summaryrefslogtreecommitdiff
path: root/include/dolphin
AgeCommit message (Collapse)Author
2026-06-26copy over a bunch of sdk stuff (#1066)TakaRikka
* most of dolsdk copied over * add some gf stuff * trk wip * ode/amc stuff * build fix
2026-05-15d_a_movie_player 99% (#1003)LagoLunatic
* d_a_movie_player 99% * Fix version differences
2026-04-11d_magma OK (#947)LagoLunatic
Co-authored-by: Roland <roland@wildpaws.xyz>
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-14Misc cleanupLagoLunatic
2026-03-11d_menu_cloth matching (#937)Briggs Baltzell
* Add `l_matDL` symbols and assets to config files for all regions for d_menu_cloth * Extend `daCLOTH_HIO_c` with `JORReflexible` and add static instance `l_HIO` in `d_menu_cloth` * Refactor `d_menu_cloth.h` to improve naming consistency for member variables. * Initialize `dMCloth_c` member variables and create HIO child in constructor * Include `l_matDL` in `d_menu_cloth` and call it in `dMCloth_c::draw`. * Add private member variables to `daCLOTH_HIO_c` in `d_menu_cloth.h` * Add virtual destructor to `daCLOTH_HIO_c` in `d_menu_cloth.h` * Swap `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` class definitions and adjust member variables in `d_menu_cloth.h`. * Remove non-matching comments from `daCLOTH_ChildHIO_c` constructor and destructor in `d_menu_cloth.cpp`. * Initialize `daCLOTH_HIO_c` member variables and update `daCLOTH_ChildHIO_c` access modifiers in `d_menu_cloth`. * Remove unused member variables from `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` in `d_menu_cloth.h`. * Match dMCloth_c::dMCloth_c * Match `dMCloth_c::init`. * Match `dMCloth_c` destructor. * Refactor `dMCloth_c` to use `mCurArr` for indexing and update structure definitions in `d_menu_cloth`. * Define `ARR_SIZE` constant and replace hardcoded array sizes in `d_menu_cloth`. * Match dMCloth_c::TevSetting * Match dMCloth_c::TevSettingMenu * Match `dMCloth_c::TevSettingMenu` and `dMCloth_c::TevSettingFileSelect`. * Match `dMCloth_c::lightSet1` * Start matching `dMCloth_c::cloth_init` and update structure definitions to use `INNER_SIZE` constant, optimize initialization logic, and replace redundant assignments with consolidated methods. * Match `dMCloth_c::setNrmVtx` implementation and update header declaration. * Match `daCLOTH_HIO_c` destructor implementation. * Match `dMenu_ClothCreate`, `dMenu_ClothDelete`, `dMenu_ClothExecute`, `dMenu_ClothDraw`, and `dMenu_ClothIsDelete` implementations and update related structure definitions. * Update `g_fopAc_Method` reference to `g_fopMsg_Method` in cloth menu structure. * Match `dMCloth_c::cloth_move` implementation and update type definitions for `field_0xa` and `field_0x34` to `s16`. * Start matching `dMCloth_c::cloth_move_sin` and `dMCloth_c::cloth_move_simple` implementations. * Match `dMCloth_c::ShadowTevSetting` implementation. * Match `dMCloth_c::ShadowTevSettingMenu` and `dMCloth_c::ShadowTevSettingFileSelect` implementations. * Match `dMCloth_c::alpha_out` implementation. * Match `dMCloth_c::plot` implementation and minor formatting fix in `dMCloth_c::ShadowTevSettingMenu`. * Refactor `d_menu_cloth` to replace s16 color fields with `GXColorS10` and `GXColor` structures. Update all related logic and structure definitions accordingly. * Match `dMCloth_c::draw` implementation, refactor initialization of `field_0x10`, and update associated structure definitions. * Match `dMCloth_c::plot_shadow` implementation and update parameter names in `plot` and `plot_shadow` declarations. * Update `d_menu_cloth` to use `msg_method_class` and `msg_process_profile_definition`. Refactor structure definitions and add TODO comment for size clarification. * Add member comments in `dMenu_ClothMethodTable` * Refactor `d_menu_cloth` to improve pointer arithmetic in `plot` loop and add missing implementations for `getOffsetVec` and `getShadowPos`. * Refactor `dMCloth_c::plot` to improve naming consistency for loop variables and pointer arithmetic. * Refactor `d_menu_cloth` to replace repeated member accesses with `HIO_CHILD` macro for improved readability and maintainability. * Rename fields in `d_menu_cloth` * Add clarifying comments in `dMenu_ClothMethodTable` about function order and usage * Use `TRUE` and `FALSE` macros instead of literal values in `d_menu_cloth` methods for consistency. * Replace numeric cloth type values with `MenuClothType` enum for improved readability and maintainability in `d_menu_cloth`. * Refactor `dMCloth_c::cloth_init`: replace raw pointer arithmetic with `set` calls for improved clarity and maintainability. * Refactor `MENU_CLOTH_TYPE_2` logic: replace hardcoded rotation calculation with `cM_deg2s` for clarity and maintainability. * Change `wavePreSteps` type from `u16` to `s16` in `d_menu_cloth` for alignment with signed calculations. * Replace hardcoded angle conversion with `cM_deg2s` in `MENU_CLOTH_TYPE_0` logic for improved clarity and maintainability. * Change `mWaveProgress` type from `u16` to `s16` in `d_menu_cloth` for consistency with signed calculations. * Match `cloth_init` in `d_menu_cloth` * Fix `INNER_SIZE` iteration in `d_menu_cloth` to properly handle loop bounds. * Update vertex attribute formats in `d_menu_cloth` for improved correctness. * Add inline utility function `GXColor4x8` to `GX.h` for streamlined color input handling * Refactor triangle strip generation in `d_menu_cloth` for improved readability and maintainability. * Refactor vertex and texture coordinate handling in `dMCloth_c::plot_shadow` for improved clarity and correctness. * Refactor vertex handling in `d_menu_cloth` to group vertex and texture operations for improved readability and structure. * Add `GXNormal1x16` and `GXColor3x8` inline utility functions to `GX.h` for simplified normal and color input handling. * Update vertex format in `d_menu_cloth` to use `GXPosition1x16` and `GXNormal1x16` for improved attribute handling. * Add `dMs_clothOnly_create` and `dMs_clothOnly_delete` implementations in `d_menu_window` * Implement `dMs_cloth_create` and `dMs_cloth_delete` functions in `d_menu_window` and update related structure definitions. * Replace hardcoded cloth type with `MENU_CLOTH_TYPE_2` constant in `d_menu_window`. * Refactor `MENU_CLOTH_TYPE` enum names for clarity and update all references across `d_menu_cloth`, `d_s_name`, and `d_menu_window`. * Refactor `mChildren` array indexing in `daCLOTH_HIO_c` constructor to use `MENU_CLOTH_TYPE` constants for improved readability and maintainability. * Refactor `color1` and `color2` fields to `clothColor` and `shadowColor` for improved clarity in `d_menu_cloth` structure and related logic. * Simplify alpha blending logic by removing redundant variables in `d_menu_cloth`. * Refactor `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` for improved clarity in `d_menu_cloth` and update all related logic. * Add temporary `dummy0` function in `d_menu_window` for placeholder debug strings. * Refactor position array access in `d_menu_cloth` to use `getPos()` result for better clarity and maintainability. * Change `waveFreqX` and `waveFreqY` types from `u16` to `s16` in `d_menu_cloth` structure for consistency. * Add demo version-specific mipmap handling logic in `d_menu_cloth` initialization. * Remove demo version-specific mipmap handling logic in `d_menu_cloth` initialization. * Match `cloth_move_sin` and `cloth_move_simple`. * Refactor loop variable initialization in `d_menu_cloth` for improved clarity. * Refactor variable names in alpha calculation for improved clarity in `d_menu_cloth`. * Inline vertex index calculations in `d_menu_cloth` to simplify code and reduce redundant variables. * Match `plot` and `plot_shadow`. * Refactor `lightDistance` variable in `d_menu_cloth` for improved clarity. * Inline empty destructor for `daCLOTH_HIO_c` in `d_menu_cloth` to simplify code. * Match `plot` and `plot_shadow` in demo build. * Update vertex attribute formats and streamline vertex function calls in `d_cloth_packet`. * Match `cloth_init` for JP version * Match `init` for JP version * Match `draw` for JP version * Add TODO note to identify superclass for correct size in `menu_cloth_class`. * Match `d_menu_cloth` for specific regions: GZLJ01, GZLE01, GZLP01. * Adjust `plot_shadow` parameters in `d_menu_cloth` for consistent shadow scaling. * Add dummy functions to ensure correct float order in `d_menu_cloth`. * Use version-specific scale values for `MENU_CLOTH_TYPE_DEFAULT` in `d_menu_cloth`. * Normalize