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path: root/include/JSystem/J3DGraphAnimator
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2026-03-01Reorganize library code into `libs/` (#3119)Luke Street
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN} * Update configure.py and project.py for new libs structure * Refactor `#include <dolphin/x.h>` -> `<x.h>` * Remove `__REVOLUTION_SDK__` forwards from dolphin * Fix dolphin/ references in revolution * Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__` * Always build TRK against dolphin headers * Resolve revolution SDK header resolution issues
2026-02-23Fix incorrect forward declare keywords (#3107)Pieter-Jan Briers
Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-20d_resorce debug (#3105)Jcw87
2026-02-13d_bg_parts debug (#3097)Jcw87
2026-01-29Add missing TUs for Wii/Shield retail (+ filename cleanup) (#3072)Max Roncace
* Fix GCN_mem_alloc.c filename capitalization * Fix up TRK file names in Wii/Shield splits * Add string_TRK * Add cc_gdev * Add Shield-only wstring TUs * Implement NdevExi2A * Add missing JSystem TUs (more are still missing from ShieldD) * Clean up includes
2026-01-27Std7 (#3068)kipcode66
* fix standard compiler error for d_a_tag_TWgate * fix standard compiler errors for J3DJoint * fix regression in ShieldD
2026-01-24general cleanup, d_menu_quit / d_a_obj_testcube mostly done, ↵TakaRikka
d_msg_scrn_explain debug (#3065) * typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
2026-01-18m_Do debug (#3052)Jcw87
* m_Do debug * m_Do wii data
2026-01-13J3D debug (#3037)Jcw87
* J3DGraphBase debug * J3DGraphAnimator debug * J3DGraphLoader debug
2026-01-06Misc debug include/class order improvements + link remaining Z2AudioLib TUs ↵Max Roncace
(#3014) * Improve dolzel.pch ordering * Improve JSystem include order * Various class ordering fixes * Link remaining Z2AudioLib TUs * Fix some symbols in Shield and weak functions in ShieldD
2025-12-12d_particle debug work (#2944)Carco_21
* misc work * more work * fixed error * more work * PR cleanup * missed cleanup * error fix * wii fix
2025-12-06Improving compatibility with standard cpp compiler (#2920)kipcode66
* Improving compatibility with standard cpp compiler * Add __REGISTER macro for non mwcc compatibility * Fix for PR comments * fix missing define for revolution * Simplifying cSAngle conversion
2025-11-30project cleanup (#2895)TakaRikka
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
2025-11-27Various small matches (#2879)LagoLunatic
* Misc debug matches * Fix JASBasicWaveBank weak func order * Remove more dol2asm stuff, fix missing includes * Some data fixes * Update comments * d_file_sel_warning is already OK * Fix Z2 splits * Fix movebox namespace * Fix inlining issue in m_Do_ext * Fix Z2 splits for P and J
2025-11-20add debug functionality to d_a_horse, match almost all functions (#2834)roeming
* add debug functinality to d_a_horse, match almost all functions * fix some wii funcs * fix wii build
2025-11-17d_a_demo00 OK (#2817)LagoLunatic
* Misc small matches * Add J3DFrameCtrl::EMode_NULL enum * Improve weak bss fakematch and remove a functionvalue fakematch * demo00 OK
2025-09-16swpush5 / bhashi done (#2663)TakaRikka
* swpush5 done * bhashi done * gptaru done
2025-09-15Miscellaneous TU fixes (#2662)Max Roncace
2025-09-04some J3D/misc cleanup (#2628)TakaRikka
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-07-20d_a_obj_tobyhouse equivalent (#2546)hatal175
2025-07-11d_a_demo00 work (#2525)Carco_21
* Initial work * Got to ke_control * draw function * tiny execute work * all functions worked on * PR cleanup * Took out static keyword for dDemo_setDemoData
