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* 4th round of standard compiler fixes
* use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* add shield assets
* add shieldD assets
* add GCN US assets
* add GCN JP asset enums
* add GCN PAL asset enums
* add WII asset enums
* add WII Rev 2 asset enums
* add all other files
* change asset include directory to force "res/" prefix
* remove wrong duplicate marks
* Allow cpp files to reference arc enums
* rename all resource files to not begin with "res_"
* update res_arc tool to use argparse
* remove Stage enums
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* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
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* arc extraction will auto-create resource files
* Update enum extraction to extract joint enums
* Update enum extraction to use pathlib
* Move enum extraction to converters folder
* Added check to extract bmd file if src file is modded
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* Fix false pointer relocations in data breaking shiftability
* Update matDL_dis.py from tww
* remove debug prints from matDL build script
* matDL build rule: Allow specifying global/local scope
* Use asset extraction for ShieldD
* Set mode `+x` on executable Python scripts
* set `+x` on matDL_dis
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* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
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