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path: root/src/d/actor/d_a_am2.cpp
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2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-01Use cut type enum in more placesLagoLunatic
2026-05-01d_a_player - Add cut type enum (#966)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-15Add JntHit enumsLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-18Remove seStart fakematch from am and am2LagoLunatic
2025-07-18Refactor d_a_am2 to use compositionLagoLunatic
2025-05-25More demo work, fix some fakematches in retailLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-17Standardize mMode/mAction names in C-style actorsLagoLunatic
2025-05-09Disappear drop type cleanupLagoLunatic
2025-04-19More inlinesLagoLunatic
Also update dtk-template
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-27d-a-obj-shmrgrd (#708)Ross Newman
* start d-a-obj-shmrgrd * mostly matching * constructor * 100% * d-a-obj-shmrgrd equivalent
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-12Work on d_a_bk, c_damagereactionLagoLunatic
2025-03-08Use cLib on/off bit inlines for attn flagsLagoLunatic
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-28Document the second param to joint callback functionsLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-04Add developer-specific macros for g_regHIO child registersLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-23Move res enums in cpp files to include res headers insteadLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-17Add enum for attention typesLagoLunatic
2024-03-18d_a_pw fixesLagoLunatic
2024-03-11minor inline cleanupLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-26misc cleanupLagoLunatic
2024-02-25Started cleaning up the itemNo enumLagoLunatic
2024-02-23Use dCcG_At_Spl enum in Src structsLagoLunatic
2024-02-10various cleanup, fix some fakematchesLagoLunatic
2024-02-05misc cleanupLagoLunatic
2024-02-05Match mDoExt_McaMorf::isStop inline regallocLagoLunatic
2024-02-03work on inlinesLagoLunatic
2024-02-01Clean up commentsLagoLunatic
2024-01-20d_cc_uty OKLagoLunatic