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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_path.cpp
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Author
2026-03-29
d_path / d_vibration debug work (#3138)
TakaRikka
2026-03-01
d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
TakaRikka
2025-12-30
f_op work (#3008)
Niklas Bauer
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-30
Fix dPnt struct (#2361)
LagoLunatic
2025-02-23
d_a_npc work (#2306)
Caroline Madsen
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-03-19
remove "duplicated" inlines (#2099)
TakaRikka
2023-05-08
Do some work on f_op_actor_mng (#328)
hatal175
2023-03-09
d_eye_hl OK, d_spline_path and JASSeqReader work (#307)
Pheenoh
2022-10-03
d_camera / m_Do_ext / d_particle + minor various wip (#210)
TakaRikka
2022-06-29
work on daalink, fop actor, mDo machine, msg_scrn, + various (#201)
TakaRikka
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-08-29
ok
unknown