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Decompilation of The Legend of Zelda: The Minish Cap
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object6A.c
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Author
2022-07-25
Rename objects
octorock
2022-07-13
Putting some nonmatch functions from site
Tal Hayon
2022-05-11
Use flag bank enum where possible
Tal Hayon
2022-05-09
Match sub_080186C0
Tal Hayon
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-05
Add fade flags enum
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-03-07
Use same names for arm functions and their trampolines
octorock
To easier jump to the corresponding source code.
2022-03-02
Merge playerUtils
octorock
Merge all player utils files, split asm into functions and decompile a bunch of functions.
2022-02-18
Merge pull request #393 from octorock/objects
notyourav
2022-02-18
Decompile BossDoor
octorock
2022-02-18
Add playeritem enum and use ids and kinds in all Findentity calls
Tal Hayon
2022-02-01
Merge pull request #336 from hatal175/businessScrub
notyourav
2022-01-29
Merge pull request #330 from hatal175/playeractions
notyourav
Use PlayerActions enum in several places
2022-01-30
Decompile businessScrubPrologue
Tal Hayon
2022-01-29
Merge pull request #329 from hatal175/priority
notyourav
2022-01-29
Use PlayerActions enum in several places
Tal Hayon
2022-01-29
Use Priority enum in Object6A
Tal Hayon
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
Fade documentation
theo3
2022-01-04
sort out functions.h
theo3
2022-01-03
naming work
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
merge
theo3
2021-12-27
dungeon stuff
theo3
2021-12-27
finish player.c
theo3
2021-12-27
Name some script commands
octorock
2021-12-26
Rename scripts
octorock
2021-12-25
name asm funcs
theo3
2021-12-22
object6A ok
theo3