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2026-03-09Actor status consolidation & process profile definition editing (#3117)Huitzi
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-03-01d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)TakaRikka
* d_a_kago cleanup * d_s_logo wii/shield work * d_s_logo / d_s_play debug work * fix missing profile class sizeof's * fix phase->id values * build fixes * fix dCamera_c and camera profile
2026-02-28More GCC compatibility/warning fixes (#3118)Luke Street
* Wrap >4-char literals in a MULTI_CHAR macro Modern compilers do not support CW's non-standard behavior with >4 char literals. We can, however, use a constexpr function to compute the u64 values directly. This leaves <=4 char literals unchanged. * Replace non-pointer usages of NULL with 0 * Define NULL to nullptr on C++11 and above * Fix more -Wpointer-arith and -Woverflow warnings * Replace u32/s32 with uintptr_t/intptr_t where appropriate * JSUOutputStream: Overload all standard int types
2026-02-28Some GCC compilation fixes (#3114)Luke Street
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
2026-01-17match d_a_npc_tk for debug (#3046)roeming
* match d_a_npc_tk for debug * fix macro usage * fix whitespace
2026-01-13standard compiler compatibility changes (#3040)kipcode66
* move math to cmath * replace stdarg to cstdarg * change stdint to stdint.h * minor fixes * change stdio to cstdio * change stdlib to stdlib * renamed ctype to cctype * fix missing argument for UNSET_FLAG
2026-01-11d_camera debug almost matching (#3032)Max Roncace
2026-01-10first round of constants cleanup (#3021)roeming
* first round of constants cleanup * move m_PI_D definition * remove compatibility comment * add future version of angle subtracting with/without cast * whitespace change to run builds again
2026-01-05Add guards around std library headers (#3013)kipcode66
* Last fix for standard compiler error * adding define guards around headers * rename cmath.h and climits.h to cmath and climits respectively * renaming cstdarg.h to cstdarg * renaming cstdlib.h to cstdlib * renaming cstring.h to cstring * renaming cstdio.h to cstdio * renaming cmath locale ctype * renaming stdarg string and va_list * renaming cstddef * renaming stdio stddef stdlib * renaming algorithm, functional, iterator, memory, and utility * renaming bitset, cstdint, limits, and stdint * renaming new and type_traits * update quote includes for standard library headers to angle bracket includes
2025-12-26f_op debug work (#2991)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments
2025-12-24Resolve all gameInfo fakematches (#2995)LagoLunatic
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
2025-12-23Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)LagoLunatic
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
2025-12-23MSL_C header cleanup (#2988)TakaRikka
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
2025-12-21next round of standard compiler fixes (#2969)kipcode66
* next round of standard compiler fixes * Fix weak function order issue * fix missmatch with ShieldD version
2025-12-21Miscellaneous data fixes (#2983)LagoLunatic
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
2025-12-19match last function in d_camera.cpp (#2971)roeming
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
2025-12-06Improving compatibility with standard cpp compiler (#2920)kipcode66
* Improving compatibility with standard cpp compiler * Add __REGISTER macro for non mwcc compatibility * Fix for PR comments * fix missing define for revolution * Simplifying cSAngle conversion
2025-11-30project cleanup (#2895)TakaRikka
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
2025-11-25Move cBgS_GrpPassChk and cBgS_PolyPassChk to separate headers (#2861)Max Roncace
This is supported by RTTI ordering which only makes sense if these classes are in separate headers from the dBgS_* classes.
2025-11-23Fix more nonmatchings (#2850)LagoLunatic
* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs * Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP * Match daAlink_c::jointControll * Clean up float class checks * Move float constants to global.h
2025-11-17wii building OK / m_Do_graphic debug work (#2815)TakaRikka
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-26Misc matches and fixes (#2703)LagoLunatic
* Match mDoExt_morf_c::getPlayMode * Misc cleanup * Fix actor cull spheres * Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger * Fix improper demangling of dBgS_SphChk::SetCallback * Fix d_camera rangef weak func order * Match more alink_wolf funcs
2025-09-23cleanup event stuff (#2688)TakaRikka
* cleanup event stuff * fix debug
2025-09-08d_camera almost matching (equivalent) (#2633)Max Roncace
2025-09-03d_camera improvements (part 1) (#2623)Max Roncace
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-08-15d_a_e_hp almost matching (#2585)Max Roncace
2025-06-24New matches in d_camera_c (#2498)Ɓukasz Starzyk
* dCamera_c::blureCamera matching * store progress * camera store matching (regalloc) * setEventRecoveryTrans matching * matched currentEvCamera and runEventRecoveryTrans * Fix
2025-06-10d_a_npc_ks equivalent (#2481)YunataSavior
2025-06-01Sakuita rope Matching (#2470)hatal175
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
2025-04-16alink data cleanup (#2397)TakaRikka
2025-04-13d_stage cleanup (#2392)LagoLunatic
2025-04-01d_camera work (#2369)Caroline Madsen
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
2025-03-23b_gnd equivalent (#2340)TakaRikka
* b_gnd equivalent * fix dEvt_info_c inlines * fix some more inlines
2025-02-23d_a_npc work (#2306)Caroline Madsen
2025-02-13d_a_obj_carry mostly done (#2301)TakaRikka
* d_a_obj_carry mostly done * cleanup some acch inlines
2025-01-26Fix spurious differences when using `ninja diff` (#2294)LagoLunatic
* Fix spurious differences when using ninja diff * Fix some clangd errors/warnings
2024-12-10tbox/camera/d_bg_w_kcol work and cleanup (#2262)TakaRikka
* some camera/tbox cleanup * d_bg_w_kcol work * make item name enum better
2024-11-29some cleanup of f_pc/f_op files (#2254)TakaRikka
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
2024-10-31more misc. cleanup (#2232)Caroline Madsen
2024-10-26d_camera work (#2226)Caroline Madsen
2024-10-19d_a_b_yo and d_a_b_yo_ice mostly OK (#2219)Caroline Madsen
2024-10-12d_a_alink work / bump dtk version (#2205)TakaRikka
2024-10-10switch to dtk setup (#2203)TakaRikka
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
2024-06-25work on d_camera / d_ev_camera (#2170)TakaRikka
2024-06-15d_bg_w done (#2169)TakaRikka
* ClassifyPlane matched * d_bg_w full match * remove asm
2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-01-29various fixes / matches (#2052)TakaRikka
* some fixes in d/s, d_item, d_shop * fix for dKankyo_DayProc weak generation * d_cc_uty fix * some d_name / d_com_inf_game / f_op_actor_mng matches * fix some player inline virtuals * remove asm