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2026-03-09Actor status consolidation & process profile definition editing (#3117)Huitzi
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-03-01d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)TakaRikka
* d_a_kago cleanup * d_s_logo wii/shield work * d_s_logo / d_s_play debug work * fix missing profile class sizeof's * fix phase->id values * build fixes * fix dCamera_c and camera profile
2026-02-28More GCC compatibility/warning fixes (#3118)Luke Street
* Wrap >4-char literals in a MULTI_CHAR macro Modern compilers do not support CW's non-standard behavior with >4 char literals. We can, however, use a constexpr function to compute the u64 values directly. This leaves <=4 char literals unchanged. * Replace non-pointer usages of NULL with 0 * Define NULL to nullptr on C++11 and above * Fix more -Wpointer-arith and -Woverflow warnings * Replace u32/s32 with uintptr_t/intptr_t where appropriate * JSUOutputStream: Overload all standard int types
2026-02-28Another round of GCC fixes (#3115)Luke Street
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up) MWerks' <string> header transitively includes C string functions (memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++ std::string header. These files all use C string functions and should include <cstring> instead. * Use std::isnan instead of isnan for GCC compilation GCC's <cmath> places isnan in the std namespace. Using the unqualified isnan fails to compile with GCC/Clang. * Fix cCcD_Src types: s32 -> u32 for bitmask fields cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32, MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in aggregate inits). Change from s32 to u32 to match usage. Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals, and remove now-unnecessary (s32) casts on hex literals in collision source data. * Mark dummy() functions as static to avoid multiple definition errors These decomp artifact functions have the same name and signature across TUs, causing linker errors when building as a single binary.
2026-02-20Big cast cleanup (#3076)roeming
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-01-25Work on d_jdpreviwer (#3067)hatal175
2026-01-24general cleanup, d_menu_quit / d_a_obj_testcube mostly done, ↵TakaRikka
d_msg_scrn_explain debug (#3065) * typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
2026-01-19Use default parameter values in JORMContext calls where appropriate (#3057)Max Roncace
2026-01-05fix functions not returning values (#3018)Jcw87
2026-01-05Add guards around std library headers (#3013)kipcode66
* Last fix for standard compiler error * adding define guards around headers * rename cmath.h and climits.h to cmath and climits respectively * renaming cstdarg.h to cstdarg * renaming cstdlib.h to cstdlib * renaming cstring.h to cstring * renaming cstdio.h to cstdio * renaming cmath locale ctype * renaming stdarg string and va_list * renaming cstddef * renaming stdio stddef stdlib * renaming algorithm, functional, iterator, memory, and utility * renaming bitset, cstdint, limits, and stdint * renaming new and type_traits * update quote includes for standard library headers to angle bracket includes
2026-01-05m_Do debug (#3017)Jcw87
* m_Do debug * d_particle fix
2026-01-04m_Do_ext retail linked + debug improvements (#3009)Max Roncace
2025-12-30f_op work (#3008)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments * f_op debug 6 * f_op debug 7 * f_op debug 8 * f_op debug 9 * f_op debug 10 * f_op work, linking, symbols, heap * regressions 1 * regressions 2 * pr comments
2025-12-26f_op debug work (#2991)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments
2025-12-24Resolve all gameInfo fakematches (#2995)LagoLunatic
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
2025-12-23Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)LagoLunatic
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
2025-12-19m_Do_main debug (#2965)Jcw87
2025-12-06Various debug conditional compilation cleanup (#2915)Max Roncace
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
2025-12-03Debug+retail matches and clean up some fakematches (#2910)LagoLunatic
* Debug matches * Match daAlink_c::procGrassWhistleWait * Match JASAramStream::channelProc * More debug matches * Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines * Fix some fakematches * Fix gameinfo player info not being a struct * Update bug comments * Fix procids in alink * d_a_scene_exit OK
2025-11-30project cleanup (#2895)TakaRikka
