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Decompilation of The Legend of Zelda: The Minish Cap
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objectA2.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2024-01-01
npc5 document
theo3
2023-12-30
merge upstream
theo3
2023-12-30
label BounceUpdate asm
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-28
clean up linkAnimation.c
theo3
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-07-31
Create new entity structs for Objects
octorock
2022-12-21
Fix paths
octorock
2022-07-25
Rename objects
octorock
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-01-21
fixed point stuff
theo3
2022-01-03
naming work
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-14
merge
theo3
2021-12-14
cleanup
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-06-23
Add EU variant
octorock
2021-03-23
finished sound enum
Henny022p
2021-03-23
naming and moving stuff
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-26
tmp
theo3
2020-11-23
gyorgMale.c: ok
Ibot02
2020-11-17
clang-format
theo3
2020-11-17
objectA2.c: split out rodata
Ibot02
2020-11-17
objectA2.c: ok
Ibot02