| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
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* msl_c header cleanup
* math header cleanup
* fix rest of shieldD configs
* cleanup cflag configs a bit
* fix shield build
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* initial copy of hbm from sdk_2009-12-11
* some more nw4hbm cleanup
* nw4hbm db mostly done
* nw4hbm snd copied from oot-vc
* nw4hbm ut copied
* nw4hbm lyt copied
* nw4hbm copied, mostly matching usa 1.0
* setup nw4hbm debug define
* fix HBMDataInfo struct
* add rvl sdk card lib
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* movie_player mostly done
* d_a_npc_gnd done
* fix fshop debug match
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* some pal work
* e_hb equivalent
* update config
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* Fix dPnt struct
* Fix Vec warning
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* cleanup various TUs
* checkpoint
* d_attention doc
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* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression
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* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
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* JAudio2 and Z2AudioLib work
* check1stDynamicWave matched
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* Add clangd support for VS Code
* Revert accidental change
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
---------
Co-authored-by: Luke Street <luke@street.dev>
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* d_particle almost finished
* Remove dolasm.h include from JKRDvdRipper
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* kytag08 done
* kytag13 almost, cleanup other kytags
* dakytag12 mostly done
* remove asm
* kytag10 done
* kytag01 done
* kytag0 done
* kytag04 done
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
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* most of J3DAnmLoader done
* J3D / JKernel / JUTConsole work
* remove asm
* fix build
* dol 50%
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* most of J2DPicture done
* fix GXSetTexCoordGen
* some j3d work
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* ovlp_fade / ovlp_fade2 done
* ovlp_fade3 done
* remove asm
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* work on d_file_sel_warning
* various cleanup
* attempt to fix d_gameover
* event cleanup
* trk work
* most of TRK done
* remove asm
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* kgate OK, ice_l wip
* d_meter_button done
* remove asm
* d_meter_haihai done
* remove asm
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* cleanup SSystem files
* MSL_C fully matched
* fix build
* remove asm
* reorganize MSL_C/Runtime libs into more accurate setup
* little more cleanup
* cleanup some MSL headers
* obj_rgate OK
* remove asm
* some rgate documentation
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* Some GX work
* GXFrameBuf work
* Import GXAttr functions and enums
* Import most of GXTev
* Import most of GXPixel
* Import GXFifo
* Import some of GXInit
* Import and work on GXTransform
* Import GXPerf
* A little work on GXTexture
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* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
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* setup VEC function defines
* setup MTX function defines
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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