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authortheo3 <arisstephenson2@gmail.com>2021-11-12 01:34:34 -0800
committertheo3 <arisstephenson2@gmail.com>2021-11-12 01:34:34 -0800
commitecc8a1439ddeedd458af5427711e07e146ed4612 (patch)
treeefe4f755b15c985ecba9c4a0ad7e3759cd510e3d /src/enemy/fallingBoulder.c
parentf70c95f0373d659683840682d327da3db774659c (diff)
remove redundant unions
Diffstat (limited to 'src/enemy/fallingBoulder.c')
-rw-r--r--src/enemy/fallingBoulder.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c
index 039c817f..6084d868 100644
--- a/src/enemy/fallingBoulder.c
+++ b/src/enemy/fallingBoulder.c
@@ -32,7 +32,7 @@ void sub_0802C254(Entity* this) {
void sub_0802C258(Entity* this) {
sub_0804A720(this);
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
this->actionDelay = 2;
this->field_0x7a.HWORD = Random() & 0x70;
switch (this->type) {
@@ -45,7 +45,7 @@ void sub_0802C258(Entity* this) {
}
this->field_0x80.HWORD = this->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI;
- this->height.HALF.HI = -0x10;
+ this->z.HALF.HI = -0x10;
this->collisionLayer = 3;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 2;
@@ -70,7 +70,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
return;
}
this->field_0x7c.HALF.LO = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
GetNextFrame(this);
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
@@ -113,7 +113,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
sub_080AEFB4(this);
} else {
sub_0806F69C(this);
- if (this->height.HALF.HI - y > 0x38) {
+ if (this->z.HALF.HI - y > 0x38) {
sub_0802C62C(this);
this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
if (this->type == 3) {
@@ -190,7 +190,7 @@ void sub_0802C4B0(Entity* this) {
}
rand = Random() & 7;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
if (rand & 4) {
if (rand & 3) {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
@@ -210,7 +210,7 @@ void sub_0802C62C(Entity* this) {
this->action = 1;
this->y.HALF.HI = this->field_0x82.HWORD;
this->x.HALF.HI = this->field_0x80.HWORD;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_OFF(this);
this->field_0x7c.HALF.LO = 0;
}