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2026-03-01Reorganize library code into `libs/` (#3119)Luke Street
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN} * Update configure.py and project.py for new libs structure * Refactor `#include <dolphin/x.h>` -> `<x.h>` * Remove `__REVOLUTION_SDK__` forwards from dolphin * Fix dolphin/ references in revolution * Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__` * Always build TRK against dolphin headers * Resolve revolution SDK header resolution issues
2026-02-28More GCC compatibility/warning fixes (#3118)Luke Street
* Wrap >4-char literals in a MULTI_CHAR macro Modern compilers do not support CW's non-standard behavior with >4 char literals. We can, however, use a constexpr function to compute the u64 values directly. This leaves <=4 char literals unchanged. * Replace non-pointer usages of NULL with 0 * Define NULL to nullptr on C++11 and above * Fix more -Wpointer-arith and -Woverflow warnings * Replace u32/s32 with uintptr_t/intptr_t where appropriate * JSUOutputStream: Overload all standard int types
2026-02-20d_resorce debug (#3105)Jcw87
2026-01-24general cleanup, d_menu_quit / d_a_obj_testcube mostly done, ↵TakaRikka
d_msg_scrn_explain debug (#3065) * typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
2026-01-20JKernel wii (#3059)Jcw87
2026-01-18m_Do debug (#3052)Jcw87
* m_Do debug * m_Do wii data
2026-01-13standard compiler compatibility changes (#3040)kipcode66
* move math to cmath * replace stdarg to cstdarg * change stdint to stdint.h * minor fixes * change stdio to cstdio * change stdlib to stdlib * renamed ctype to cctype * fix missing argument for UNSET_FLAG
2026-01-10std-vector debug (#3027)Jcw87
2026-01-05JUtility debug (#3020)Jcw87
2026-01-05Add guards around std library headers (#3013)kipcode66
* Last fix for standard compiler error * adding define guards around headers * rename cmath.h and climits.h to cmath and climits respectively * renaming cstdarg.h to cstdarg * renaming cstdlib.h to cstdlib * renaming cstring.h to cstring * renaming cstdio.h to cstdio * renaming cmath locale ctype * renaming stdarg string and va_list * renaming cstddef * renaming stdio stddef stdlib * renaming algorithm, functional, iterator, memory, and utility * renaming bitset, cstdint, limits, and stdint * renaming new and type_traits * update quote includes for standard library headers to angle bracket includes
2026-01-05m_Do debug (#3017)Jcw87
* m_Do debug * d_particle fix
2026-01-04JKernel debug (#3012)Jcw87
2026-01-04m_Do_ext retail linked + debug improvements (#3009)Max Roncace
2025-12-30f_op work (#3008)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments * f_op debug 6 * f_op debug 7 * f_op debug 8 * f_op debug 9 * f_op debug 10 * f_op work, linking, symbols, heap * regressions 1 * regressions 2 * pr comments
2025-12-27JAudio2 debug (#3006)Jcw87
2025-12-22GCN data 100% matching (#2987)Max Roncace
* Update GZ2J01 symbols from linked DOL * GCN data 100% matching * Run dtk apply
2025-12-19m_Do_main debug (#2965)Jcw87
2025-12-06Various debug conditional compilation cleanup (#2915)Max Roncace
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
2025-12-03Debug+retail matches and clean up some fakematches (#2910)LagoLunatic
* Debug matches * Match daAlink_c::procGrassWhistleWait * Match JASAramStream::channelProc * More debug matches * Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines * Fix some fakematches * Fix gameinfo player info not being a struct * Update bug comments * Fix procids in alink * d_a_scene_exit OK
2025-11-27Various small matches (#2879)LagoLunatic
* Misc debug matches * Fix JASBasicWaveBank weak func order * Remove more dol2asm stuff, fix missing includes * Some data fixes * Update comments * d_file_sel_warning is already OK * Fix Z2 splits * Fix movebox namespace * Fix inlining issue in m_Do_ext * Fix Z2 splits for P and J
2025-11-27various Z2Audio / JAudio debug cleanup (#2876)TakaRikka
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
2025-11-17wii building OK / m_Do_graphic debug work (#2815)TakaRikka
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
2025-11-09Debug work + some retail regalloc fixes (#2787)LagoLunatic
* Debug work + some retail regalloc fixes * Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee * Link m_Do_machine * Fix clang putting other includes before the pchs * Link some more debug TUs that already match
2025-10-19m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)TakaRikka
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-25Use composition instead of inheritance for most f_op classes (#2700)LagoLunatic
2025-09-25d_debug_camera mostly done (#2695)TakaRikka
* d_debug_camera mostly done * update some alink demo stuff * some misc debug stuff
2025-09-08scannon / scannon_crs / scannon_ten done (#2632)TakaRikka
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
2025-09-04some J3D/misc cleanup (#2628)TakaRikka
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
2025-06-27add wii usa rev0 support (#2505)TakaRikka
* wii usa rev0 dol building ok * wii dol cleanup * some wii tests * most rels building
2025-05-28cleanup d_meter2_info / little JMessage work (#2460)TakaRikka
* d_meter2_info cleanup * parseBlock_next matching
2025-04-13Various alignments to debug + matching TUs (#2391)hatal175
2025-04-09Various JSystem work (#2383)Caroline Madsen
* JKernel and JStudio cleanup * JMessage cleanup * JAudio cleanup * JASBNKParser work * functionvalue work * fvb work * J2D and J3D cleanup * steal from tww * J2DPictureEx mostly done * fix build
2025-03-21Z2AudioLib work (#2339)Caroline Madsen
* Z2LinkMgr work, Z2AudioArcLoader matching * Z2SeMgr matching * Z2SpeechMgr2 almost done, Z2SoundHandles matching
2025-02-10copy dolsdk2004 to tp / b_bh + e_mb done (#2299)TakaRikka
* move dolsdk2004 over * cleanup some temp work * finish and cleanup gf * b_bh done * d_a_e_mb done
2024-10-07d_menu_fmap and d_menu_fmap2D OK (#2202)Caroline Madsen
2024-08-09Work on d_msg_scrn_item (#2188)hatal175
2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-03-19remove "duplicated" inlines (#2099)TakaRikka
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
2024-02-18d_menu_map_common OK (#2075)hatal175
2024-01-24more various JSystem work (#2046)TakaRikka
* most of J3DAnmLoader done * J3D / JKernel / JUTConsole work * remove asm * fix build * dol 50%
2024-01-20almost all of dolphin matched (#2036)TakaRikka
* TRK full match * remove trk asm * ar done * cleanup some dolphin headers * more dolphin cleanup * cleanup / GD fully matched * almost all of GX fully matched * GX / Mtx full matched * most of OS done * pad done * most of VI * remove asm * forgot couple vec funcs * couple JUtility matches
2024-01-08Work on Audio, JAUSeqDataBlockMgr OK (#2027)hatal175
2023-11-17Some work on m_do_ext (#1988)hatal175
* Some work on m_do_ext * Work on m_do_ext
2023-10-15JASSoundParams imported. Work on JASTaskThread (#1961)hatal175
2023-09-28JUTCacheFont OK (#1947)hatal175
2023-09-28k_wmark / k_wpillar OK, fop actor enums / debug building (#1946)TakaRikka
* d_k_wmark / d_k_wpillar OK * make debug buildable / add assert functionality * add more fop actor enums * remove asm
2023-09-25JKRDecomp, JKRFileFinder (#1943)Jcw87
* JKRDecomp * JKRFileFinder * JKRHeap.h size_t
2023-09-24JKernel (#1942)Jcw87
2023-09-22JKRHeap void state_register (#1941)Jcw87