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* Z2LinkMgr work, Z2AudioArcLoader matching
* Z2SeMgr matching
* Z2SpeechMgr2 almost done, Z2SoundHandles matching
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* Implement `onCondition` inline function of `dEvt_info_c`
* decompile d_a_obj_bmshutter.cpp
* remove uncesary inline and this->
* use dEvt_info_c::checkCommandDemoAccrpt instead of daObjBmSh_c::checkCommandDemoAccrpt
* change style of members
* Revert "Implement `onCondition` inline function of `dEvt_info_c`"
This reverts commit dc7e945aedef44eb7be76a61c2da37e238560c3e.
* use `i_onCondition` instead of `onCondition`
* make l_ statics local
* remove uncessesary parenthesis
* make actor function pointers return ints
* make l_check_area a Vec[4]
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* d_a_obj_udoor done
* Fix: Re-type unused fields to u8[]
* Fix: Make padding data implicit in obj_udoor_class
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Co-authored-by: Ttobas <anon@ym.ous>
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* Fully matching
* Fix PR comments
* Fix PR comments (rename parameter in callback functions)
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Co-authored-by: Ttobas <anon@ym.ous>
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* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* d_a_ob_metalbox mostly complete
* Completed d_a_obj_metalbox
* Addressed PR issues
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* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
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* initial work
* d_a_obj_burnbox, matching
* renamed varia bles and additional cleanup
* assigned correct comments to models' name
* post review changes
* if statement separation in Execute method
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* d_a_e_pz equivalent
* rename var
* match f_pc closer to debug
* hopefully fix decompctx
* sdk done
* remove unneeded file
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* Remade fresh fork with clean main branch
* d_a_b_gnd functions are 40% matching
* Some data work
* daB_GND_Execute 26% matching
* daB_GND_Execute 59% matching
* Create and useHeapInit work
* Cleanup work and demo_camera at 50% matching
* h_damage_check 91% matching
* eff_set_h 76% matching
* b_gnd_g_down 82% matching
* general work
* a little bit of improvement on himo_control1
* General work
* Draw at 96%
* Small gake_check work
* Small data cleanup
* NodeCallBack matching and data cleanup
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* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
* b_dr equivalent
* update dtk-template
* rename j3dframectrl mode enum
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* e_rdy work
* e_rdy work
* e_rdy work
* e_rdy mostly done
* e_rdy fix hit direction
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* daObjNAN_c equivalent
* Remove padding
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* Initial work on d_a_e_kg
* d_a_e_kg 57% matching
* d_a_e_kg 83% done with regalloc issue in action function
* d_a_e_kg equivalent except for action
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* Initial work for d_a_e_zs
* d_a_e_zs equivalent
* d_a_e_zs data fixes. Thanks Taka!
* Update d_a_e_zs based on Taka's comments
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* Began work on d_a_npc_jagar
* Major work on daNpc_Jagar_c::create()
* Jagar create() - 11%
* Continued work on daNpc_Jagar_c
* Jagar create() - 87%
* Continues work on Jagar
* Work on Jagar.checkChangeEvt()
* Working on Jagar.talk()
* Work on Jagar.changeBtp()
* Jagar.checkChangeJoint() & checkRemoveJoint()
* Jagar.chkAction() & setAction()
* Jagar.chkChuMotion()
* Jagar.chkSitMotion() & chkSitMotion2()
* Jagar.chkToMotion()
* Jagar.CreateHeap()
* Jagar.createHeapCallBack() & ctrlJointCallBack()
* Jagar.cuAnger()
* Jagar.cutClimbUp() - 92%
* Jagar.setAttnPos() - 85%
* Jagar.cutConversationWithBou() - 48%
* Jagar work and daNpcT_c::getActorDistance - 83%
* Jagar setParam work and daNpcT_c::getActorDistance - 85%
* Prep Jagar push to main
* little cleanup
* Fixed return type discrepancy
* Fixed *other* return type issues & variable names for Jagar
* Jagar talkWithBou work
* Work on Jagar talk
* Data & function cleanup
* I dont remember what i added this time lol
* Finished some functions
* Reworking Jagar talk()
* Finished some functions
* Attempting to rework cutNeedYourHelp
* Almost(ish) done with Jaggle
* Almost done with Jaggle
* Took out inline assembly in Jagar.chkToMotion()
* Cleanup
* Minor variable initialization change
* Small cleanup
* Hopefully fixed d_a_npc_bou compilation error
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* Minor octhashi changes
* Minor work on sekizoa
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* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
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daE_YM_c::create have regalloc issues) (#2311)
* checkWallCrash and checkWolfBark done for d_a_e_ym
* d_a_e_ym at 36 percent
* 46% completion for d_a_e_ym
* d_a_e_ym at 65% completion
* d_a_e_ym 83% complete
* d_a_e_ym 90% complete
* d_a_e_ym 99% decompiled. All done except for 2 functions with regalloc issues. Cleanup of mSound funcs in d_a_e_ym.
