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#include "d/a/obj/d_a_obj_desert_debris.h"
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/flag/storyflag_manager.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_DESERT_DEBRIS, dAcOdesertDebris_c, fProfile::OBJ_DESERT_DEBRIS, 0x213, 0, 2);
bool dAcOdesertDebris_c::createHeap() {
void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("StageF300_4Gareki");
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr));
void *dzb = CurrentStageArcManager::GetInstance()->getData("dzb/StageF300_4Gareki.dzb");
void *plc = CurrentStageArcManager::GetInstance()->getData("dat/StageF300_4Gareki.plc");
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, 1, &mWorldMtx, &mScale));
mBgW.Lock();
return mBgW.InitMapStuff(&mAllocator);
}
int dAcOdesertDebris_c::create() {
CREATE_ALLOCATOR(dAcOdesertDebris_c);
dBgS::GetInstance()->Regist(&mBgW, this);
dBgS::GetInstance()->RegistBg(&mBgW, this);
mStoryFlag = getFromParams(0, 0x7FF);
if (checkStoryFlag()) {
return FAILED;
}
mMdl.setPriorityDraw(0x1C, 9);
mVec3_c min, max;
mMdl.getBounds(&min, &max);
mBoundingBox.Set(min, max);
mCullingDistance = 50000.0f;
return SUCCEEDED;
}
int dAcOdesertDebris_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mBgW);
return SUCCEEDED;
}
int dAcOdesertDebris_c::actorExecute() {
if (checkStoryFlag()) {
deleteRequest();
}
return SUCCEEDED;
}
int dAcOdesertDebris_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
bool dAcOdesertDebris_c::checkStoryFlag() const {
return mStoryFlag < 0x7FF && StoryflagManager::sInstance->getCounterOrFlag(mStoryFlag);
}
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