hex color and value formatting in `d_menu_cloth`. * Add `STATIC_ASSERT` checks for struct size validation in `d_menu_cloth`. * Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size. * Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`. * Revert "Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`." This reverts commit 3920b07e1ab3a757b87d490bc0861d346ac8c742. * Revert "Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size." This reverts commit 153ee490bfab1a5a18d6237a9aaf3318a1ebf4c3. * Rename placeholder fields to `padding_*` in `d_menu_cloth` for clarity. * Update `menu_cloth_class` size handling with `STATIC_ASSERT` and padding. * Clarify comment for `dMenu_ClothMethodTable` initialization. * Replace hardcoded offsets with calculated `INNER_SIZE`-based sizes in `d_menu_cloth`. * Remove stray comments in `setClothType` definition and invocation. * Annotate `mStatus` with offset comment in `dDlst_MENU_CAPTURE_c`. * Replace `g_dComIfG_gameInfo.play` calls with `dComIfGp_` equivalents in `d_menu_window`.
2026-03-03d_a_boomerang matching (#936)Briggs Baltzell
* Added constructor implementation for `daBoomerang_c`. * Extend `daBoomerang_sightPacket_c` with `dDlst_base_c` base class. * Refactor `d_a_boomerang.h`: reorganize class definitions and update member layout in `daBoomerang_c`. * Extend `daBoomerang_c`: add new arrays, members, and static assertions for structure validation. * Extend `daBoomerang_c`: add `dBgS_BoomerangLinChk` member and update padding fields. * Extend `daBoomerang_c`: implement `create` method, add new members, and update function signatures. * Refactor `daBoomerang_c`: update `createHeap` function to return `BOOL` and adjust related calls. * Extend `daBoomerang_c`: implement `execute` method logic, update member variables, and adjust structure layout in `d_a_boomerang.h`. * Extend `daBoomerang_c`: add static blur vector definitions for `l_blur_top` and `l_blur_root`. * Add fields to `daBoomerang_blur_c`. * Refactor `daBoomerang_blur_c`: implement `initBlur` logic, add `pos` field, update structure layout in `d_a_boomerang.h`. * Refactor `daBoomerang_blur_c`: update `initBlur` and `copyBlur` logic, modify array structure to use 2D layout, and adjust declarations in `d_a_boomerang.h`. * Match `copyBlur` * Update `config.yml`: add symbol `l_matDL` for `daBoomerang_blur_c`. * Extend `daBoomerang_blur_c`: implement `draw` method, add vertex description, attribute format lists, and texture handling logic. * Add fields to `daBoomerang_sightPacket_c` * Update `play` method in `daBoomerang_sightPacket_c`: implement looping logic for modifying `field_0xF4` values. * Refactor `setSight` and `play` in `daBoomerang_sightPacket_c`: implement animation logic, replace `field_0xF4` with `arr_0xF4`, add `arr_0xF9`, and update structure in `d_a_boomerang.h`. * Refactor `daBoomerang_sightPacket_c`: add `setTex` and `setImage` methods; update image data logic in `d_a_boomerang.cpp` and `d_a_boomerang.h`. * Update `initFrame` and `resetSightOn` in `daBoomerang_sightPacket_c`: initialize `arr_0xF4` and reset `targetFlags`. * Replace hardcoded array size with `BOOM_TARGET_MAX` in `d_a_boomerang.cpp` and `d_a_boomerang.h` * Refactor `daBoomerang_sightPacket_c`: rename variables for clarity, update structure fields, and adjust logic in `setSight`, `play`, and related methods. * Implement `draw` method in `daBoomerang_sightPacket_c`: add vertex descriptor/attribute format lists, texture handling, and sight rendering logic. * Adjust vertex attribute formats in `d_a_boomerang.cpp`: update position to `GX_S8` and texture to `GX_U8`. * Reorder includes in `d_a_boomerang.cpp` to resolve dependencies for `l_sightMatDL` and `l_sightDL__d_a_boomerang` * Update `getFlyMax` in `daBoomerang_c`: add player status and stage name checks to determine maximum flight distance. * Refactor `procMove` and `execute` in `daBoomerang_c`: improve boomerang targeting logic, rename variables for clarity, update array structures, and adjust control flow. * Implement enhanced boomerang movement logic in `daBoomerang_c`: calculate angles, update position/rotation, handle water effects, and refine collision detection. Adjust structure fields in `d_a_boomerang.h`. * Refactor `daBoomerang_c` control flow: reorder player retrieval logic, adjust distance-based normalization, and refine boomerang return handling. * Change return type of `returnBoomerang` from `int` to `BOOL` in `d_a_player_main.h` and `d_a_player_boomerang.inc`. * Change `setItemWaterEffect` return type from `u32` to `BOOL` and refactor its parameters and logic for clarity and behavior adjustment. * Adjust `setItemWaterEffect` call in `d_a_boomerang.cpp` to use explicit `BOOL` comparison for clarity. * Refactor `daBoomerang_c` control flow and targeting logic: introduce `mTargetRayEnd`, enhance position/angle calculations, integrate player sight checks, and update camera handling. Adjust includes and structure definitions for consistency. * Match `rockLineCallback` * Rename `param_1` to `pHitActor` in `rockLineCallback` for clarity. * Match `setAimActor` in `d_a_boomerang.cpp`. * Refactor `daBoomerang_c`: update `setLockActor` to use `BOOL` type, modify related logic for clarity, and ensure consistent parameter usage across `d_a_boomerang.cpp`. * Match `resetLockActor` in `d_a_boomerang.cpp`: initialize target arrays and reset counters for consistency. * Refactor `daBoomerang_c`: Fix struct offsets, update instance size * Match `setRoomInfo` in `d_a_boomerang.cpp`: update position handling, ground checks, room ID assignment, and environment override logic. * Match `create` in `d_a_boomerang.cpp`: update matrix handling, target ID initialization, callback setup, and clean up unused code. * Match `setKeepMatrix` in `d_a_boomerang.cpp`: update transformation logic to align boomerang with Link's hand. * Refactor `d_a_player_main` boomerang logic: rename `m36F4` to `mBoomerangCatchPos`, implement `getBoomerangCatchPos` accessor * Match `setAimPos` in `d_a_boomerang.cpp`: implement target position logic based on current target index and player catch position. * Match `checkBgHit` in `d_a_boomerang.cpp`: implement background collision logic, position updates, sound effects, and behavior adjustments. * Continue matching `procWait` in `d_a_boomerang.cpp` * Refactor `d_a_boomerang.cpp`: rename `field_0xF3A` to `mModelRotY` for clarity, update all associated references, and adjust struct definition in the header file. * Continue matching `procWait` in `d_a_boomerang.cpp` * Match `procWait` in `d_a_boomerang.cpp` * Continue matching `procMove` in `d_a_boomerang.cpp` * Refactor `d_a_boomerang.cpp`: convert `u8` fields to `bool` for clarity and better type usage, update header and references accordingly. * Match `draw` in `d_a_boomerang.cpp`: implement drawing logic with model updates, light settings, shadow handling, and target sight management. Update struct definition to include `mGroundY`. * Refactor `procMove` in `d_a_boomerang.cpp`: simplify angle calculations, update `mInWater` to `u8`, and improve readability by reducing nested logic. * Fix `at_offset` initialization in `procMove` in `d_a_boomerang.cpp` * Match `procMove` in `d_a_boomerang.cpp` * Refine `draw` in `d_a_boomerang.cpp`: inline comments for quads setup, add light yellow trail color definition. * Refactor `d_a_boomerang.cpp` and header: rename `field_0x14` to `numTrailSegments` for improved clarity and update all related references. * Refactor `draw` in `d_a_boomerang.cpp`: reorganize quads initialization and alpha blending loops for improved structure and readability. * Refactor `draw` in `d_a_boomerang.cpp`: combine alpha variable declarations for improved local scope and clarity. * Refactor `draw` in `d_a_boomerang.cpp`: introduce `QUAD_VERT` macro to streamline quad vertex setup and improve code readability. * Refactor `draw` in `d_a_boomerang.cpp`: rename `alpha` variables to `uCoord` for improved clarity and consistency with their purpose. * Refactor `d_a_boomerang.cpp` and header: introduce `SEGMENTS_PER_STEP` constant for improved clarity and consistency, update related loops and data structures. * Refactor `d_a_boomerang.cpp` and header: rename trail arrays for improved clarity and consistency, update all related references. * Refactor `d_a_boomerang.cpp` and header: simplify trail vertex array indexing by flattening multidimensional arrays and updating all related code. * Refactor `d_a_boomerang.cpp`: mark `se_flg` array