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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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c_angle.h
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Author
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-17
match d_a_npc_tk for debug (#3046)
roeming
2026-01-12
obj_pumpkin dbg equiv (#3036)
YunataSavior
2026-01-10
first round of constants cleanup (#3021)
roeming
2026-01-04
d_a_e_rdy debug work (#3011)
roeming
2025-12-19
match last function in d_camera.cpp (#2971)
roeming
2025-09-25
d_debug_camera mostly done (#2695)
TakaRikka
2025-08-27
Start linking some TUs on debug and PAL (#2612)
LagoLunatic
2025-05-19
Debug and various d_ev_camera fixes (#2448)
YunataSavior
2025-04-01
d_camera work (#2369)
Caroline Madsen
2024-12-18
kankyo_rain / obj_life_container mostly done, obj_glowsphere done (#2266)
TakaRikka
2024-10-26
d_camera work (#2226)
Caroline Madsen
2024-06-25
work on d_camera / d_ev_camera (#2170)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-01-27
d_door_param2 / d_cam_param / d_gameover + some misc cleanup
TakaRikka
2021-05-02
move some of d_com_inf_game (#128)
TakaRikka
2021-05-02
move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
TakaRikka
2021-04-08
delete unused asm, c_m3d_g
lepelog
2021-04-08
c_xyz and c_angle sinit
lepelog
2021-03-30
c_angle
lepelog
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis