| Age | Commit message (Collapse) | Author |
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MWCC 1.3.2 requires the attribute in a different place than later versions/most modern compilers, so make the macro handle the ordering
C++ structs don't seem to have ordering issues so they use the attribute directly
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Use __Register more consistently when not inside __MWERKS__ guard
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A couple of these are odd because nearby asserts have (u32) that might suggest they didn't use it originally (but for matching purposes uintptr_t is just a typedef for u32)
Most don't have that issue, though
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Use more inlines instead of directly dealing with GX FIFO
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* most of dolsdk copied over
* add some gf stuff
* trk wip
* ode/amc stuff
* build fix
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* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.
* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.
* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.
* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.
* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.
* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.
* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.
* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.
* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics
* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.
* Undid formatting of `halftofull` array in `JUTResFont.cpp`
* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
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* Add JSystem PCH
* Fix build issues, remove weak order fakematches, and fix functionvalue weak func order
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* J3DTransform Data
* d_map Data
* jstudio-object Data
* JASBankMgr Data
* JASTrack Data
* d_particle Data
* d_camera Data
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d_a_obj_gong work
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