| Age | Commit message (Collapse) | Author |
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* Big cast cleanup
* fix for name conflict
* rename header
* rename cast macros
* fix rename mistake
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Co-authored-by: roeming <roeming@users.noreply.github.com>
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* match d_a_npc_tk for debug
* fix macro usage
* fix whitespace
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* first round of constants cleanup
* move m_PI_D definition
* remove compatibility comment
* add future version of angle subtracting with/without cast
* whitespace change to run builds again
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* debug work for d_a_e_rdy
* remove unused fake function
* fix regressions
* rename variable
* Fix version diffs of angle adding
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Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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* d_debug_camera mostly done
* update some alink demo stuff
* some misc debug stuff
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* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs
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* bumpCheck matching
* checkGroundInfo matching
* chaseCamera matching
* lockonCamera attempted
* talktoCamera matching
* subjectCamera, magneCamera matching
* colosseumCamera close, plus various fixes
* towerCamera attempted
* hookshotCamera matching
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* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* move most d_com_inf_game
* remove temp
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* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
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