSubState != CRAWLING_SUBSTATE_PRE_RISE) { + // using getSpeed inline breaks the match + f32 aggroDistance = mAttackActor->mSpeed * 20.f + 350.f; + if (hive->field_0x915 >= 5 || hive->mHealth == 1 || + (hive->field_0x916 == 0 && mAttackActorDistFromHome < aggroDistance)) { + bee->mSubState = CRAWLING_SUBSTATE_PRE_RISE; + bee->mActionTimer = cM::rndF(15.f); + } else if (bee->mSubState != CRAWLING_SUBSTATE_FLY && hive->field_0x915 != 0) { + bee->mActionTimer = cM::rndF(70.f) + 30.f; + bee->mSubState = CRAWLING_SUBSTATE_FLY; + } + } + bee->mIsFlying = false; + mVec3_c local_74; + local_74 = bee->mTargetPos - bee->field_0x024; + if (bee->mSubState == CRAWLING_SUBSTATE_NONMOVING) { + bee->mCrawlingSpeed = 0.f; + if (bee->mActionTimer == 0) { + if (cM::rnd() < 0.02f) { + bee->mActionTimer = cM::rndF(70.f) + 30.f; + bee->mSubState = CRAWLING_SUBSTATE_FLY; + } else { + bee->mActionTimer = cM::rndF(30.f) + 5.f; + bee->mTargetPos.x = cM::rndFX(300.f); + bee->mTargetPos.z = cM::rndFX(300.f); + bee->mSubState = CRAWLING_SUBSTATE_MOVE; + } + } + } else if (bee->mSubState == CRAWLING_SUBSTATE_MOVE) { + bee->mTimer++; + sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), local_74.atan2sX_Z(), 2, 0x400); + if (bee->mActionTimer == 0 || local_74.absXZ() < 10.f) { + bee->mSubState = CRAWLING_SUBSTATE_NONMOVING; + bee->mActionTimer = cM::rndF(15.f) + 2.f; + } + targetSpeed = 2.f; + } else if (bee->mSubState == CRAWLING_SUBSTATE_FLY) { + bee->mIsFlying = true; + sLib::addCalcScaledDiff(&bee->mCrawlingSpeed, 50.f, 0.1f, 5.f); + sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), local_74.atan2sX_Z(), 2, 0x800); + if ((bee->mActionTimer & 0x7) == 0) { + bee->mTargetPos.x = cM::rndFX(300.f); + bee->mTargetPos.z = cM::rndFX(300.f); + } + if (bee->mActionTimer == 0) { + bee->mSubState = CRAWLING_SUBSTATE_LAND; + } + targetSpeed = 5.f; + } else if (bee->mSubState == CRAWLING_SUBSTATE_LAND) { + bee->mIsFlying = true; + sLib::addCalcScaled(&bee->mCrawlingSpeed, 1.f, 5.f); + if (bee->mCrawlingSpeed <= 0.1f) { + bee->mSubState = CRAWLING_SUBSTATE_NONMOVING; + } + } else if (bee->mSubState == CRAWLING_SUBSTATE_PRE_RISE && bee->mActionTimer == 0) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_RISE; + bee->mSubState = 0; + } + sLib::addCalcScaledDiff(&bee->mSpeed, targetSpeed, 0.5f, 0.5f); + mMtx_c mtx; + mtx.YrotS(bee->mCrawlingRotation.y); + local_74.set(0.f, 0.f, bee->mSpeed); + mtx.multVec(local_74, bee->field_0x048); + bee->field_0x024 += bee->field_0x048; + s16 xRot = -bee->field_0x024.x * 32768.f / 200.f; + s16 zRot = bee->field_0x024.z * 32768.f / 200.f; + local_74.set(0.f, -68.f - bee->mCrawlingSpeed, 0.f); + mtx.scaleS(1.f, 1.15f, 1.f); + mtx.YrotM(hive->mRotation.y); + mtx.ZrotM(xRot); + mtx.XrotM(zRot); + mtx.multVec(local_74, bee->mPos); + bee->mPos += mStartingPos; + if (!bee->mIsFlying) { + sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), xRot, 2, 0x800); + sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), zRot, 2, 0x800); + } else { + bee->mTimer++; + sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), 0, 1, 0x1000); + sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), -0x8000, 1, 0x1000); + } + } +} + +// non matching +void dAcNpcBee_c::handleBeeFlyingStates(dAcNpcBeeSingleBee *bee) { + bee->mIsFlying = true; + dAcNpcHc_c *hive = mHiveRef.get(); + bee->mCollider.ClrAtSet(); + bool isFlyingAway = false; + bool isAttacking = false; + bool dodgedSword; + mMtx_c mtx; + mVec3_c offsetToTarget; + mVec3_c local_98; + if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CHASE) { + if (bee->mAttackCooldownTimer != 0) { + bee->mAttackCooldownTimer--; + } + if (bee->mSwordDodgeTimer != 0) { + bee->mSwordDodgeTimer--; + bee->mPos += bee->mSwordDodgeOffset; + bee->mSwordDodgeOffset *= 0.8f; + } else { + if (mAttackActor == dAcPy_c::GetLink() && dAcPy_c::GetLink()->checkFlags0x354(4) && + bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CHASE) { + dodgedSword = false; + local_98 = dAcPy_c::GetLink()->getPosition() - bee->mPos; + if (local_98.squareMagXZ() < 90000.f) { + if (dAcPy_c::GetLink()->getSpecificAttackDirection() == + (s16)daPlayerActBase_c::ATTACK_DIRECTION_LEFT || + dAcPy_c::GetLink()->getSpecificAttackDirection() == + (s16)daPlayerActBase_c::ATTACK_DIRECTION_RIGHT) { + local_98.y += 150.f; + if (std::fabsf(local_98.y) < 50.f) { + if (local_98.y < 0.f) { + bee->mSwordDodgeOffset.y = 10.f; + } else { + bee->mSwordDodgeOffset.y = -10.f; + } + bee->mSwordDodgeOffset.y *= (50.f - std::fabsf(local_98.y)) * (cM::rndF(0.02f) + 0.02f); + bee->mSwordDodgeOffset.x = cM::rndFX(5.f); + bee->mSwordDodgeOffset.z = cM::rndFX(5.f); + dodgedSword = true; + } + } else { + mtx.YrotS(-dAcPy_c::GetLink()->mRotation.y); + mtx.multVec(local_98, local_98); + f32 xAbs = std::fabsf(local_98.x); + if (xAbs < 130.f) { + if (local_98.x > 0.f) { + local_98.x = -15.f; + } else { + local_98.x = 15.f; + } + local_98.x *= (130.f - xAbs) * (cM::rndF(0.005f) + 0.005f); + local_98.y = cM::rndFX(7.f); + local_98.z = cM::rndFX(7.f); + mtx.YrotS(dAcPy_c::GetLink()->mRotation.y); + mtx.multVec(local_98, bee->mSwordDodgeOffset); + dodgedSword = true; + } + } + if (dodgedSword) { + bee->mActionTimer = bee->mSwordDodgeTimer = cM::rndF(5.f) + 10.f; + bee->mSpeed = 0.f; + } + } + } + } + offsetToTarget = mAttackActor->mPositionCopy2 - bee->mPos; + f32 distToTarget = offsetToTarget.squareMagXZ(); + // targeted actor is less than 300 units away and not moving + if (distToTarget < 90000.f && mAttackActor->getSpeed() < 10.f) { + if ((bee->mAttackCooldownTimer != 0 && bee->mSpeed > 10.f) || distToTarget < 400.f) { + bee->mActionTimer = 0; + } + if (bee->mActionTimer == 0) { + bee->mIsAttacking = false; + if (bee->mAttackCooldownTimer != 0 || cM::rnd() < 0.95f) { + // don't actually attack + bee->mSpeed = cM::rndF(5.f) + 5.f; + bee->mTargetPos.x = cM::rndFX(200.f); + bee->mTargetPos.y = cM::rndFX(50.f); + bee->mTargetPos.z = cM::rndF(50.f) + 100.f; + mtx.YrotS(mAttackActor->mRotation.y); + mtx.multVec(bee->mTargetPos, bee->mTargetPos); + bee->mActionTimer = cM::rndF(15.f) + 15.f; + } else { + // attack + bee->mSpeed = cM::rndF(5.f) + 17.f; + bee->mTargetPos.x = 0.f; + bee->mTargetPos.y = 0.f; + bee->mTargetPos.z = 0.f; + bee->mActionTimer = 20; + bee->mIsAttacking = true; + isAttacking = true; + } + } + } else { + bee->mIsAttacking = false; + if (bee->mActionTimer == 0) { + bee->mActionTimer = cM::rndF(15.f) + 15.f; + bee->mSpeed = cM::rndF(5.f) + 17.f + 2.f; + bee->mTargetPos.x = cM::rndFX(100.f); + bee->mTargetPos.y = cM::rndFX(50.f); + bee->mTargetPos.z = cM::rndFX(100.f); + } + bee->mAttackCooldownTimer = 80; + } + offsetToTarget += bee->mTargetPos; + f32 maxDist = 1000000.f; + if ((bee->mFlyingStatesTimer == 0 || distToTarget > maxDist) || + (mAttackActor == dAcPy_c::LINK && dAcPy_c::LINK->checkActionFlags(0x40000))) { + if (mSporeActor == mAttackActor || (hive != nullptr && mAttackActorDistFromHome < 300.f)) { + bee->mFlyingStatesTimer = cM::rndF(30.f) + 20.f; + } else { + if (hive != nullptr) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE; + bee->mTargetPos = mStartingPos; + } else { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_FLY_UP; + mtx.YrotS(cM::rndF(65536.f)); + offsetToTarget.y = cM::rndF(2000.f) + 6000.f; + offsetToTarget.x = 0.f; + offsetToTarget.z = 8000.f; + mtx.multVec(offsetToTarget, local_98); + bee->mTargetPos = local_98 + mAttackActor->mPositionCopy2; + bee->mFlyingStatesTimer = cM::rndF(55.f) + 200.f; + } + bee->mSpeed = cM::rndF(5.f) + 17.f; + bee->mIsAttacking = false; + } + } + if (bee->mSpeed >= 10.f && mSporeActor != mAttackActor) { + bee->mCollider.OnAtSet(); + } + } else if ( + bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE || + bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_UP + ) { + isFlyingAway = true; + offsetToTarget = bee->mTargetPos - bee->mPos; + f32 distToTarget; + f32 fVar17; + if (hive != nullptr) { + fVar17 = hive->mScale.x * 55.f; + } else { + fVar17 = 55.f; + } + distToTarget = offsetToTarget.mag(); + if (fVar17 < 55.f) { + fVar17 = 55.f; + } + if (distToTarget < fVar17) { + if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CRAWL; + bee->mSpeed = 0.f; + } + } else { + if (distToTarget > 500.f) { + distToTarget = 500.f; + } + // seems fake, I suspect there is an inline that takes s16 + offsetToTarget.x += distToTarget * nw4r::math::SinIdx((s16)(bee->mTimer * 0x400)); + offsetToTarget.y += distToTarget * nw4r::math::CosIdx(bee->mTimer * 0x300) * 0.5f; + offsetToTarget.z += distToTarget * nw4r::math::CosIdx(bee->mTimer * 0x500); + } + if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_UP && bee->mFlyingStatesTimer == 0) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD; + } + } + if (bee->mWallReflectTimer == 0) { + if (isAttacking) { + bee->mCrawlingRotation.y = offsetToTarget.atan2sX_Z(); + bee->mCrawlingRotation.x = offsetToTarget.atan2sXZ_Y(); + } else { + s32 fVar17 = nw4r::math::SinIdx(bee->mTimer * 3500) * 1500.f; + s32 fVar16 = nw4r::math::SinIdx(bee->mTimer * 3000) * 1500.f; + sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), fVar17 + cM::atan2s(offsetToTarget.x, offsetToTarget.z), 1, 0x1000); + sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), fVar16 - cM::atan2s(offsetToTarget.y, offsetToTarget.absXZ()), 1, 0x1000); + } + } + mtx.YrotS(bee->mCrawlingRotation.y); + mtx.XrotM(bee->mCrawlingRotation.x); + offsetToTarget.set(0.f, 0.f, bee->mSpeed); + mtx.multVec(offsetToTarget, bee->field_0x048); + bee->mPos += bee->field_0x048; + if (bee->mFlyingStatesTimer != 0) { + bee->mFlyingStatesTimer--; + } + if (isFlyingAway) { + sLib::addCalcAngle(bee->mModelRotation.y.ref(), bee->mCrawlingRotation.y, 2, 0x800); + sLib::addCalcAngle(bee->mModelRotation.x.ref(), bee->mCrawlingRotation.x, 2, 0x800); + } else { + local_98 = mAttackActor->mPositionCopy2 - bee->mPos; + s16 sVar15 = local_98.atan2sX_Z(); + sLib::addCalcAngle(bee->mModelRotation.y.ref(), sVar15, 2, 0x1000); + if (bee->mIsAttacking) { + sLib::addCalcAngle(bee->mModelRotation.x.ref(), -0x4000, 2, 0x1000); + } else { + sLib::addCalcAngle(bee->mModelRotation.x.ref(), 0, 2, 0x1000); + } + } + if (bee->mWallReflectTimer == 0) { + // if wall hit + // potential @bug, doesn't catch when both wall and floor are hit + if (beeCheckWallFloorCollision(bee) == 2) { + bee->mWallReflectTimer = cM::rndF(5.f) + 10.f; + bee->mCrawlingRotation.y += ((s16)cM::rndFX(8000.f)) + 0x8000; + } + } else { + bee->mWallReflectTimer--; + } + if ((bee->mTimer & 0xF) == 0 && cM::rnd() < 0.5f) { + bee->mCrawlingRotation.z = cM::rndFX(5000.f); + } + sLib::addCalcAngle(bee->mModelRotation.z.ref(), bee->mCrawlingRotation.z, 2, 0x200); +} + +void dAcNpcBee_c::handleBeeRising(dAcNpcBeeSingleBee *bee) { + bee->mIsFlying = true; + switch (bee->mSubState) { + case 0: { + bee->mTargetPos = mStartingPos + (bee->mPos - mStartingPos) * (cM::rndF(0.5f) + 1.5f); + bee->mActionTimer = 20; + bee->mSubState = 1; + // fallthrough + } + case 1: { + cLib::addCalcPos2(&bee->mPos, bee->mTargetPos, 0.2f, 15.0f); + sLib::addCalcAngle( + bee->mCrawlingRotation.y.ref(), cLib::targetAngleY(bee->mPos, mAttackActor->mPositionCopy2), 2, 0x800 + ); + sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), 0, 2, 0x800); + sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), 0, 2, 0x800); + if (bee->mActionTimer == 0) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CHASE; + bee->mSubState = 0; + bee->mFlyingStatesTimer = cM::rndF(155.f) + 300.f; + } + } + } +} + +void dAcNpcBee_c::handleBeeBlownAway(dAcNpcBeeSingleBee *bee) { + bee->mPos += bee->field_0x048; + bee->mPos.x += nw4r::math::SinIdx(bee->mTimer * 0x900) * 10.f; + bee->mPos.y += nw4r::math::SinIdx(bee->mTimer * 0xa00) * 10.f; + bee->mPos.z += nw4r::math::SinIdx(bee->mTimer * 0xb00) * 10.f; + if (bee->mIndex & 1) { + bee->mModelRotation.y += 0xD00; + } else { + bee->mModelRotation.y -= 0xD00; + } + bee->mModelRotation.x += 0xA00; + if (bee->mActionTimer == 0) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CHASE; + bee->mSubState = 0; + bee->mFlyingStatesTimer = cM::rndF(155.f) + 