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Decompilation of The Legend of Zelda: The Minish Cap
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windcrest.c
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2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-07-31
Create new entity structs for Objects
octorock
2023-04-30
Change customHitbox in InteractableObject to Rect*
Catobat
2023-04-30
Change customHitbox in InteractableObject to s8*
Catobat
2023-04-28
Name a lot of functions about interactable objects
Catobat
2022-07-25
Rename objects
octorock
2022-04-19
Put const data in windcrest
Tal Hayon
2022-02-18
Decompile BossDoor
octorock
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-10-26
add effects.h
theo3
2021-03-31
code refactoring and naming stuff
Henny022p
2021-03-22
Merge
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-02-28
resolve sfx calls
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-26
tmp
theo3
2021-02-19
moved script related functions from functions.h to script.h
Henny022p
2021-02-19
use proper function pointer in sub_0807DDAC
Henny022p
2021-02-03
fileScreen.c OK
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-04
struct_02002A40 -> structures.h
theo3
2020-07-13
add subdirs
theo3