* Update d_a_e_ym based on Taka's feedback
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* d_a_boomerang mostly done
* d_a_grass mostly done
* d_a_spinner done
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* First commit to repo, basic light function
* various other functions
* Adding .h file
* Added mLight field to daKtOnFire, cleaned up implementation
* Function type fixes
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* Transfer of Y_taihou work to cleaner and newer branch
* d_a_obj_Y_taihou nearly equivalent except for 2 functions
* Functionally correct d_a_obj_Y_taihou, but some issues remain
* d_a_obj_Y_taihou equivalent now; many thanks hatal!
* Update configure(dot)py and the config files for Y_taihou
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* d_a_obj_carry mostly done
* cleanup some acch inlines
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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function (#2298)
* d_a_e_oc initial work
* 2nd set of d_a_e_oc work
* More d_a_e_oc work
* 3rd set of d_a_e_oc work
* 4th set of work for d_a_e_oc including data/rodata/bss cleanup
* Lots of execute work for d_a_e_oc
* More d_a_e_oc work: cleanup, plus impl of executeAttack
* 7th set of d_a_e_oc work
* 90 percent of the way done for d_a_e_oc
* d_a_e_oc done except for regalloc issues
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* d_a_obj_TvCdlst matching
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) (#2291)
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order)
* Three rels equivalent
* Basic documentation for the three rels
* Define explicit constructor for dMdl_obj_c (needed for proper array creation in d_a_obj_klift00)
* Modify d_a_obj_bky_rock to account for new explicit constructor of dMdl_obj_c
* Specify weak func and/or vtable orders for rels in config.py
* Cleanup includes and dol2asm artifacts
* * Fix debug build
* Restore incorrectly removed l_bmdidx
* Fix US retail equivalency
* d_a_obj_Turara equivalent (#2289)
* Initial d_a_obj_Turara work
* More d_a_obj_Turara work
* d_a_obj_Turara equivalent except for weak func order of dEvLib_callback_c dtor
* Updates to d_a_obj_Turara after feedback from Taka
* b_dre equivalent (#2290)
* Update d_a_obj_Turara to remove unnecessary comment based on hatal\'s request
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Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
* Fix spurious differences when using `ninja diff` (#2294)
* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
* Add fopAcM_Register... macros (for debug build) (#2295)
* Update d_a_obj_Tvcdlst to use LIGHT_INFLUENCE after Taka gave feedback
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Co-authored-by: Huitzi <73550465+marwernerh@users.noreply.github.com>
Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
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* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
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* Initial d_a_obj_Turara work
* More d_a_obj_Turara work
* d_a_obj_Turara equivalent except for weak func order of dEvLib_callback_c dtor
* Updates to d_a_obj_Turara after feedback from Taka
* b_dre equivalent (#2290)
* Update d_a_obj_Turara to remove unnecessary comment based on hatal\'s request
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Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
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order) (#2291)
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order)
* Three rels equivalent
* Basic documentation for the three rels
* Define explicit constructor for dMdl_obj_c (needed for proper array creation in d_a_obj_klift00)
* Modify d_a_obj_bky_rock to account for new explicit constructor of dMdl_obj_c
* Specify weak func and/or vtable orders for rels in config.py
* Cleanup includes and dol2asm artifacts
* * Fix debug build
* Restore incorrectly removed l_bmdidx
* Fix US retail equivalency
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(#2287)
* Initial d_a_obj_octhashi work
* More d_a_obj_octhashi work
* d_a_obj_octhashi has 100% completion, but rodata doesn't match
* d_a_obj_octhashi equivalent. Would fully match except for cCcD_GStts dtor
* d_a_obj_octhashi update after feedback from Taka and hatal
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* Initial work with daMagLift_c. Almost completely matching except for mode_proc
* mode_proc matching in d_a_obj_magLift.cpp
* First pass of polishing of d_a_obj_magLift
* Further d_a_obj_magLift updates to align with debug build
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* d_a_obj_waterPillar + d_a_obj_syRock Equivalent (weak ordering)
* Added fake struct padding
* Added fake Chk inlines to dBgS_Acch
* Added AT_TYPE_100 to cCcD_ObjAtType
* Addressed fakematch
* Deleted fake Chk inlines from dBgS_Acch
* Removed duplicated, but commented, static check for struct size
* Renamed two d_a_obj_waterPillar fields according to comments
* Removed explicit inline keywords & swapped use of PSMTX for debug-friendly MTX
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