| Age | Commit message (Collapse) | Author |
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* m_Do_main mostly matching for Wii versions
* Use machine-specific PCH for all m_Do TUs
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* d_a_e_hp debug code 100%
* d_a_npc_chin debug improvements
* d_a_npc_du debug code 100%
* d_a_npc_cdn3 debug code 100%
* d_a_e_rdy GCN symbol fixes
* d_a_kago debug code 100%
* d_a_e_oc debug code 100%
* d_a_e_yr debug code almost matching
* d_a_e_bg debug code 100%
* d_a_ykgr debug code 100%
* d_a_tag_hjump debug data fixes
* d_a_tag_attack_item debug data fixes
* d_a_e_df debug code 100%
* d_a_e_sh debug code 100%
* d_a_L7op_demo_dr debug code 100%
* d_a_L7low_dr debug code 100%
* d_a_e_sm2 debug code 100%
* d_a_movie_player debug code 100%
* d_a_e_st debug code 100%
* d_a_npc_aru debug code 100%
* d_a_e_yg debug code 100%
* d_a_door_spiral debug code 100%
* d_a_bg debug code 100% (still has .data issues)
* d_a_e_dn debug code 100%
* d_a_tag_attention debug code 100%
* d_a_e_bd debug code 100%
* d_a_tag_camera debug .rodata fix
* d_a_obj_movebox debug code 100% (array dtors are mismapped)
* d_a_mg_rod debug improvements
* d_a_e_rd debug symbol fixes
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* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
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Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
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* m_Do debug
* m_Do wii data
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* start d_a_alink debug cleanup
* d_a_alink_damage debug
* d_a_alink_guard debug
* d_a_alink_bow debug
* d_a_alink_boom debug
* d_a_alink_copyrod debug
* d_a_alink_hvyboots debug
* d_a_alink_grab debug
* d_a_alink_sumou debug
* d_a_alink_horse debug
* d_a_alink_canoe debug
* d_a_alink_crawl / d_a_alink_hang debug
* d_a_alink_swim debug
* d_a_alink_hook / d_a_alink_iceleaf debug
* d_a_alink_bottle debug
* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug
* d_a_alink_demo debug
* d_a_alink_effect debug
* d_a_alink_wolf debug
* d_a_alink debug / cleanup
* cleanup button status enums
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* m_Do debug
* d_particle fix
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* f_op debug 1
* f_op debug 2
* f_op debug 3
* f_op debug 4
* f_op debug 5
* f_op_debug fix build
* f_op linking
* remove goto in fopac_create
* fix regressions
* fix regressions
* pr comments
* f_op debug 6
* f_op debug 7
* f_op debug 8
* f_op debug 9
* f_op debug 10
* f_op work, linking, symbols, heap
* regressions 1
* regressions 2
* pr comments
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* f_op debug 1
* f_op debug 2
* f_op debug 3
* f_op debug 4
* f_op debug 5
* f_op_debug fix build
* f_op linking
* remove goto in fopac_create
* fix regressions
* fix regressions
* pr comments
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* Fix functionvalue weak func order
* Add script to help diffing weak function order
* Improve alink weak func order (44 -> 15)
* Improve m_Do_ext weak order (12 -> 7)
* Remove old hack
* Fix d_a_tbox weak func order
* Fix d_a_npc_ks weak func order
* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
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* add debug functinality to d_a_horse, match almost all functions
* fix some wii funcs
* fix wii build
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* Debug work + some retail regalloc fixes
* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee
* Link m_Do_machine
* Fix clang putting other includes before the pchs
* Link some more debug TUs that already match
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* kankyo debug work
* finish draw packets
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* d_a_npc_blue_ns mostly done
* d_a_obj_poCandle / d_a_obj_poTbox done
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* lv4railwall / lv4sand / lv4slidewall done and wii build fix
* fix Mtx** parameters
* add some notes about wii compiler version
* Remove dol2asm include
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* data and class member work
* inline work
* got to SetCoachBlazing
* work on some calc functions
* all functions worked on
* pr cleanup
* more pr cleanup
* coach header cleanup
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* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
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* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
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* Basic structure done
* daNpcShoe_Param_c done, class cleaned a bit, ::Create matching, destructor matching
* WIP
* About 70% done
* Fix after merging main
* TU almost done, missing correct rodata ordering, constructor, setMotionAnim, __sinit not matching
* Fix: Apply suggestions
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Co-authored-by: Ttobas <anon@ym.ous>
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* d_a_obj_carry mostly done
* cleanup some acch inlines
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* cleanup various TUs
* checkpoint
* d_attention doc
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* daObj_BouMato_c OK
* daObjGraRock_c Matched except template function order
* daBkyRock_c OK
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* more work on alink
* alink wip
* little more work
* setEyeMove
* 14 left
* auto ground hit
* all d_a_alink functions attempted
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* d_a_alink work / d_a_obj_lv4digsand done
* d_a_e_s1 matched, not linked
* d_a_e_s1 documentation
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
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Co-authored-by: Luke Street <luke@street.dev>
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* d_a_obj_lv5yiblltray done
* remove asm
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
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* d_a_obj_swBall* work
* ASSERT -> JUT_ASSERT
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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