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Decompilation of The Legend of Zelda: The Minish Cap
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bakerOven.c
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2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-07-31
Create new entity structs for Objects
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-07-29
Document various fields
Tal Hayon
2022-07-25
Rename objects
octorock
2022-04-18
Put const data in bakerOven
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-20
Decompile LilypadLarge
octorock
2022-01-03
naming work
theo3
2021-12-27
finish player.c
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
SolidifiedGaming identified these while glitchhunting.
2021-05-02
use object enum in object creation
Henny022p
2021-03-15
several more player functions done
theo3
2021-02-28
create object enum and update entity type struct
theo3
2020-08-18
decompile bakerOven
Behemoth