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
2025-11-23Fix more nonmatchings (#2850)LagoLunatic
* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs * Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP * Match daAlink_c::jointControll * Clean up float class checks * Move float constants to global.h
2025-11-21Misc matches (#2845)LagoLunatic
* Misc debug matches * Fix d_map weak function order * Remove old nonmatching comments * d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment * More misc matches
2025-11-10Regalloc/debug/misc fixes (#2794)LagoLunatic
* Fix "0" asserts * More debug and regalloc fixes * Fix PTMF syntax for compatibility with other compilers * Fix some fakematches, link more TUs for J/P
2025-10-21d_a_npc_blue_ns mostly done (#2747)TakaRikka
* d_a_npc_blue_ns mostly done * d_a_obj_poCandle / d_a_obj_poTbox done
2025-10-19m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)TakaRikka
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
2025-09-28d_a_e_ge OK and linked (#2707)Trueffel
* match one func and remove old comments * d_a_e_ge matching and linked * format files * some docs * try pal and jpn too * remove comments * merge upstream
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-27Remove unnecessary externs (#2705)LagoLunatic
2025-09-26Misc matches and fixes (#2703)LagoLunatic
* Match mDoExt_morf_c::getPlayMode * Misc cleanup * Fix actor cull spheres * Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger * Fix improper demangling of dBgS_SphChk::SetCallback * Fix d_camera rangef weak func order * Match more alink_wolf funcs
2025-09-25Use composition instead of inheritance for most f_op classes (#2700)LagoLunatic
2025-09-23cleanup event stuff (#2688)TakaRikka
* cleanup event stuff * fix debug
2025-09-17More miscellaneous TU improvements (#2665)Max Roncace
2025-09-14Finish renaming subtype to argument (#2659)LagoLunatic
2025-09-10d_a_e_zm matching (#2638)Carco_21
* initial work * a little more work * matching * pr cleanup * changed 'subtype' to 'argument' * fixed debug error
2025-09-08scannon / scannon_crs / scannon_ten done (#2632)TakaRikka
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
2025-09-04some J3D/misc cleanup (#2628)TakaRikka
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
2025-09-03d_camera improvements (part 1) (#2623)Max Roncace
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-08-15d_a_e_hp almost matching (#2585)Max Roncace
2025-08-10e_hb equivalent / some pal work (#2577)TakaRikka
* some pal work * e_hb equivalent * update config
2025-07-15d_a_e_po 99% Matching (#2517)Stbn-antier
* anm_init and nodeCallBack, need to review nodeCallBack as weird code * First pass on class, 86% match * Cleanup for PR, still work to do * Solve error after pull * Clangd format * Adressing PR comments * Update l_HIOInit * Fix debug building, 60% match on debug :')
2025-06-24cstaF / obj_rope_bridge done, cleanup obj_dust (#2497)TakaRikka
* d_a_cstaF done * d_a_obj_rope_bridge done * obj_dust * e_ga done
2025-05-03canoe done (#2417)TakaRikka
* d_a_canoe done * fix debug
2025-04-13d_stage cleanup (#2392)LagoLunatic
2025-04-06Debug JStudio fix + match one retail func (#2378)LagoLunatic
* Fix debug build * Minor fixes * Match daAlink_c::getDemoLookActor * Fix JStudio paths in ShieldD splits * Fix JStudio not compiling on debug * Fix JStudio not compiling on retail, add fake header
2025-04-06GCN pal / jpn support, some debug work (#2375)TakaRikka
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
2025-03-23b_gnd equivalent (#2340)TakaRikka
* b_gnd equivalent * fix dEvt_info_c inlines * fix some more inlines
2025-03-22Debug version now builds OK and all_source compiles (#2343)LagoLunatic
* Fix missing arg to JUT_ASSERT * Fix some MWCC version diff errors * Compile m_Do_ext, d_demo, actor_mng * Add VSCode task to quickly switch between versions * Unlink magLift for debug * Update the hash of the debug dol The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment. The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol. The DOL now builds OK. * Fix all debug REL dtor splits All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds. * Add genMessage declarations to all HIO subclasses * Fixing more compilation errors * m_Do_mtx 100% on debug Cannot be linked due to weak function name mangling? * Improve various matches * Fix all remaining compilation errors * Fix new compilation errors from main * Fix retail regression * Link f_pc_profile_lst
2025-03-12f_op_actor_mng matching (#2325)Caroline Madsen