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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-10-27 00:29:52 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2026-10-27 00:29:52 -0400
commit81ebe0dfd449166e00de31ce9be2d7449e31536c (patch)
tree0f7b648f69950c3d5edd916041ac52697c94ca4d /src/d/d_vibration.cpp
parent02de6b772d06b2ed15bbe7b25d01901fdca84966 (diff)
Work on JAS inlines, fix limits/climits headers
Diffstat (limited to 'src/d/d_vibration.cpp')
-rw-r--r--src/d/d_vibration.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_vibration.cpp b/src/d/d_vibration.cpp
index 1a743b6f..4ecdfdc0 100644
--- a/src/d/d_vibration.cpp
+++ b/src/d/d_vibration.cpp
@@ -151,7 +151,7 @@ int dVibration_c::Run() {
loopLen = mMotor.mQuake.mLength;
pattern = rollshift(mMotor.mQuake.mPattern, loopLen, mFrameIdx);
pattern |= randombit(mMotor.mQuake.mRounds, loopLen);
- mMotor.mQuake.mStopFrame = INT32_MAX;
+ mMotor.mQuake.mStopFrame = INT_MAX;
pBuf = makedata(data, pattern, loopLen);
g_mDoCPd_gamePad[0]->startMotorWave(pBuf, JUTGamePad::CRumble::LOOP_FOREVER, 60);
break;