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path: root/src/d/actor/d_a_bk.cpp
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11 daysMinor cleanupLagoLunatic
Inlines, wrong indentation, enums, private fields, etc
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-09Demo work (#984)LagoLunatic
2026-05-08Document some more enum value namesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-01d_a_player - Add cut type enum (#966)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-04-14Misc demo matches (#952)LagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-11-24Remove dCcS::SetMass-related fakematchesLagoLunatic
No longer necessary with the PCH for some reason.
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-08-29d_a_himo3 (#873)Maide
2025-08-26boko closer to matching, various documentation, enum/inline/struct fixesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-15Add JntHit enumsLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-22d_a_bridge (#811)Maide
* d_a_bridge * PR
2025-05-29dComIfG_Ccsp_SetMassLagoLunatic
2025-05-29Cleanup, demo work, and match daNpcPeople_c::getMsg on retailLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-05-17Standardize mMode/mAction names in C-style actorsLagoLunatic
2025-05-09Disappear drop type cleanupLagoLunatic
2025-05-08Match more player_main regalloc/stack/etc issuesLagoLunatic
2025-04-13d_stage cleanupLagoLunatic
2025-04-04player_hang cleanup and fixesLagoLunatic
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-28Cleanup the 3 path/point structsLagoLunatic
2025-03-24d_a_bk OKLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-15Add comments to scene profile structsLagoLunatic
2025-03-12Work on d_a_bk, c_damagereactionLagoLunatic
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-28Document the second param to joint callback functionsLagoLunatic
2025-01-31Rename HostIO mChildID to mNoLagoLunatic
TP debug has an assert in d_a_obj showing the name of this variable is `M_no` there.
2025-01-17Rename more item enumsLagoLunatic
2025-01-17d_a_bk workLagoLunatic
2025-01-08Fix mDoHIO inlinesLagoLunatic
2024-10-29d_a_bk workLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic