| Age | Commit message (Collapse) | Author |
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* d_a_e_hp debug code 100%
* d_a_npc_chin debug improvements
* d_a_npc_du debug code 100%
* d_a_npc_cdn3 debug code 100%
* d_a_e_rdy GCN symbol fixes
* d_a_kago debug code 100%
* d_a_e_oc debug code 100%
* d_a_e_yr debug code almost matching
* d_a_e_bg debug code 100%
* d_a_ykgr debug code 100%
* d_a_tag_hjump debug data fixes
* d_a_tag_attack_item debug data fixes
* d_a_e_df debug code 100%
* d_a_e_sh debug code 100%
* d_a_L7op_demo_dr debug code 100%
* d_a_L7low_dr debug code 100%
* d_a_e_sm2 debug code 100%
* d_a_movie_player debug code 100%
* d_a_e_st debug code 100%
* d_a_npc_aru debug code 100%
* d_a_e_yg debug code 100%
* d_a_door_spiral debug code 100%
* d_a_bg debug code 100% (still has .data issues)
* d_a_e_dn debug code 100%
* d_a_tag_attention debug code 100%
* d_a_e_bd debug code 100%
* d_a_tag_camera debug .rodata fix
* d_a_obj_movebox debug code 100% (array dtors are mismapped)
* d_a_mg_rod debug improvements
* d_a_e_rd debug symbol fixes
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* Fix GCN_mem_alloc.c filename capitalization
* Fix up TRK file names in Wii/Shield splits
* Add string_TRK
* Add cc_gdev
* Add Shield-only wstring TUs
* Implement NdevExi2A
* Add missing JSystem TUs (more are still missing from ShieldD)
* Clean up includes
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* Partial e_rd, npc_ks dbg work
* More e_rd matching
* e_rd fixes and dbg ctor matched
* obj_ita dbg equiv
* e_st dbg almost equiv
* Some obj_ladder dbg work
* dbg e_rd PR comments
* Further e_rd dbg clangd fixes
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* J2DGraph debug
* J2DGraph debug
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* Fix Debug_BBA being in the wrong split for GCN
* Add .init splits/symbols for Wii versions
* Fix incorrect relocations detected to __check_pad3 for Wii
* Add .init splits and fix __check_pad3 for Shield versions
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* Update GZ2J01 symbols from linked DOL
* GCN data 100% matching
* Run dtk apply
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* Replace bss lbl_ with init$0000
* Rename l_HIOInit to hio_set
The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps.
* Fix a couple more init$ names
* Fix nbomb missing some bss
* Fix camera localstatics having wrong name
* Rename l_initHIO to hio_set
* A couple manual fixes
* Rename hioInit to hio_set
* Couple more manual fixes
* Fix d_a_npc_cd2 data and function order
* More data fixes
* Fix inconsistent hex vs decimal
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This fixes an issue where the virtual address of the symbol would
be appended after the name making it impossible to automatically
match the symbol on more than one version.
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
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* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
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* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
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* d_a_npc_pouya matching
* mItemPartnerId fix
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* lv6togetrap, swpush2, tafence done
* fix jp/pal
* Use dEvtCnd_CANDEMO_e
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* obj_pdwall / obj_rw / obj_stopper2 done
* fix jp/pal
* Use NULL instead of 0
* Use dEvtCnd_CANDEMO_e
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* d_a_npc_len matching
* HIO
* more work on len
* d_a_midna work for PAL
* mg_rod PAL work
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* link d_a_obj_lv6swturn
* fix pal and jp build
* fix suggestions
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* henna minor cleanup
* rename light to kankyo
* more cleanup
* pos
* more cleanup
* fix build
* final fix
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* lv4bridge / lv4prwall
* fix jp/pal
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* checkpoint
* d_a_obj_swLight OK
* fixup symbols and splits
* put static assert back
* fixes for taka
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* d_a_obj_spinLift equivalent
* fixes
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* d_a_obj_smgdoor OK
* symbols
* dEvtCnd_CANDOOR_e
* remove else
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* d_a_obj_crvlh OK
* rm padding
* rm test.cpp
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* d_a_obj_crvlh_down OK
* symbols
* Minor fixes
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* d_a_obj_kznkarm OK
* d_a_title GZ2P01 Matching
* More GZ2P01 Matches
* d_s_name matching for PAL
* d_msg_scrn_light Matching for PAL
* d_menu_fishing Matches on PAL
* d_file_sel_info Matches on PAL
* d_a_npc_cd Matching on PAL
* d_error_msg Matches on PAL
* d_cam_param matches as is on PAL
* Fix PAL JSystem and Z2AudioLib splits/symbols
* Aligning the rest of TUs to compile on all GC versions
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* checkpoint
* e_wb changes
* checkpoint
* small fix
* d_a_obj_bemos equivalent
* add comment, fix other version symbols
* fixes for hatal
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* d_a_obj_lv6bemos2 OK
* Forgot to remove NONMATCHING comment
* Link d_a_obj_lv6bemos2 for JP
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Co-authored-by: Max Roncace <me@caseif.net>
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