| Age | Commit message (Collapse) | Author |
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* start d_a_alink debug cleanup
* d_a_alink_damage debug
* d_a_alink_guard debug
* d_a_alink_bow debug
* d_a_alink_boom debug
* d_a_alink_copyrod debug
* d_a_alink_hvyboots debug
* d_a_alink_grab debug
* d_a_alink_sumou debug
* d_a_alink_horse debug
* d_a_alink_canoe debug
* d_a_alink_crawl / d_a_alink_hang debug
* d_a_alink_swim debug
* d_a_alink_hook / d_a_alink_iceleaf debug
* d_a_alink_bottle debug
* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug
* d_a_alink_demo debug
* d_a_alink_effect debug
* d_a_alink_wolf debug
* d_a_alink debug / cleanup
* cleanup button status enums
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* d_a_npc_kn debug work
* d_a_npc_kn pr comments
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* do draw, smbindeffect, isdelete, delete, most of heapinit
* Fix lowercase hex
* fix style
* Add spaces after if
* Do most of drop and carry
* Almost done
* Finish normal
* Get functions to mostly regalloc + a few compiler quirks.
* fix up comments
* Fix all issues and get everything to 100
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* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
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* lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost
* fix builds
* obj_lv6egate done
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* initial work
* initial work
* almost matching
* action func done
* matching
* PR cleanup
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* Some work d_a_e_wb
* Match more in e_wb
* d_a_e_wb equivalent
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* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* fixups
* check
* fixes 2
* fixes 3
* fixes 4
* fixes 5
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Co-authored-by: pheenoh <pheenoh@macmini.local>
Co-authored-by: pheenoh <pheenoh@macmini.lan>
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daE_YM_c::create have regalloc issues) (#2311)
* checkWallCrash and checkWolfBark done for d_a_e_ym
* d_a_e_ym at 36 percent
* 46% completion for d_a_e_ym
* d_a_e_ym at 65% completion
* d_a_e_ym 83% complete
* d_a_e_ym 90% complete
* d_a_e_ym 99% decompiled. All done except for 2 functions with regalloc issues. Cleanup of mSound funcs in d_a_e_ym.
* Update d_a_e_ym based on Taka's feedback
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* d_a_boomerang mostly done
* d_a_grass mostly done
* d_a_spinner done
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* work on b_zant
* zant work
* more zant work
* all b_zant functions done
* some doc work
* some more doc work
* d_a_b_zant linked
* fix d_a_b_zant_magic issue
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* d_a_tag_statue_evt OK
* Modification according to review
* d_a_obj_waterfall OK
* Document d_a_obj_waterfall
* Found examples of actor in-game
* Differentiated between d_a_obj_waterfall & d_a_tag_waterfall
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
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Co-authored-by: Luke Street <luke@street.dev>
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