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Decompilation of The Legend of Zelda: The Minish Cap
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lockedDoor.c
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Commit message (
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-03-09
name flag fields in structs
Henny022p
2024-01-06
Fix format
octorock
2024-01-06
Rename metaTiles
octorock
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-09-18
Filled in the directions
Reinmmar
2023-07-31
Create new entity structs for Objects
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2023-05-06
Formatting
Catobat
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-04-28
Document structs for interacting with entities
Catobat
2022-10-08
Extract some data
octorock
2022-07-25
Rename objects
octorock
2022-06-22
RequestPriorityDuration times
Elliptic Ellipsis
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-02-27
Use hitbox header
octorock
2022-02-18
Decompile BossDoor
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-24
Decompile PushableLever
octorock
2022-01-09
Use sound enum in all SoundReq calls
Tal Hayon
2022-01-04
game.c doc
theo3
2022-01-03
naming work
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-12-12
overworld
theo3
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-12
Extract entity definitions
octorock
2021-10-26
add effects.h
theo3
2021-04-29
lockedDoor.c: clang-format
Ibot02
2021-04-29
lockedDoor.c: move rodata
Ibot02
2021-04-29
lockedDoor.c: ok
Ibot02