| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-09 | cleanup unused and transitive includes | Henny022p | |
| 2025-03-09 | cleanup headers | Henny022p | |
| 2023-12-31 | define collisions | theo3 | |
| 2023-12-30 | label contact flags | theo3 | |
| 2023-12-30 | Invert NENT_DEPRECATED define | octorock | |
| To define ENT_DEPRECATED in files that still need the old entity structs. | |||
| 2023-12-29 | Merge branch 'master' into enemies | octorock | |
| 2023-12-29 | Create some enemy structs | octorock | |
| 2023-09-18 | Filled in the directions | Reinmmar | |
| 2022-06-21 | Use dec for actionDelay in a lot of entities | Elliptic Ellipsis | |
| 2022-04-13 | Move some const data into code files | Tal Hayon | |
| 2022-03-28 | name remaining entity fields | theo3 | |
| 2022-03-17 | cleanup | theo3 | |
| 2022-02-12 | Rename movement functions | octorock | |
| 2022-02-12 | Rename enemy functions | octorock | |
| 2022-01-05 | doxygen groups | theo3 | |
| 2021-12-28 | Identify player functions and update asm.h | theo3 | |
| 2021-11-12 | remove redundant unions | theo3 | |
| 2021-03-13 | quick fix 🙂 | theo3 | |
| 2020-11-13 | clang-format and newlines | theo3 | |
| 2020-09-20 | decompile chaser | Behemoth | |