as `const` for improved immutability and clarity. * Refactor `d_a_boomerang.cpp`: relocate `l_at_cps_src` definition for improved organization and consistency. * Refactor `d_a_boomerang.cpp` and header: rename and clarify multiple variables (e.g., `field_0xF2C` to `mIsReturning`) for improved readability and consistency, update all related references and logic. * Refactor `d_a_boomerang.h`: add destructors to `daBoomerang_blur_c` and `daBoomerang_sightPacket_c` for proper ordering. * Refactor `daBoomerang_blur_c::draw` in `d_a_boomerang.cpp`: reorder variable initialization, streamline loops, and adjust `QUAD_VERT` macro usage for improved clarity and consistency. * Add inline geometry utility functions to `GFGeometry.h` * Refactor `d_a_boomerang.cpp`: simplify geometry rendering by updating `QUAD_VERT` macro implementation and replacing manual vertex management with `GFBegin`/`GFEnd`. * Refactor `d_a_boomerang.cpp`: simplify trail rendering by streamlining `uCoord` handling, reducing redundant variables, and improving clarity in loops. * Refactor `d_a_boomerang.cpp`: rename `QUAD_VERT` to `QUAD_VTX` for clarity and update all related references. * Add `l_matDL$4438` entry to config files for `daBoomerang_blur_c` rendering assets. * Add version check around `j3dSys.reinitGX()` in `d_a_boomerang.cpp` to limit execution to non-demo builds. * Refactor `d_a_boomerang.cpp`: replace direct `current.roomNo` usage with `roomNo` variable for improved clarity and consistency. * Add version-specific asserts in `d_a_boomerang.cpp` for demo and non-demo builds * Add version-specific asserts and adjust version check logic in `d_a_boomerang.cpp` for Japanese build * Align `GXVtxDescList` and `GXVtxAttrFmtList` declarations with `ALIGN_DECL(32)` in `d_a_boomerang.cpp` for consistent memory alignment. * Update `d_a_boomerang` to use `MatchingFor` in configuration * Remove outdated `FIXME` comment in `d_a_boomerang.cpp`. * Refactor `d_a_boomerang.cpp`: replace hardcoded rotation constants with `yRotPerStep` variable for clarity and maintainability. * Update `d_a_boomerang.cpp` configuration to use `Matching` instead of `MatchingFor`. * Refactor `d_a_boomerang.cpp`: rename `field_0xF2E` to `mJustHit` and `field_0xF2D` to `unused_0xF2D` for improved clarity. * Replace hardcoded value in `d_a_boomerang.cpp` with `daBoomerang_blur_c::SEGMENTS_PER_STEP` for improved readability and maintainability. * Refactor `d_a_boomerang.cpp`: replace `fpcM_GetParam` with `fopAcM_GetParam` for consistency with actor parameter retrieval methods. * Introduce `Mode` enum in `d_a_boomerang` and replace related hardcoded values for improved readability and maintainability. * Refactor `setAimActor` in `d_a_boomerang.cpp`: rename parameter for improved clarity. * Replace `fpcM_SetParam` with `fopAcM_SetParam` in `d_a_boomerang.cpp` for consistency with actor parameter setting methods. * Replace hardcoded `0` with `dEvtMode_NONE_e` in `d_a_boomerang.cpp` for improved readability and maintainability. * Replace `BOOM_TARGET_MAX` with `BOOMERANG_LOCK_MAX` in `d_a_boomerang` for consistency. * Refactor `d_a_boomerang.cpp` and `d_a_boomerang.h`: rename target-related variables and methods to lock-related for improved clarity and consistency. * Refactor `daBoomerang_Draw` and `daBoomerang_Execute` in `d_a_boomerang.cpp` to simplify and remove redundant casts. * Replace `Mode_0` and `Mode_1` with `Mode_Wait` and `Mode_Throw` in `d_a_boomerang` * Simplify boolean assignment in boomerang lock condition in `d_a_boomerang.cpp`. * Rename variable `b` to `isAiming` in `d_a_boomerang.cpp` for improved readability. * Refactor draw methods in `d_a_boomerang.cpp` to streamline list-setting logic. * Refactor particle effect in `d_a_boomerang.cpp` to use `dComIfGp_particle_setP1` for improved clarity and maintainability. * Replace `g_dComIfG_gameInfo` camera getter with `dComIfGp` equivalents in `d_a_boomerang.cpp` for consistency. * Simplify version-specific `JUT_ASSERT` calls in `d_a_boomerang.cpp` with `VERSION_SELECT` for improved maintainability. * Replace direct model matrix assignment with `fopAcM_SetMtx` in `d_a_boomerang.cpp` for consistency. * Update matching logic for `d_a_boomerang.cpp` to use `MatchingFor`.