300.f; + } + beeCheckWallFloorCollision(bee); +} + +int dAcNpcBee_c::actorExecute() { + mFrameCounter++; + updateSwarmBeeColliders(); + actuallyUpdateSwarmBees(); + if (mRumbleTimer) { + mRumbleTimer--; + if (mRumbleTimer == 7) { + dRumble_c::start(dRumble_c::sRumblePreset1, 1); + } else if (mRumbleTimer == 5) { + dRumble_c::stop(-1); + } + } + return SUCCEEDED; +} + +u32 dAcNpcBee_c::updateSwarmBeeColliders() { + mMtx_c mtx; + mtx.YrotS(dAcPy_c::LINK->mRotation.y); + dAcNpcBeeSingleBee *bee = &mBees[0]; + for (int i = 0; i < mSwarmBeeCount; i++, bee++) { + if (bee->mBeeState != dAcNpcBeeSingleBee::BEE_STATE_DEAD) { + if (bee->mCollider.ChkTgHit()) { + if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BUGNET)) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD; + dAcPy_c::LINK->bugNetCollectTreasure(ITEM_DEKU_HORNET); + dAcNpcIcgKobun_c *npc = + static_cast<dAcNpcIcgKobun_c *>(fManager_c::searchBaseByProfName(fProfile::NPC_ICGK)); + if (npc != nullptr) { + npc->fn_66_30C0(ITEM_DEKU_HORNET); + } + } else if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BOMB)) { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD; + dJEffManager_c::spawnEffect( + PARTICLE_RESOURCE_ID_MAPPING_394_, bee->mPos, nullptr, nullptr, nullptr, nullptr, 0, 0 + ); + } else { + bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_BLOWN_AWAY; + bee->field_0x048 = bee->mCollider.GetTgAtHitDir(); + bee->field_0x048.normalize(); + if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BELLOWS)) { + bee->field_0x048 *= cM::rndF(5.f) + 15.f; + bee->mActionTimer = cM::rndF(5.f) + 15.f; + mRumbleTimer |= 8; + } else { + // can this even be reached? all possible AT types should be handled + bee->field_0x048 *= cM::rndF(5.f) + 25.f; + bee->field_0x048.y = cM::rndF(5.f) + 15.f; + mVec3_c local_b8(cM::rndFX(20.f), 0.f, 0.f); + mtx.multVec(local_b8, local_b8); + bee->field_0x048 += local_b8; + bee->mActionTimer = cM::rndF(50.f) + 200.f; + } + } + } + } + } + return 1; +} + +int dAcNpcBee_c::draw() { + dShpProc1_c *model = &mBeeModels[0]; + for (int i = 0; i < 4; i++, model++) { + model->entry(); + } + return 1; +} + +/** + * Returns bits when a collision is detected, 2 is wall, 1 is floor + */ +s32 dAcNpcBee_c::beeCheckWallFloorCollision(dAcNpcBeeSingleBee *bee) { + dBgS_ObjGndChk gndChk; + dBgS_ObjLinChk linChk; + mVec3_c local_148; + mVec3_c scaled; + u32 ret = 0; + local_148 = bee->mPos - bee->mOldPos; + local_148.y = 0.f; + local_148.normalize(); + scaled = local_148 * 50.f; + local_148 = bee->mPos + scaled; + linChk.Set(&bee->mPos, &local_148, nullptr); + if (dBgS::GetInstance()->LineCross(&linChk)) { + ret = 2; + bee->mPos.x = linChk.GetLinEnd().x - scaled.x; + bee->mPos.z = linChk.GetLinEnd().z - scaled.z; + } + local_148 = bee->mPos; + local_148.y += 100.f; + gndChk.SetPos(&local_148); + if (bee->mPos.y <= dBgS::GetInstance()->GroundCross(&gndChk) + 15.f) { + // imagine using temp variables... + bee->mPos.y = dBgS::GetInstance()->GroundCross(&gndChk) + 15.f; + ret |= 1; + } + return ret; +} |
