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#include "d/a/obj/d_a_obj_utajima_lv2.h"
#include "common.h"
#include "d/col/bg/d_bg_s.h"
#include "d/d_stage.h"
#include "m/m_vec.h"
SPECIAL_ACTOR_PROFILE(OBJ_UTAJIMA_LV2, dAcOutajimaLv2_c, fProfile::OBJ_UTAJIMA_LV2, 0x1D5, 0, 3);
const f32 dAcOutajimaLv2_c::someFloat = 100000.0f;
bool dAcOutajimaLv2_c::createHeap() {
mRes = nw4r::g3d::ResFile(getOarcResFile("IslCave"));
dStage_c::bindStageResToFile(&mRes);
dStage_c::bindSkyCmnToResFile(&mRes);
nw4r::g3d::ResMdl mdl = mRes.GetResMdl("IslCave");
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120));
void *dzb = getOarcFile("IslCave", "dzb/IslCave.dzb");
void *plc = getOarcFile("IslCave", "dat/IslCave.plc");
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mBgW.Lock();
return mBgW.InitMapStuff(&mAllocator);
}
int dAcOutajimaLv2_c::create() {
CREATE_ALLOCATOR(dAcOutajimaLv2_c);
dBgS::GetInstance()->Regist(&mBgW, this);
dBgS::GetInstance()->RegistBg(&mBgW, this);
mMdl.setPriorityDraw(0x1C, 9);
mBoundingBox.Set(mVec3_c(-2800.0f, -4000.0f, -2600.0f), mVec3_c(2600.0f, 1900.0f, 2700.0f));
mCullingDistance = 500000.0f;
return SUCCEEDED;
}
int dAcOutajimaLv2_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mBgW);
return SUCCEEDED;
}
int dAcOutajimaLv2_c::actorExecute() {
return SUCCEEDED;
}
int dAcOutajimaLv2_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
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