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path: root/src/d/actor/d_a_kaji.cpp
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2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-07d_a_obj_pirateship (#836)Maide
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-10-18Warning/error cleanupLagoLunatic
2024-07-04Add developer-specific macros for g_regHIO child registersLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-04-24Started using resource enums for old actorsLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-01-06d_snap mostly doneLagoLunatic
2023-12-19move placement new to MSL_CJcw87
2023-11-25Finished porting all actor classes to headersLagoLunatic
2023-11-24Remove fake inlines from fopAc_ac_c, add real inlinesLagoLunatic
2023-11-24Begin moving existing actor class defs to headersLagoLunatic
2023-11-24Manually fix headers for buildLagoLunatic
2023-11-19misc cleanupLagoLunatic
2023-10-13f_op_overlap cleanup, d_ovlp_fade progressJasper St. Pierre
remove a bunch of externs
2023-10-07Use fopAcStts enum everywhereLagoLunatic
2023-10-03d_a_am 50%LagoLunatic
2023-09-20Started d_a_arrow (#64)LagoLunatic
* More d_bg header improvements * Cleanup, use mtx inlines in more places * Added JntHit_c to headers * Started d_a_arrow
2023-09-19most of d_kankyo done (#61)TakaRikka
* most of d_kankyo done * some kankyo fixes
2023-09-17d_a_nh 75% done (#49)LagoLunatic
* d_a_nh 75% done * More nh actions
2023-09-15d_a_kaji OK (#35)LagoLunatic
* d_a_kaji OK * Fix return types * Whoops, wrong bool for one
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww