| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-07 | d_a_obj_pirateship (#836) | Maide | |
| 2025-07-15 | Create return type cleanup, use dist enum | LagoLunatic | |
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵ | LagoLunatic | |
| of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this. | |||
| 2024-10-18 | Warning/error cleanup | LagoLunatic | |
| 2024-07-04 | Add developer-specific macros for g_regHIO child registers | LagoLunatic | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-04-24 | Started using resource enums for old actors | LagoLunatic | |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic | |
| 2024-01-06 | d_snap mostly done | LagoLunatic | |
| 2023-12-19 | move placement new to MSL_C | Jcw87 | |
| 2023-11-25 | Finished porting all actor classes to headers | LagoLunatic | |
| 2023-11-24 | Remove fake inlines from fopAc_ac_c, add real inlines | LagoLunatic | |
| 2023-11-24 | Begin moving existing actor class defs to headers | LagoLunatic | |
| 2023-11-24 | Manually fix headers for build | LagoLunatic | |
| 2023-11-19 | misc cleanup | LagoLunatic | |
| 2023-10-13 | f_op_overlap cleanup, d_ovlp_fade progress | Jasper St. Pierre | |
| remove a bunch of externs | |||
| 2023-10-07 | Use fopAcStts enum everywhere | LagoLunatic | |
| 2023-10-03 | d_a_am 50% | LagoLunatic | |
| 2023-09-20 | Started d_a_arrow (#64) | LagoLunatic | |
| * More d_bg header improvements * Cleanup, use mtx inlines in more places * Added JntHit_c to headers * Started d_a_arrow | |||
| 2023-09-19 | most of d_kankyo done (#61) | TakaRikka | |
| * most of d_kankyo done * some kankyo fixes | |||
| 2023-09-17 | d_a_nh 75% done (#49) | LagoLunatic | |
| * d_a_nh 75% done * More nh actions | |||
| 2023-09-15 | d_a_kaji OK (#35) | LagoLunatic | |
| * d_a_kaji OK * Fix return types * Whoops, wrong bool for one | |||
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
