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path: root/src/d/actor/d_a_nh.cpp
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2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-25DEMO_SELECTLagoLunatic
2025-07-05Some particle work and cleanupLagoLunatic
2025-05-31d_a_ff - 98% matching (#776)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-28Demo workLagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-01Implement dCom attention inlinesLagoLunatic
2025-01-31Rename HostIO mChildID to mNoLagoLunatic
TP debug has an assert in d_a_obj showing the name of this variable is `M_no` there.
2025-01-17Rename more item enumsLagoLunatic
2025-01-08Fix mDoHIO inlinesLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-07-20minor bk, damagereaction, mozo workLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-17add static keyword in more placesLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-01Clean up commentsLagoLunatic
2024-01-16Rename actor orig->home and next->oldLagoLunatic
2024-01-15d_a_player_main workLagoLunatic
2023-12-22more collision enums and inlinesLagoLunatic
2023-12-22c_cc_d inlines and enums progressLagoLunatic
2023-12-20add c_cc_d and d_cc_d SPrm enumsLagoLunatic
2023-12-20fix SrcGObjTg SPrm name in commentsLagoLunatic
2023-12-20use inlines in more placesLagoLunatic
2023-12-19move placement new to MSL_CJcw87
2023-12-10ptmf syntaxJcw87
2023-12-02start d_a_bkLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-25Finished porting all actor classes to headersLagoLunatic
2023-11-24Move more actor class defs to headersLagoLunatic
2023-11-24Remove fake inlines from fopAc_ac_c, add real inlinesLagoLunatic
2023-11-24Begin moving existing actor class defs to headersLagoLunatic
2023-10-21Clean up cXyz inlines copied from TPLagoLunatic
2023-10-20d_a_am2 matchLagoLunatic
2023-10-15Add attention flags enum, use enums in more placesLagoLunatic
2023-10-14d_a_npc_kamome 100%LagoLunatic
2023-10-13f_op_overlap cleanup, d_ovlp_fade progressJasper St. Pierre
remove a bunch of externs
2023-10-07Add Always.arc files enumLagoLunatic
2023-10-07Use fopAcStts enum everywhereLagoLunatic