| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
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* first round of constants cleanup
* move m_PI_D definition
* remove compatibility comment
* add future version of angle subtracting with/without cast
* whitespace change to run builds again
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
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* misc work
* more work
* fixed error
* more work
* PR cleanup
* missed cleanup
* error fix
* wii fix
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* Fix missing line numbers for debug
* Fix horse inlines and HIO
* Match daHorse_c::setEffect
* Improve a few debug matches
* Match daHorse_c::checkHorseNoMove (half fake)
* Update configure.py
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* wii building OK + m_Do_graphic debug work
* d_meter_HIO debug cleanup
* wii m_Do_graphic stuff
* tag_attack_item OK, mirror_chain almost
* fix build
* mg_fshop matching
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* class decomped
* two funcs missing
* done
* s32 to int
* improve
* remove old nonmatching comment
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* match all d_a_npc_gra functions in debug
* update all offsets to match release
* rename parameters
* add ct hack for d_a_npc_gra
* add suggestions
* fix type
* use sound enums
* fix sinit and one regswap
* fix wrong variable usage
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
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* d_a_ykgr OK
* Fix sqrtf for shield
* Fix pch caps
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* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* d_a_alink_effect work
* more d_a_alink_effect work
* some d_a_alink data cleanup
* d_a_alink_effect mostly done
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* Work on object-sound
* object-particle OK
* object-sound OK
* JStudio_JAudio2 control OK
* JStudio_JParticle control OK
* JStage object OK
* JStage ambient light OK
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* d_particle almost finished
* Remove dolasm.h include from JKRDvdRipper
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* lv5floorboard done
* obj_lv5icewall done
* remove asm
* obj_lv5swice done
* obj_lv5ychndlr done
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* all b_ob functions matching, not linked
* oops forgot a couple funcs
* fix some small errors
* some morpheel doc
* remove asm
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* kytag3 done
* remove asm
* fix d_envse
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* remove invalid virtual keywords
* remove duplicate inline
* remove leading 0 in character literals
* add missing public keywords
* fix some struct/class mismatches
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* setup VEC function defines
* setup MTX function defines
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* JPAEmitter OK + header reorganization
* libelf: silence repeated relocation warning
* Work on d_particle
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* Minor work on c_damagereaction and JGeomtry
* dMsgScrnTree_c OK
* dMsgScrnExplain_c OK
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