blob: ba95d7bdf43dd8f8c7a569c2f61277ef794ab3dc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#include "d/a/obj/d_a_obj_diviner_crystal.h"
SPECIAL_ACTOR_PROFILE(OBJ_DIVINER_CRYSTAL, dAcODivinerCrystal_c, fProfile::OBJ_DIVINER_CRYSTAL, 0x157, 0, 3);
STATE_VIRTUAL_DEFINE(dAcODivinerCrystal_c, DemoThrow);
STATE_DEFINE(dAcODivinerCrystal_c, Stay);
void dAcODivinerCrystal_c::initializeState_DemoThrow() {}
void dAcODivinerCrystal_c::executeState_DemoThrow() {}
void dAcODivinerCrystal_c::finalizeState_DemoThrow() {}
void dAcODivinerCrystal_c::initializeState_Stay() {}
void dAcODivinerCrystal_c::executeState_Stay() {}
void dAcODivinerCrystal_c::finalizeState_Stay() {}
|