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Decompilation of The Legend of Zelda: The Minish Cap
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enemy4D.c
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2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
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master
Henny022p
Various code cleanup changes
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-20
found another place where animations hid
Reinmmar
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-27
Decompile EnemyItem
octorock
2022-02-22
Decompile remainder of Enemy4D
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-16
Name CreateProjectile functions
octorock
2020-11-13
clang-format and newlines
theo3
2020-08-22
start enemy4D.c
theo3