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#include "d/a/obj/d_a_obj_asura_pillar.h"
SPECIAL_ACTOR_PROFILE(ASURA_PILLAR, dAcAsuraPillar_c, fProfile::ASURA_PILLAR, 0x11C, 0, 2);
STATE_DEFINE(dAcAsuraPillar_c, Damage);
STATE_DEFINE(dAcAsuraPillar_c, Wait);
void dAcAsuraPillar_c::initializeState_Damage() {}
void dAcAsuraPillar_c::executeState_Damage() {}
void dAcAsuraPillar_c::finalizeState_Damage() {}
void dAcAsuraPillar_c::initializeState_Wait() {}
void dAcAsuraPillar_c::executeState_Wait() {}
void dAcAsuraPillar_c::finalizeState_Wait() {}
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