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#include "d/a/obj/d_a_obj_goddess_cube.h"
SPECIAL_ACTOR_PROFILE(OBJ_GODDESS_CUBE, dAcOGoddessCube_c, fProfile::OBJ_GODDESS_CUBE, 0x1A6, 0, 3);
STATE_DEFINE(dAcOGoddessCube_c, Wait);
STATE_DEFINE(dAcOGoddessCube_c, Shot);
void dAcOGoddessCube_c::initializeState_Wait() {}
void dAcOGoddessCube_c::executeState_Wait() {}
void dAcOGoddessCube_c::finalizeState_Wait() {}
void dAcOGoddessCube_c::initializeState_Shot() {}
void dAcOGoddessCube_c::executeState_Shot() {}
void dAcOGoddessCube_c::finalizeState_Shot() {}
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