| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
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* Fix GCN_mem_alloc.c filename capitalization
* Fix up TRK file names in Wii/Shield splits
* Add string_TRK
* Add cc_gdev
* Add Shield-only wstring TUs
* Implement NdevExi2A
* Add missing JSystem TUs (more are still missing from ShieldD)
* Clean up includes
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* m_Do debug
* m_Do wii data
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* J3DGraphBase debug
* J3DGraphAnimator debug
* J3DGraphLoader debug
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(#3014)
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
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* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
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* next round of standard compiler fixes
* Fix weak function order issue
* fix missmatch with ShieldD version
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* Match four inline asm functions with manual regalloc
* J3DSkinDeform::changeFastSkinDL: Clean up var names, slightly improve match
* Syntax
* More var names
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* j2dmatblock debug work
* J2DMaterialFactory matching
* J2DPictureEx matching
* tiny work
* fixed regressions
* PR cleanup
* build error fix
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
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* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
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* object-id 100% on debug
Can't be linked due to .text alignment issues?
* J3DMaterialFactory and J3DMaterialFactory_v21 OK
* Match dKy_bg_MAxx_proc
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
---------
Co-authored-by: Luke Street <luke@street.dev>
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