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path: root/src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp
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#include "d/a/obj/d_a_obj_shutter_change_scene.h"

#include "f/f_base.h"

SPECIAL_ACTOR_PROFILE(
    OBJ_SHUTTER_CHANGE_SCENE, dAcOShutterChangeScene_c, fProfile::OBJ_SHUTTER_CHANGE_SCENE, 0x18A, 0, 6
);

bool dAcOShutterChangeScene_c::canOpen() {
    // Not implemented - Used to emit dtor
    return true;
}

STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutter);
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent);
STATE_DEFINE(dAcOShutterChangeScene_c, OpenShutter);
STATE_DEFINE(dAcOShutterChangeScene_c, WaitCloseShutter);
STATE_DEFINE(dAcOShutterChangeScene_c, CloseShutter);
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenFence);
STATE_DEFINE(dAcOShutterChangeScene_c, OpenFence);
STATE_DEFINE(dAcOShutterChangeScene_c, CloseFence);
STATE_DEFINE(dAcOShutterChangeScene_c, ObserveSwEye);

void dAcOShutterChangeScene_c::initializeState_WaitOpenShutter() {}
void dAcOShutterChangeScene_c::executeState_WaitOpenShutter() {}
void dAcOShutterChangeScene_c::finalizeState_WaitOpenShutter() {}
void dAcOShutterChangeScene_c::initializeState_WaitOpenShutterForEvent() {}
void dAcOShutterChangeScene_c::executeState_WaitOpenShutterForEvent() {}
void dAcOShutterChangeScene_c::finalizeState_WaitOpenShutterForEvent() {}
void dAcOShutterChangeScene_c::initializeState_OpenShutter() {}
void dAcOShutterChangeScene_c::executeState_OpenShutter() {}
void dAcOShutterChangeScene_c::finalizeState_OpenShutter() {}
void dAcOShutterChangeScene_c::initializeState_WaitCloseShutter() {}
void dAcOShutterChangeScene_c::executeState_WaitCloseShutter() {}
void dAcOShutterChangeScene_c::finalizeState_WaitCloseShutter() {}
void dAcOShutterChangeScene_c::initializeState_CloseShutter() {}
void dAcOShutterChangeScene_c::executeState_CloseShutter() {}
void dAcOShutterChangeScene_c::finalizeState_CloseShutter() {}
void dAcOShutterChangeScene_c::initializeState_WaitOpenFence() {}
void dAcOShutterChangeScene_c::executeState_WaitOpenFence() {}
void dAcOShutterChangeScene_c::finalizeState_WaitOpenFence() {}
void dAcOShutterChangeScene_c::initializeState_OpenFence() {}
void dAcOShutterChangeScene_c::executeState_OpenFence() {}
void dAcOShutterChangeScene_c::finalizeState_OpenFence() {}
void dAcOShutterChangeScene_c::initializeState_CloseFence() {}
void dAcOShutterChangeScene_c::executeState_CloseFence() {}
void dAcOShutterChangeScene_c::finalizeState_CloseFence() {}
void dAcOShutterChangeScene_c::initializeState_ObserveSwEye() {}
void dAcOShutterChangeScene_c::executeState_ObserveSwEye() {}
void dAcOShutterChangeScene_c::finalizeState_ObserveSwEye() {}