| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* d_com_inf_game debug
* inline sorting
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* debug work for d_a_e_rdy
* remove unused fake function
* fix regressions
* rename variable
* Fix version diffs of angle adding
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* cleanup long usage
* fix regression
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* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
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* wii building OK + m_Do_graphic debug work
* d_meter_HIO debug cleanup
* wii m_Do_graphic stuff
* tag_attack_item OK, mirror_chain almost
* fix build
* mg_fshop matching
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* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
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* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
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* clean up swspinner TUs
* d_a_obj_onsenTaru done
* remove asm
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* obj_lv5key
* obj_iceblock done
* remove asm
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* Fix cLib_calcTimer
* Clean up some additional RELs
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* work on d_a_push_door
* d_a_door_push OK
* remove unused asm
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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All credit goes to randomsalience
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* d_drawlist work / finish J3DDrawBuffer
* d_menu_calibration done
* remove asm
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* daalink / z2linkmgr wip
* first cleanup of JASGlobalInstance data
* fix sInstance stuff part 2
* more d_a_alink_swim work
* remove asm
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* dInsect_c::dInsect_c
* dInsect_c::Insect_GetDemoMain attempt
* dInsect_c::CalcZBuffer attempt
* remove asm
* convert clib inlines to template functions
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* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
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* move remaining old progress
* remove asm
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* d_eye_hl / d_kankyo_wether wip
* more d_kankyo_wether + format
* remove asm
* some d_kankyo wip
* fix dccs vtable
* some m_Do_graphic / d_meter2_draw work
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* start JSystem
* JKRAram and JUTGamePad
* started heap and thread
* more JKernel
* mostly finished JKernel
* delete unused asm
* JKRFileFinder
* delete unused asm and match findNextFile
* format
* fix mtx_vec
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* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
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new-disasm-codecopy
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