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#include "d/a/obj/d_a_obj_smoke.h"
static const char *const sSmokeNames1[] = {
"SmokeF200",
"SmokeF202",
};
static const char *const sSmokeNames2[] = {
"SmokeF200",
"SmokeF202",
};
SPECIAL_ACTOR_PROFILE(OBJ_SMOKE, dAcOsmoke_c, fProfile::OBJ_SMOKE, 0x01DB, 0, 4);
STATE_DEFINE(dAcOsmoke_c, Wait);
bool dAcOsmoke_c::createHeap() {
mType = mParams & 3;
mBrres = nw4r::g3d::ResFile(getOarcResFile(sSmokeNames1[mType]));
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl(sSmokeNames2[mType]);
TRY_CREATE(mModel.create(mdl, &mAllocator, 0x324));
nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt(sSmokeNames1[mType]);
TRY_CREATE(mTexAnm.create(mdl, srt, &mAllocator, nullptr, 1));
return true;
}
int dAcOsmoke_c::create() {
CREATE_ALLOCATOR(dAcOsmoke_c);
mModel.setAnm(mTexAnm);
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
mStateMgr.changeState(StateID_Wait);
mModel.setPriorityDraw(0x1C, 9);
mBoundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
return SUCCEEDED;
}
int dAcOsmoke_c::doDelete() {
return SUCCEEDED;
}
int dAcOsmoke_c::actorExecute() {
mStateMgr.executeState();
mTexAnm.play();
return SUCCEEDED;
}
int dAcOsmoke_c::draw() {
drawModelType1(&mModel);
return SUCCEEDED;
}
void dAcOsmoke_c::initializeState_Wait() {}
void dAcOsmoke_c::executeState_Wait() {}
void dAcOsmoke_c::finalizeState_Wait() {}
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