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AgeCommit message (Collapse)Author
2026-06-23Link d_cursor_mng for all Wii versions (#3164)HEADmainMax Roncace
2026-02-20d_resorce debug (#3105)Jcw87
2026-02-20Implement Z2AudioCS (#3103)Max Roncace
2026-02-13Link exception.s for Wii/demo versions (#3100)Max Roncace
2026-02-13m_Re_controller_pad mostly matching (#3099)Max Roncace
* Move m_Re_controller_pad to m_Re/ * m_Re_controller_pad mostly matching
2026-02-12fix d_a_player regression (#3096)Jcw87
2026-02-11extract d_a_player l_sightDL (#3095)TakaRikka
2026-02-11Revolution SDK work (#3091)Max Roncace
* Implement revolution/ax Copied mostly unchanged from Petari * Implement revolution/axfx Copied mostly unchanged from Petari * Implement revolution/arc Copied mostly unchanged from Petari * Implement revolution/mem Copied mostly unchanged from Petari * Implement revolution/tpl Copied verbatim from Petari * revolution/ipc matching (except small linking issue on ShieldD) * revolution/pad/Pad matching Largely copied from Petari with significant modifications * Fix up ut_TextWriterBase symbols * Fix homebuttonLib file names in Shield splits
2026-02-07revolution/usb matching for Wii+Shield (#3085)Max Roncace
2026-02-07d_lib debug (#3083)Jcw87
2026-02-02d_com_static debug (#3082)Jcw87
2026-02-01Revolution WPAD work (#3078)Max Roncace
* WPAD mostly matching, likely equivalent * Implement WPADEncrypt (mostly taken from SMG1 decomp) * Implement WPADHidParser * Add wpad_debug_msg stub * Fix WUD file paths in splits * Fix WPAD regressions in Shield/ShieldD
2026-01-29Add missing TUs for Wii/Shield retail (+ filename cleanup) (#3072)Max Roncace
* Fix GCN_mem_alloc.c filename capitalization * Fix up TRK file names in Wii/Shield splits * Add string_TRK * Add cc_gdev * Add Shield-only wstring TUs * Implement NdevExi2A * Add missing JSystem TUs (more are still missing from ShieldD) * Clean up includes
2026-01-25d_map debug (#3066)Jcw87
2026-01-24d_a_e_tk debug (#3062)Niklas Bauer
* d_a_e_tk debug * a_this -> actor
2026-01-22d_stage debug (#3063)Jcw87
2026-01-19d_a_tag_* TUs mostly matching for debug (#3054)Max Roncace
* d_a_tag_event debug almost matching * d_a_tag_msg debug almost matching * d_a_tag_attention almost matching * d_a_tag_chkpoint debug almost matching (weak func order) * d_a_tag_evt debug almost matching (extra weak fns) * d_a_tag_evtarea debug almost matching (weak func order) * d_a_tag_evtmsg debug almost matching (weak func order) * d_a_tag_mist debug almost matching (weak func order) * d_a_tag_howl debug almost matching (weak func order) * d_a_tag_lantern debug almost matching (weak func order) * d_a_tag_push debug almost matching (weak func order) * d_a_tag_telop debug almost matching (weak func order) * d_a_tag_CstaSw debug almost matching (weak func order) * d_a_tag_ajnot debug almost matching (weak func order) * d_a_tag_attack_item debug almost matching (weak func order) * d_a_tag_gstart debug almost matching (weak func order) * d_a_tag_hinit debug almost matching (debug weak func order) * d_a_tag_hjump debug almost matching (weak func order) * d_a_tag_hstop debug almost matching (weak func order) * d_a_tag_lv2prchk debug almost matching (weak func order) * d_a_tag_magne debug almost matching (weak func order) * d_a_tag_mhint debug almost matching (weak func order) * d_a_tag_mstop debug almost matching (weak func order) * d_a_tag_spring debug almost matching (weak func order) * d_a_tag_statue_evt debug almost matching (weak func order) * d_a_tag_arena debug almost matching (weak func order) * d_a_tag_Lv6Gate debug almost matching (weak func order) * d_a_tag_Lv7Gate debug almost matching (weak func order) * d_a_tag_Lv8Gate debug almost matching (.data + weak func order) * d_a_tag_TWgate debug almost matching (weak func order) * d_a_tag_lv6CstaSw debug almost matching (weak func order) * d_a_tag_assistance debug almost matching (weak func order) * d_a_tag_bottle_item debug almost matching (weak func order) * d_a_tag_chgrestart debug almost matching (weak func order) * d_a_tag_csw debug almost matching (weak func order) * d_a_tag_escape debug almost matching (weak func order) * d_a_tag_firewall debug almost matching (weak func order) * d_a_tag_gra debug almost matching (weak func order) * d_a_tag_guard debug almost matching (weak func order) * d_a_tag_instruction debug almost matching (weak func order) * d_a_tag_kago_fall debug almost matching (weak func order) * d_a_tag_lightball debug almost matching (weak func order) * d_a_tag_lv5soup debug almost matching (weak func order) * d_a_tag_mmsg debug almost matching (weak func order) * d_a_tag_mwait debug almost matching (weak func order) * d_a_tag_myna2 debug almost matching (weak func order) * d_a_tag_myna_light debug almost matching (weak func order) * d_a_tag_pachi debug almost matching (weak func order) * d_a_tag_poFire debug almost matching (weak func order) * d_a_tag_qs debug almost matching (small mismatch in search) * d_a_tag_ret_room debug almost matching (weak func order) * d_a_tag_river_back debug almost matching (weak func order) * d_a_tag_rmbit_sw debug almost matching (weak func order) * d_a_tag_schedule debug almost matching (weak func order) * d_a_tag_setBall debug almost matching (weak func order) * d_a_tag_setrestart debug almost matching (weak func order) * d_a_tag_shop_item debug almost matching (weak func order) * d_a_tag_smk_emt debug almost matching (weak func order) * d_a_tag_spinner debug almost matching (weak func order) * d_a_tag_sspath debug almost matching (weak func order) * d_a_tag_ss_drink debug almost matching (weak func order) * d_a_tag_stream debug almost matching (weak func order) * d_a_tag_theB_hint debug almost matching (weak func order) * d_a_tag_watchge debug almost matching (weak func order) * d_a_tag_waterfall debug almost matching (weak func order) * d_a_tag_allmato debug almost matching (weak func order) * d_a_tag_camera debug almost matching (extra weak fns) * d_a_tag_wara_howl debug almost matching (RTTI mismatch?) * d_a_tag_yami debug almost matching (weak func order) * Fix Shield regressions related to d_a_tag_* debug work
2026-01-12attempt 2 at d_a_cow debug work (#3030)roeming
* transfer cow progress * fix symbol names * Fix shield names * typo * remove predefined macro
2026-01-11Work on c_damagereaction and f_ap_game debug (#3033)hatal175
2026-01-07JFWDisplay debug (#3022)Jcw87
2026-01-06f_pc mostly linked for Wii/Shield (#3015)Max Roncace
2025-12-30f_op work (#3008)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments * f_op debug 6 * f_op debug 7 * f_op debug 8 * f_op debug 9 * f_op debug 10 * f_op work, linking, symbols, heap * regressions 1 * regressions 2 * pr comments
2025-12-26f_op debug work (#2991)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments
2025-12-22Add missing RVL .init splits (#2989)LagoLunatic
* Fix Debug_BBA being in the wrong split for GCN * Add .init splits/symbols for Wii versions * Fix incorrect relocations detected to __check_pad3 for Wii * Add .init splits and fix __check_pad3 for Shield versions
2025-12-12J3D debug work (#2949)LagoLunatic
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
2025-11-27various Z2Audio / JAudio debug cleanup (#2876)TakaRikka
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
2025-11-14Get Shield final version building OK and add it to CI (#2807)LagoLunatic
* Fix REL ctors splits for Shield final version * Fix profile_lst split for Shield * Add Shield to vscode configure task * Add align:16 to most functions in Shield main.dol * Start linking some TUs for Shield * Add Shield final version to CI
2025-10-06start shield final config (#2726)TakaRikka
* checkpoint * shield final half building