| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-09 | cleanup headers | Henny022p | |
| 2025-03-09 | name flag fields in structs | Henny022p | |
| 2023-12-31 | define collisions | theo3 | |
| 2023-12-30 | label contact flags | theo3 | |
| 2023-12-30 | Use new entity struct for player | octorock | |
| 2023-12-30 | Invert NENT_DEPRECATED define | octorock | |
| To define ENT_DEPRECATED in files that still need the old entity structs. | |||
| 2023-12-28 | clean up linkAnimation.c | theo3 | |
| 2023-07-31 | Create new entity structs for Objects | octorock | |
| 2022-08-08 | Various documentations | Tal Hayon | |
| 2022-07-25 | Rename objects | octorock | |
| 2022-06-22 | Should be the rest of them | Elliptic Ellipsis | |
| 2022-06-21 | Even more | Elliptic Ellipsis | |
| 2022-04-01 | Use fixed point macros where possible | Tal Hayon | |
| 2022-03-30 | sort out most of functions.h | theo3 | |
| 2022-03-28 | name remaining entity fields | theo3 | |
| 2022-02-27 | Decompile Whirlwind | octorock | |
| 2022-02-27 | Use hitbox header | octorock | |
| 2022-02-18 | Decompile Fairy | octorock | |