2025-12-29J3DCluster almost matchingLagoLunatic
2025-11-24Match mDoLib_setResTimgObjLagoLunatic
2025-08-11d_a_stone (#846)Maide
2025-06-20Match Most of daNpc_ji1_c (#796)SuperDude88
* More npc_ji1 Work - Match most remaining code Still need to fix setHairAngle and do a ton of cleanup * setHairAngle Closer * Oops Why was this not causing an error locally * More Field Names
2025-06-09Some enum/define cleanupLagoLunatic
2025-06-04Demo work (#786)LagoLunatic
* Demo work * Fix PAL * Fix d_door weak func order and link it * Fix d_door for demo * JKernel OK on demo + misc * tag_attention 100% on demo * More demo work and fix some retail fakematches
2025-05-31More demo workLagoLunatic
2025-05-27100% match and link JASTrack (#772)Ammar Askar
* Almost fully match JASTrack, regalloc in writeRegParam * 100% match JASTrack * Move constructor to header to link successfully
2025-05-17Fix __start declsLagoLunatic
2025-05-17Fix error handler typedefsLagoLunatic
2025-05-16GXFifo OKLagoLunatic
2025-05-05mtx from dolsdk2004 (#748)Jcw87
2025-04-30Fix some clang errors/warningsLagoLunatic
2025-04-29Improve compiler compatibility (#743)Jcw87
* fix returns * use standard C headers * struct/class mismatch * explicit this in template * switch variable scope * C standard compliance * & l-value
2025-04-16More inlines, use sizeof for memcard structsLagoLunatic
2025-04-04Minor fixesLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-16dolphin/dvd OKLagoLunatic
2025-02-05c_m3d done except for regallocLagoLunatic
2025-01-26GBAJoyBoot OKLagoLunatic
2025-01-14Minor cleanupLagoLunatic
2024-12-28Various cleanup for OSContextLagoLunatic
2024-11-22Fix more clangd errorsLagoLunatic
This also seems to fix the problem where clangd failed to index most header files, which was due to the typo in JGeometry.h.
2024-11-10GXPerf OKLagoLunatic
2024-11-07Rename __GXData -> gx, fix more clangd warningsLagoLunatic
2024-11-07GX workLagoLunatic
2024-11-02GX work, GXData struct should be correct nowLagoLunatic
2024-11-02warning cleanupLagoLunatic
2024-10-29misc cleanup, mostly inlinesLagoLunatic
2024-10-19Fix debug mode buildLagoLunatic
2024-10-17More warning/error cleanup, mostly includesLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-09-07Copy dolphin/gx progress from TPLagoLunatic
2024-07-14m_Do_MemCardRWmng workJasper St. Pierre
2024-07-14m_Do_MemCardRWmng workJasper St. Pierre
2024-07-13d_ovlp_fade4 workJasper St. Pierre
2024-07-13d_ovlp_fade2 workJasper St. Pierre
2024-07-12Add AT_ADDRESS macroLagoLunatic
2024-07-10d_a_movie_player startLagoLunatic
2024-07-08Remove OSExecLagoLunatic
This TU exists in TP but not TWW
2024-07-07__start OK, OSReboot almostLagoLunatic
2024-07-07Fix inconsistent indentationLagoLunatic
2024-07-07More dolphin/os matchesLagoLunatic