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#include "d/a/obj/d_a_obj_fence_boko2.h"
#include "d/col/bg/d_bg_s.h"
SPECIAL_ACTOR_PROFILE(OBJ_FENCE_BOKO2, dAcOfenceBoko2_c, fProfile::OBJ_FENCE_BOKO2, 0x1D8, 0, 3);
bool dAcOfenceBoko2_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceBoko2"));
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceBoko2");
TRY_CREATE(mModel.create(mdl, &mAllocator, 0x120));
cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceBoko2", "dzb/FenceBoko2.dzb");
PLC *plc = (PLC *)getOarcFile("FenceBoko2", "dat/FenceBoko2.plc");
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mCollision.Lock();
return mCollision.InitMapStuff(&mAllocator);
}
int dAcOfenceBoko2_c::create() {
CREATE_ALLOCATOR(dAcOfenceBoko2_c);
dBgS::GetInstance()->Regist(&mCollision, this);
dBgS::GetInstance()->RegistBg(&mCollision, this);
mModel.setPriorityDraw(0x1C, 0x9);
mBoundingBox.Set(mVec3_c(-160.0f, -40.0f, -70.0f), mVec3_c(180.0f, 300.0f, 60.0f));
mCullingDistance = 50000.0f;
return SUCCEEDED;
}
int dAcOfenceBoko2_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mCollision);
return SUCCEEDED;
}
int dAcOfenceBoko2_c::actorExecute() {
return SUCCEEDED;
}
int dAcOfenceBoko2_c::draw() {
drawModelType1(&mModel);
return SUCCEEDED;
}
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