blob: 38873296f97cc3781f18026f051748d08955da71 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#include "d/a/obj/d_a_obj_ro_at_target.h"
SPECIAL_ACTOR_PROFILE(OBJ_RO_AT_TARGET, dAcOroAtTarget_c, fProfile::OBJ_RO_AT_TARGET, 0x1FE, 0, 0);
STATE_DEFINE(dAcOroAtTarget_c, Wait);
STATE_DEFINE(dAcOroAtTarget_c, Play);
STATE_DEFINE(dAcOroAtTarget_c, Death);
void dAcOroAtTarget_c::initializeState_Wait() {}
void dAcOroAtTarget_c::executeState_Wait() {}
void dAcOroAtTarget_c::finalizeState_Wait() {}
void dAcOroAtTarget_c::initializeState_Play() {}
void dAcOroAtTarget_c::executeState_Play() {}
void dAcOroAtTarget_c::finalizeState_Play() {}
void dAcOroAtTarget_c::initializeState_Death() {}
void dAcOroAtTarget_c::executeState_Death() {}
void dAcOroAtTarget_c::finalizeState_Death() {}
|