2025-07-06d_a_npc_besu equivalent (#2510)YunataSavior
* beautify_anm_data v2.0 * d_a_npc_besu 50% done * d_a_npc_besu 70% done * d_a_npc_besu until wait + indent fix * d_a_npc_besu equivalent! * Mark d_a_npc_besu as equiv in configure py
2025-06-19Add more J3D_ASSERTs (#2491)LagoLunatic
* Fix debug build * Add more J3D_ASSERTs * Move J3DShapeMtx to correct header for assert * Add VSCode task for ninja changes_all
2025-04-15A Little j3d work (#2396)hatal175
2025-04-13Various alignments to debug + matching TUs (#2391)hatal175
2025-03-14b_dr equivalent, update dtk-template (#2327)TakaRikka
* d_a_tag_allmato almost done * d_a_swhit0 done * some SSystem cleanup * treesh done * swball done, some other rel cleanup * b_dr equivalent * update dtk-template * rename j3dframectrl mode enum
2025-02-13d_a_obj_carry mostly done (#2301)TakaRikka
* d_a_obj_carry mostly done * cleanup some acch inlines
2025-02-10copy dolsdk2004 to tp / b_bh + e_mb done (#2299)TakaRikka
* move dolsdk2004 over * cleanup some temp work * finish and cleanup gf * b_bh done * d_a_e_mb done
2025-01-27d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)Huitzi
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent * Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug) * Basic documentation for both actors * WIP debug build implementations (note TODOs) * Update configure.py and note weak ordering issues for lv3Water2 * Actually add modified J3DModelData.h & explicitly note fake padding
2025-01-26Fix spurious differences when using `ninja diff` (#2294)LagoLunatic
* Fix spurious differences when using ninja diff * Fix some clangd errors/warnings
2024-12-18kankyo_rain / obj_life_container mostly done, obj_glowsphere done (#2266)TakaRikka
* obj_life_container mostly done * obj_glowSphere done * kankyo_rain mostly done * some cleanup * more kankyo_rain cleanup
2024-12-06e_hzelda mostly done (#2258)TakaRikka
2024-11-10j2d/j3d work (#2241)hatal175
2024-10-31more misc. cleanup (#2232)Caroline Madsen
2024-10-19obj_Iceleaf almost done / d_a_alink work (#2217)TakaRikka
* obj_iceleaf almost done * fix up d_a_alink procvars * more d_a_alink work * some d_a_alink error cleanup * some more cleanup
2024-10-15J3D work (#2212)Caroline Madsen
2024-10-12d_a_alink work / bump dtk version (#2205)TakaRikka
2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-04-04work on d_a_npc_the and d_a_npc (#2120)Caroline Madsen
2024-03-19remove "duplicated" inlines (#2099)TakaRikka
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
2024-02-13d_a_e_yd_leaf and d_a_e_ph done (#2070)TakaRikka
* d_a_e_yd_leaf done * d_a_e_ph OK * remove asm * some e_ph doc * match dBgS_Acch, fix f_op_actor_mng weak funcs * dBgS_Acch done * cleanup dBgS Chk TUs * d_a_obj done
2024-02-06J3D work (#2064)hatal175
2024-01-24more various JSystem work (#2046)TakaRikka
* most of J3DAnmLoader done * J3D / JKernel / JUTConsole work * remove asm * fix build * dol 50%
2024-01-22some various J2D/J3D work (#2043)TakaRikka
* most of J2DPicture done * fix GXSetTexCoordGen * some j3d work
2024-01-20almost all of dolphin matched (#2036)TakaRikka
* TRK full match * remove trk asm * ar done * cleanup some dolphin headers * more dolphin cleanup * cleanup / GD fully matched * almost all of GX fully matched * GX / Mtx full matched * most of OS done * pad done * most of VI * remove asm * forgot couple vec funcs * couple JUtility matches
2023-12-29Match most of d_attention (#2016)hatal175
* Make decompctx work with MSL includes * Match most of d_attention
2023-12-13work on J3DShapeMtx (#2002)Caroline Madsen
* work on J3DShapeMtx * update Progress.md
2023-11-08work on J3DModelLoader (#1982)Caroline Madsen
2023-11-08Work on J2DWindowEx (#1979)hatal175