| Age | Commit message (Collapse) | Author |
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
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Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
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* d_com_inf_game debug
* inline sorting
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* dbg npc_aru (-1 func), npc_maro, and tag_push equiv
* daNpc_Aru_c::adjustMoveDir doesn't match. I don't know how to fix it without breaking GCN
* JORM default args + PR comments
* npc_bans dbg equiv
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* start d_a_alink debug cleanup
* d_a_alink_damage debug
* d_a_alink_guard debug
* d_a_alink_bow debug
* d_a_alink_boom debug
* d_a_alink_copyrod debug
* d_a_alink_hvyboots debug
* d_a_alink_grab debug
* d_a_alink_sumou debug
* d_a_alink_horse debug
* d_a_alink_canoe debug
* d_a_alink_crawl / d_a_alink_hang debug
* d_a_alink_swim debug
* d_a_alink_hook / d_a_alink_iceleaf debug
* d_a_alink_bottle debug
* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug
* d_a_alink_demo debug
* d_a_alink_effect debug
* d_a_alink_wolf debug
* d_a_alink debug / cleanup
* cleanup button status enums
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* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
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* map work
* various meter work
* d_meter_button ShieldD almost equivalent
* error fix
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* menu_fmap2d debug progress
* match debug for d_menu_fmap2D
* fix broken function
* fix weird shield mismatch
* fix other shield mismatch
* fix suggestions
* fix func for wii version
* match func for all versions
* remove cast from saveBitLabels
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* wii building OK + m_Do_graphic debug work
* d_meter_HIO debug cleanup
* wii m_Do_graphic stuff
* tag_attack_item OK, mirror_chain almost
* fix build
* mg_fshop matching
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* npc_hoz done
* pr
* remove include
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* npc_kn mostly done
* fix shieldD
* pr fixes
* weak func fixes
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* d_a_mg_rod mostly done
* pr
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* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
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* d_meter2_info cleanup
* parseBlock_next matching
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* d_menu_dmap mostly done
* d_npc_lib equivalent
* m_Do_printf matching
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* d_a_canoe done
* fix debug
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* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
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* b_gnd equivalent
* fix dEvt_info_c inlines
* fix some more inlines
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* d_vibration done
* JUTGamePad done
* cleanup JUTGamePad
* d_menu_window cleanup
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
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Co-authored-by: Luke Street <luke@street.dev>
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