summaryrefslogtreecommitdiff
path: root/src/d/actor/d_a_boko.cpp
AgeCommit message (Collapse)Author
3 daysCompiler compat fix: Passing of rvalue GXColors to non-const reference ↵LagoLunatic
parameters (#1142)
3 daysobj_drift minor cleanupLagoLunatic
11 daysMinor cleanupLagoLunatic
Inlines, wrong indentation, enums, private fields, etc
12 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-14Misc demo matches (#952)LagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-11-24Remove dCcS::SetMass-related fakematchesLagoLunatic
No longer necessary with the PCH for some reason.
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-15Make m_Do_ext fields private, more bmd cleanupLagoLunatic
2025-08-26J3DModel inlinesLagoLunatic
2025-08-26boko closer to matching, various documentation, enum/inline/struct fixesLagoLunatic
2025-08-23d_a_boko (#864)Maide
* d_a_boko * PR
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-22Fix collision struct formattingLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-28Cleanup some actorsLagoLunatic
2025-06-01Fix wrong enum being used in a couple cc srcsLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-07Document some more TU namesLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-17d_a_boko startLagoLunatic
2024-01-04Add drawlist inlinesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww